2006-03-09 05:38:37 +08:00
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//
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// OpenFlight<68> loader for OpenSceneGraph
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//
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// Copyright (C) 2005-2006 Brede Johansen
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//
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#ifndef FLT_ATTRDATA_H
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#define FLT_ATTRDATA_H
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#include <string>
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#include <osg/Object>
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#include "types.h"
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namespace flt {
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class AttrData : public osg::Object
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{
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public :
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AttrData();
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2006-05-15 19:27:07 +08:00
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AttrData(const AttrData& attr, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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2006-03-09 05:38:37 +08:00
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META_Object(flt,AttrData);
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enum MinFilterMode {
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MIN_FILTER_POINT = 0,
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MIN_FILTER_BILINEAR = 1,
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MIN_FILTER_MIPMAP = 2, // (Obsolete)
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MIN_FILTER_MIPMAP_POINT = 3,
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MIN_FILTER_MIPMAP_LINEAR = 4,
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MIN_FILTER_MIPMAP_BILINEAR = 5,
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MIN_FILTER_MIPMAP_TRILINEAR = 6,
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MIN_FILTER_NONE = 7,
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MIN_FILTER_BICUBIC = 8,
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MIN_FILTER_BILINEAR_GEQUAL = 9,
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MIN_FILTER_BILINEAR_LEQUAL = 10,
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MIN_FILTER_BICUBIC_GEQUAL = 11,
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MIN_FILTER_BICUBIC_LEQUAL = 12
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};
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enum MagFilterMode {
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MAG_FILTER_POINT = 0,
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MAG_FILTER_BILINEAR = 1,
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MAG_FILTER_NONE = 2,
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MAG_FILTER_BICUBIC = 3,
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MAG_FILTER_SHARPEN = 4,
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MAG_FILTER_ADD_DETAIL = 5,
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MAG_FILTER_MODULATE_DETAIL = 6,
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MAG_FILTER_BILINEAR_GEQUAL = 7,
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MAG_FILTER_BILINEAR_LEQUAL = 8,
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MAG_FILTER_BICUBIC_GEQUAL = 9,
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MAG_FILTER_BICUBIC_LEQUAL = 10
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};
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enum WrapMode {
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WRAP_REPEAT = 0,
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WRAP_CLAMP = 1,
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WRAP_NONE = 2,
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WRAP_MIRRORED_REPEAT = 3
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};
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enum TexEnvMode {
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TEXENV_MODULATE = 0,
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TEXENV_BLEND = 1,
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TEXENV_DECAL = 2,
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TEXENV_COLOR = 3,
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TEXENV_ADD = 4
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2006-03-09 05:38:37 +08:00
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};
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enum Projection {
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PROJECTION_FLAT = 0,
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PROJECTION_LAMBERT_CONIC = 3,
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PROJECTION_UTM = 4,
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PROJECTION_UNDEFINED = 7
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};
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enum Datum {
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DATUM_WGS84 = 0,
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DATUM_WGS72 = 1,
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DATUM_BESSEL = 2,
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DATUM_CLARK_1866 = 3,
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DATUM_NAD27 = 4
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};
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int32 texels_u; // Number of texels in u direction
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int32 textel_v; // Number of texels in v direction
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int32 direction_u; // Real world size u direction
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int32 direction_v; // Real world size v direction
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int32 x_up; // x component of up vector
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int32 y_up; // y component of up vector
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int32 fileFormat; // File format type
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// -1 Not used
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// 0 AT&T image 8 pattern
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// 1 AT&T image 8 template
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// 2 SGI intensity modulation
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// 3 SGI intensity w/ alpha
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// 4 SGI RGB
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// 5 SGI RGB w/ alpha
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int32 minFilterMode; // Minification filter type
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// 0 - TX_POINT
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// 1 - TX_BILINEAR
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// 2 - TX_MIPMAP (Obsolete)
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// 3 - TX_MIPMAP_POINT
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// 4 - TX_MIPMAP_LINEAR
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// 5 - TX_MIPMAP_BILINEAR
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// 6 - TX_MIPMAP_TRILINEAR
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// 7 - None
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// 8 - TX_BICUBIC
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// 9 - TX_BILINEAR_GEQUAL
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// 10 - TX_BILINEAR_LEQUAL
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// 11 - TX_BICUBIC_GEQUAL
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// 12 - TX_BICUBIC_LEQUAL
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int32 magFilterMode; // Magnification filter type
