OpenSceneGraph/include/osgDB/ReadFile

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGDB_READFILE
#define OSGDB_READFILE 1
#include <osg/Node>
#include <osg/Image>
#include <osgDB/Export>
#include <string>
namespace osgDB {
/** Read an osg::Object from file.
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* Return valid osg::Object on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
OSGDB_EXPORT extern osg::Object* readObjectFile(const std::string& filename);
/** Read an osg::Image from file.
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* Return valid osg::Image on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
OSGDB_EXPORT extern osg::Image* readImageFile(const std::string& filename);
/** Read an osg::Node from file.
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* Return valid osg::Node on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
OSGDB_EXPORT extern osg::Node* readNodeFile(const std::string& filename);
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.*/
OSGDB_EXPORT extern osg::Node* readNodeFiles(std::vector<std::string>& commandLine);
}
#endif