OpenSceneGraph/include/osgGA/KeySwitchCameraManipulator

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#ifndef OSGUTIL_KEYSWITCCAMERAMANIPULATORHER
#define OSGUTIL_KEYSWITCHCAMERAMANIPULATORER 1
#include <osgGA/Export>
#include <osgGA/CameraManipulator>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventHandlerVisitor>
//#include <osgUtil/CallbackList>
namespace osgGA{
class GUIEventAdapter;
class GUIActionAdapter;
class OSGGA_EXPORT KeySwitchCameraManipulator : public CameraManipulator
{
public:
// Local methods
void addCameraManipulator(int key, std::string name, CameraManipulator *cm);
//typedef void (* Callback)(KeySwitchCameraManipulator *);
// class Callback: public osgUtil::CallbackList<KeySwitchCameraManipulator>::Callback {
// public:
// virtual ~Callback() {};
// virtual void operator()(KeySwitchCameraManipulator *) = 0;
// };
//
// void addCallback(Callback*);
//
// void removeCallback(Callback*);
// Overrides from CameraManipulator...
virtual void setCamera(osg::Camera* c) { _current->setCamera(c); }
virtual const osg::Camera * getCamera() const { return _current->getCamera(); }
virtual osg::Camera * getCamera() { return _current->getCamera(); }
virtual void setNode(osg::Node* n) { _current->setNode(n); }
virtual const osg::Node* getNode() const { return _current->getNode(); }
virtual osg::Node* getNode() { return _current->getNode(); }
virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->home(ee,aa); }
virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->init(ee,aa); }
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
private:
typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > NamedManipulator;
typedef std::map<int, NamedManipulator> KeyManipMap;
KeyManipMap _manips;
osg::ref_ptr<CameraManipulator> _current;
// Callbacks
//CallbackList<KeySwitchCameraManipulator> _cameraManipChangeCallbacks;
};
};
#endif