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< TITLE > class OSGGA_EXPORT osgGA::MatrixManipulator< / TITLE >
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< H2 > class OSGGA_EXPORT < A HREF = "#DOC.DOCU" > osgGA::MatrixManipulator< / A > < / H2 > < / H2 > < HR >
< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 245 >
< param name = classes value = "Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html" >
< param name = before value = "M,M,M,M|_,MR_,MR_,MR_,Mr_" >
< param name = after value = "Md_SP,Md_,M,M,M,M,M,M" >
< param name = indent value = "0,1,2,2,2,2,2,2" >
< param name = arrowdir value = "down" >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const char* < B > < A HREF = "#DOC.2.10.1" > className< / A > < / B > () const
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.2" > setByMatrix< / A > < / B > (const osg::Matrixd& matrix) = 0
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< DD > < I > set the position of the matrix manipulator using a 4x4 Matrix< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.3" > setByInverseMatrix< / A > < / B > (const osg::Matrixd& matrix) = 0
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< DD > < I > set the position of the matrix manipulator using a 4x4 Matrix< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Matrixd < B > < A HREF = "#DOC.2.10.4" > getMatrix< / A > < / B > () const = 0
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< DD > < I > get the position of the manipulator as 4x4 Matrix< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Matrixd < B > < A HREF = "#DOC.2.10.5" > getInverseMatrix< / A > < / B > () const = 0
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< DD > < I > get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osgUtil::SceneView::FusionDistanceMode < B > < A HREF = "#DOC.2.10.6" > getFusionDistanceMode< / A > < / B > () const
< DD > < I > Get the FusionDistanceMode.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual float < B > < A HREF = "#DOC.2.10.7" > getFusionDistanceValue< / A > < / B > () const
< DD > < I > Get the FusionDistanceValue.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.8" > setNode< / A > < / B > (osg::Node*)
< DD > < I > Attach a node to the manipulator, automatically detaching any previously attached node.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const osg::Node* < B > < A HREF = "#DOC.2.10.9" > getNode< / A > < / B > () const
< DD > < I > Return const node if attached< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual osg::Node* < B > < A HREF = "#DOC.2.10.10" > getNode< / A > < / B > ()
< DD > < I > Return node if attached< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.11" > home< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & , <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & )
< DD > < I > Move the camera to the default position.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.12" > init< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & , <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & )
< DD > < I > Start/restart the manipulator.< / I >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.10.13" > handle< / A > < / B > (const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)
< DD > < I > Handle events, return true if handled, false otherwise.< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.14" > accept< / A > < / B > (<!1> < A HREF = "GUIEventHandlerVisitor.html" > GUIEventHandlerVisitor< / A > & v)
< DD > < I > Handle visitations < / I >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.10.15" > MatrixManipulator< / A > < / B > ()
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.10.16" > ~MatrixManipulator< / A > < / B > ()
< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "GUIEventHandler.html" > GUIEventHandler< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > META_Object < B > (osgGA, GUIEventHandler) const < / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "CompositeGUIEventHandler.html" > CompositeGUIEventHandler< / A > * < B > getComposite< / B > ()
< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual void < B > getUsage< / B > (osg::ApplicationUsage& ) const
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< BLOCKQUOTE >
< P > MatrixManipulator is an abstract base class defining the interface, and a certain
amount of default functionality, for classes which wish to control OSG cameras
in response to GUI events.
< / BLOCKQUOTE >
< DL >
< A NAME = "className" > < / A >
< A NAME = "DOC.2.10.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const char* className() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setByMatrix" > < / A >
< A NAME = "DOC.2.10.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setByMatrix(const osg::Matrixd& matrix) = 0< / B > < / TT >
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< DD > set the position of the matrix manipulator using a 4x4 Matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setByInverseMatrix" > < / A >
< A NAME = "DOC.2.10.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setByInverseMatrix(const osg::Matrixd& matrix) = 0< / B > < / TT >
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< DD > set the position of the matrix manipulator using a 4x4 Matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
< A NAME = "DOC.2.10.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Matrixd getMatrix() const = 0< / B > < / TT >
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< DD > get the position of the manipulator as 4x4 Matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInverseMatrix" > < / A >
< A NAME = "DOC.2.10.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Matrixd getInverseMatrix() const = 0< / B > < / TT >
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< DD > get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getFusionDistanceMode" > < / A >
< A NAME = "DOC.2.10.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const < / B > < / TT >
< DD > Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getFusionDistanceValue" > < / A >
< A NAME = "DOC.2.10.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual float getFusionDistanceValue() const < / B > < / TT >
< DD > Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setNode" > < / A >
< A NAME = "DOC.2.10.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setNode(osg::Node*)< / B > < / TT >
< DD >
Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes.
May be ignored by manipulators which do not require a reference model.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNode" > < / A >
< A NAME = "DOC.2.10.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const osg::Node* getNode() const < / B > < / TT >
< DD > Return const node if attached
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNode" > < / A >
< A NAME = "DOC.2.10.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual osg::Node* getNode()< / B > < / TT >
< DD > Return node if attached
< DL > < DT > < DD > < / DL > < P >
< A NAME = "home" > < / A >
< A NAME = "DOC.2.10.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void home(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & , <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & )< / B > < / TT >
< DD >
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "init" > < / A >
< A NAME = "DOC.2.10.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void init(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & , <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & )< / B > < / TT >
< DD >
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "handle" > < / A >
< A NAME = "DOC.2.10.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool handle(const <!1> < A HREF = "GUIEventAdapter.html" > GUIEventAdapter< / A > & ea, <!1> < A HREF = "GUIActionAdapter.html" > GUIActionAdapter< / A > & us)< / B > < / TT >
< DD > Handle events, return true if handled, false otherwise.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "accept" > < / A >
< A NAME = "DOC.2.10.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void accept(<!1> < A HREF = "GUIEventHandlerVisitor.html" > GUIEventHandlerVisitor< / A > & v)< / B > < / TT >
< DD > Handle visitations
< DL > < DT > < DD > < / DL > < P >
< A NAME = "MatrixManipulator" > < / A >
< A NAME = "DOC.2.10.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > MatrixManipulator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~MatrixManipulator" > < / A >
< A NAME = "DOC.2.10.16" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~MatrixManipulator()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR >
< DL > < DT > < B > Direct child classes:
< / B > < DD > < A HREF = "TrackballManipulator.html" > TrackballManipulator< / A > < BR >
< A HREF = "KeySwitchMatrixManipulator.html" > KeySwitchMatrixManipulator< / A > < BR >
< A HREF = "FlightManipulator.html" > FlightManipulator< / A > < BR >
< A HREF = "DriveManipulator.html" > DriveManipulator< / A > < BR >
< A HREF = "AnimationPathManipulator.html" > AnimationPathManipulator< / A > < BR >
< / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
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