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// 0 - TX_POINT
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// 1 - TX_BILINEAR
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// 2 - None
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// 3 - TX_BICUBIC
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// 4 - TX_SHARPEN
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// 5 - TX_ADD_DETAIL
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// 6 - TX_MODULATE_DETAIL
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// 7 - TX_BILINEAR_GEQUAL
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// 8 - TX_BILINEAR_LEQUAL
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// 9 - TX_BICUBIC_GEQUAL
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// 10 - TX_BICUBIC_LEQUAL
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int32 wrapMode; // Repetition type
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// 0 - TX_REPEAT
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// 1 - TX_CLAMP
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// 2 - (Obsolete)
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int32 wrapMode_u; // Repetition type in u direction (see above)
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int32 wrapMode_v; // Repetition type in v direction (see above)
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int32 modifyFlag; // Modify flag (for internal use)
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int32 pivot_x; // x pivot point for rotating textures
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int32 pivot_y; // y pivot point for rotating textures
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// --------------
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// v11 ends here
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// --------------
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int32 texEnvMode; // Environment type
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// 0 - TV_MODULATE
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// 1 - TV_BLEND
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// 2 - TV_DECAL
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// 3 - TV_COLOR
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// 4 - TV_ADD
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2006-03-09 05:38:37 +08:00
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int32 intensityAsAlpha; // TRUE if intensity pattern to be loaded in alpha with white in color
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// int32 spare1[8]; // 8 words of spare
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float64 size_u; // Real world size u for floating point databases
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float64 size_v; // Real world size v for floating point databases
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int32 originCode; // Code for origin of imported texture
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int32 kernelVersion; // Kernel version number
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int32 intFormat; // Internal format type
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// 0 - Default
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// 1 - TX_I_12A_4
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// 2 - TX_IA_8
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// 3 - TX_RGB_5
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// 4 - TX_RGBA_4
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// 5 - TX_IA_12
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// 6 - TX_RGBA_8
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// 7 - TX_RGBA_12
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// 8 - TX_I_16 (shadow mode only)
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// 9 - TX_RGB_12
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int32 extFormat; // External format type
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// 0 - Default
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// 1 - TX_PACK_8
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// 2 - TX_PACK_16
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int32 useMips; // TRUE if using following 8 floats for MIPMAP kernel
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float32 of_mips[8]; // 8 floats for kernel of separable symmetric filter
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int32 useLodScale; // Boolean if TRUE send:
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float32 lod0; // LOD0 for TX_CONTROL_POINT
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float32 scale0; // SCALE0 for TX_CONTROL_POINT
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float32 lod1; // LOD1 for TX_CONTROL_POINT
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float32 scale1; // SCALE1 for TX_CONTROL_POINT
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float32 lod2; // LOD2 for TX_CONTROL_POINT
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float32 scale2; // SCALE2 for TX_CONTROL_POINT
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float32 lod3; // LOD3 for TX_CONTROL_POINT
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float32 scale3; // SCALE3 for TX_CONTROL_POINT
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float32 lod4; // LOD4 for TX_CONTROL_POINT
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float32 scale4; // SCALE4 for TX_CONTROL_POINT
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float32 lod5; // LOD5 for TX_CONTROL_POINT
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float32 scale5; // SCALE5 for TX_CONTROL_POINT
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float32 lod6; // LOD6 for TX_CONTROL_POINT
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float32 scale6; // SCALE6 for TX_CONTROL_POINT
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float32 lod7; // LOD7 for TX_CONTROL_POINT
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float32 scale7; // SCALE7 for TX_CONTROL_POINT
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float32 clamp; // Clamp
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int32 magFilterAlpha; // magfilteralpha:
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// 0 = TX_POINT
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// 1 = TX_BILINEAR
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// 2 = None
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// 3 = TX_BICUBIC
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// 4 = TX_SHARPEN
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// 5 = TX_ADD_DETAIL
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// 6 = TX_MODULATE_DETAIL
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// 7 = TX_BILINEAR_GEQUAL
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// 8 = TX_BILINEAR_LEQUAL
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// 9 = TX_BICUBIC_GEQUAL
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// 10 = TX_BIBICUBIC_LEQUAL
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int32 magFilterColor; // magfiltercolor:
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// 0 = TX_POINT
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// 1 = TX_BILINEAR
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// 2 = None
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// 3 = TX_BICUBIC
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// 4 = TX_SHARPEN
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// 5 = TX_ADD_DETAIL
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// 6 = TX_MODULATE_DETAIL
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// 7 = TX_BILINEAR_GEQUAL
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// 8 = TX_BILINEAR_LEQUAL
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// 9 = TX_BICUBIC_GEQUAL
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// 10 = TX_BIBICUBIC_LEQUAL
