OpenSceneGraph/VisualStudio/osgFX/osgFX.dsp

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# Microsoft Developer Studio Project File - Name="Core osgFX" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Core osgFX - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgFX.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "osgFX.mak" CFG="Core osgFX - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "Core osgFX - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgFX - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Core osgFX - Win32 Release"
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# PROP BASE Output_Dir "../../lib"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGFX_LIBRARY" /D "_WINDOWS" /D "WIN32" /YX /FD /Zm200 /c
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# ADD LINK32 glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgFX.dll" /libpath:"../../lib"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "_DEBUG" /D "OSGFX_LIBRARY" /D "_WINDOWS" /D "WIN32" /YX /FD /GZ /Zm200 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD LINK32 glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgFXd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "Core osgFX - Win32 Release"
# Name "Core osgFX - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\..\src\osgFX\AnisotropicLighting.cpp
# End Source File
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SOURCE=..\..\src\osgFX\BumpMapping.cpp
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SOURCE=..\..\src\osgFX\Cartoon.cpp
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SOURCE=..\..\src\osgFX\Effect.cpp
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SOURCE=..\..\src\osgFX\Registry.cpp
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