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< TITLE > template< class T > class osg::TriangleFunctor< / TITLE >
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< H2 > template< class <!1> < A HREF = "TexGen.html#DOC.2.202.11.2" > T< / A > > class < A HREF = "#DOC.DOCU" > osg::TriangleFunctor< / A > < / H2 > < / H2 > < HR >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 95 >
< param name = classes value = "MT,M,MDrawable::PrimitiveFunctor,M,CTriangleFunctor,MTriangleFunctor.html" >
< param name = before value = "M,M,M" >
< param name = after value = "Ml_,MD_,M" >
< param name = indent value = "0,0,1" >
< param name = arrowdir value = "down" >
< / APPLET >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.220.1" > TriangleFunctor< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.220.2" > ~TriangleFunctor< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.3" > setVertexArray< / A > < / B > (unsigned int count, const <!1> < A HREF = "Vec3.html" > Vec3< / A > * vertices)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.4" > setVertexArray< / A > < / B > (unsigned int, const <!1> < A HREF = "Vec4.html" > Vec4< / A > * )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.5" > drawArrays< / A > < / B > (GLenum mode, GLint <!1> < A HREF = "ImpostorSpriteManager.html#DOC.2.93.3" > first< / A > , GLsizei count)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.6" > drawElements< / A > < / B > (GLenum mode, GLsizei count, const GLubyte* <!1> < A HREF = "Geometry.html#DOC.2.84.65.6" > indices< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.7" > drawElements< / A > < / B > (GLenum mode, GLsizei count, const GLushort* <!1> < A HREF = "Geometry.html#DOC.2.84.65.6" > indices< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.8" > drawElements< / A > < / B > (GLenum mode, GLsizei count, const GLuint* <!1> < A HREF = "Geometry.html#DOC.2.84.65.6" > indices< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.9" > begin< / A > < / B > (GLenum mode)
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< DD > < I > begin(),vertex() & end() are convinience methods for adapting non vertex array primitives to vertex array based primitives.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.10" > vertex< / A > < / B > (const <!1> < A HREF = "Vec2.html" > Vec2< / A > & vert)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.11" > vertex< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & vert)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.12" > vertex< / A > < / B > (const <!1> < A HREF = "Vec4.html" > Vec4< / A > & vert)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.13" > vertex< / A > < / B > (float <!1> < A HREF = "Viewport.html#DOC.2.232.8" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.232.9" > y< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.14" > vertex< / A > < / B > (float <!1> < A HREF = "Viewport.html#DOC.2.232.8" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.232.9" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.228.15" > z< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.15" > vertex< / A > < / B > (float <!1> < A HREF = "Viewport.html#DOC.2.232.8" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.232.9" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.228.15" > z< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.228.16" > w< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.220.16" > end< / A > < / B > ()
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > unsigned int < B > < A HREF = "#DOC.2.220.17" > _vertexArraySize< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec3.html" > Vec3< / A > * < B > < A HREF = "#DOC.2.220.18" > _vertexArrayPtr< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLenum < B > < A HREF = "#DOC.2.220.19" > _modeCache< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > std::vector< <!1> < A HREF = "Vec3.html" > Vec3< / A > > < B > < A HREF = "#DOC.2.220.20" > _vertexCache< / A > < / B >
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< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< DL >
< A NAME = "TriangleFunctor" > < / A >
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< A NAME = "DOC.2.220.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TriangleFunctor()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~TriangleFunctor" > < / A >
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< A NAME = "DOC.2.220.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~TriangleFunctor()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setVertexArray" > < / A >
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< A NAME = "DOC.2.220.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setVertexArray(unsigned int count, const <!1> < A HREF = "Vec3.html" > Vec3< / A > * vertices)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setVertexArray" > < / A >
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< A NAME = "DOC.2.220.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setVertexArray(unsigned int, const <!1> < A HREF = "Vec4.html" > Vec4< / A > * )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "drawArrays" > < / A >
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< A NAME = "DOC.2.220.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void drawArrays(GLenum mode, GLint <!1> < A HREF = "ImpostorSpriteManager.html#DOC.2.93.3" > first< / A > , GLsizei count)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "drawElements" > < / A >
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< A NAME = "DOC.2.220.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* <!1> < A HREF = "Geometry.html#DOC.2.84.65.6" > indices< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "drawElements" > < / A >
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< A NAME = "DOC.2.220.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void drawElements(GLenum mode, GLsizei count, const GLushort* <!1> < A HREF = "Geometry.html#DOC.2.84.65.6" > indices< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "drawElements" > < / A >
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< A NAME = "DOC.2.220.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void drawElements(GLenum mode, GLsizei count, const GLuint* <!1> < A HREF = "Geometry.html#DOC.2.84.65.6" > indices< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "begin" > < / A >
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< A NAME = "DOC.2.220.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void begin(GLenum mode)< / B > < / TT >
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< DD > begin(),vertex() & end() are convinience methods for adapting
non vertex array primitives to vertex array based primitives.
this is done to simplify the implementation of primtive functor
subclasses - users only need override drawArray and drawElements.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.220.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void vertex(const <!1> < A HREF = "Vec2.html" > Vec2< / A > & vert)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.220.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void vertex(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & vert)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.220.12" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void vertex(const <!1> < A HREF = "Vec4.html" > Vec4< / A > & vert)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.220.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void vertex(float <!1> < A HREF = "Viewport.html#DOC.2.232.8" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.232.9" > y< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.220.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void vertex(float <!1> < A HREF = "Viewport.html#DOC.2.232.8" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.232.9" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.228.15" > z< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "vertex" > < / A >
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< A NAME = "DOC.2.220.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void vertex(float <!1> < A HREF = "Viewport.html#DOC.2.232.8" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.232.9" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.228.15" > z< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.228.16" > w< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "end" > < / A >
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< A NAME = "DOC.2.220.16" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void end()< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_vertexArraySize" > < / A >
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< A NAME = "DOC.2.220.17" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > unsigned int _vertexArraySize< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_vertexArrayPtr" > < / A >
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< A NAME = "DOC.2.220.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec3.html" > Vec3< / A > * _vertexArrayPtr< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_modeCache" > < / A >
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< A NAME = "DOC.2.220.19" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLenum _modeCache< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_vertexCache" > < / A >
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< A NAME = "DOC.2.220.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > std::vector< <!1> < A HREF = "Vec3.html" > Vec3< / A > > _vertexCache< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
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