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// float32 reserved1; // Reserved
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// float32 reserved2[8]; // Reserved
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float64 lambertMeridian; // Lambert conic projection central meridian
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float64 lambertUpperLat; // Lambert conic projection upper latitude
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float64 lambertlowerLat; // Lambert conic projection lower latitude
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// float64 reserved3; // Reserved
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// float32 spare2[5]; // Spare
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int32 useDetail; // TRUE if using next 5 integers for detail texture
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int32 txDetail_j; // J argument for TX_DETAIL
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int32 txDetail_k; // K argument for TX_DETAIL
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int32 txDetail_m; // M argument for TX_DETAIL
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int32 txDetail_n; // N argument for TX_DETAIL
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int32 txDetail_s; // Scramble argument for TX_DETAIL
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int32 useTile; // TRUE if using next for floats for TX_TILE
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float32 txTile_ll_u; // Lower-left u value for TX_TILE
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float32 txTile_ll_v; // Lower-left v value for TX_TILE
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float32 txTile_ur_u; // Upper-right u value for TX_TILE
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float32 txTile_ur_v; // Upper-right v value for TX_TILE
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int32 projection; // Projection
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// 0 = Flat earth
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// 3 = Lambert conic
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// 4 = UTM
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// 7 = Undefined projection
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int32 earthModel; // Earth model
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// 0 = WGS84
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// 1 = WGS72
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// 2 = Bessel
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// 3 = Clark 1866
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// 4 = NAD27
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// int32 reserved4; // Reserved
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int32 utmZone; // UTM zone
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int32 imageOrigin; // Image origin
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// 0 = Lower-left
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// 1 = Upper-left
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int32 geoUnits; // Geospecific points units
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// 0 = Degrees
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// 1 = Meters
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// 2 = Pixels
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// int32 reserved5; // Reserved
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// int32 reserved6; // Reserved
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int32 hemisphere; // Hemisphere for geospecific points units
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// 0 = Southern
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// 1 = Northern
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// int32 reserved7; // Reserved
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// int32 reserved8; // Reserved
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// int32 spare3[149]; // Spare
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// char comments[512]; // Comments
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std::string comments;
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// --------------
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// v12 ends here
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// --------------
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// int32 reserved9[13]; // Reserved
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int32 attrVersion; // Attribute file version number
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int32 controlPoints; // Number of geospecific control points
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// If the number of geospecific control points is > 0,
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// the following fields are also in the attribute file:
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int32 reserved10; // Reserved
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#if 0
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// For each geospecific control point:
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{
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float64 texel_u; // Texel u of geospecific control point
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float64 texel_v; // Texel v of geospecific control point
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float64 geoPoint[2]; // Real earth coordinate of geospecific control point
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// (this value depends on the projection, earth model,
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// and geospecific points units)
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}
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// ----------------
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// v15.6 ends here
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// ----------------
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// After all geospecific control points are listed, the following subtexture
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// information appears:
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int32 subtextures; // Number of subtexture definitions contained in the
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// texture attribute file
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// If the number of subtexture definitions is >0,
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// the following fields are repeated for each subtexture definition:
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{
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char name[32]; // name of subtexture definition
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int32 left; // Coordinate of left edge of subtexture
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// definition measured in texels.
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int32 bottom; // Coordinate of bottom edge of subtexture
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// definition measured in texels.
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int32 right; // Coordinate of right edge of subtexture
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// definition measured in texels.
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int32 top; // Coordinate of top edge of subtexture
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// definition measured in texels.
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}
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#endif
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};
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} // end namespace
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#endif
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