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< TITLE > class SG_EXPORT osg::PositionAttitudeTransform< / TITLE >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::PositionAttitudeTransform< / A > < / H2 > < / H2 > < BLOCKQUOTE > PositionAttitideTransform - is Transform the set the coordinates transform up via a Vec3 position and Quat attitude< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
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< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 125 >
< param name = classes value = "MNode,M,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html" >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.98.1" > PositionAttitudeTransform< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.98.2" > PositionAttitudeTransform< / A > < / B > (const <!1> < A HREF = "PositionAttitudeTransform.html#DOC.2.98.2" > PositionAttitudeTransform< / A > & pat, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.98.3" > META_Node< / A > < / B > (<!1> < A HREF = "osg.html" > osg< / A > , <!1> < A HREF = "PositionAttitudeTransform.html" > PositionAttitudeTransform< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.98.4" > setPosition< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & pos)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec3.html" > Vec3< / A > & < B > < A HREF = "#DOC.2.98.5" > getPosition< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.98.6" > setAttitude< / A > < / B > (const <!1> < A HREF = "Quat.html" > Quat< / A > & quat)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Quat.html" > Quat< / A > & < B > < A HREF = "#DOC.2.98.7" > getAttitude< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.98.8" > setPivotPoint< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & pivot)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec3.html" > Vec3< / A > & < B > < A HREF = "#DOC.2.98.9" > getPivotPoint< / A > < / B > () const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const bool < B > < A HREF = "#DOC.2.98.10" > computeLocalToWorldMatrix< / A > < / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const bool < B > < A HREF = "#DOC.2.98.11" > computeWorldToLocalMatrix< / A > < / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const
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class SG_EXPORT < B > < A HREF = "AnimationPathCallback.2.html" > AnimationPathCallback< / A > < / B > : public <!1> < A HREF = "NodeCallback.html" > NodeCallback< / A >
< DD > < I > Callback which can be attached to a PositionAttitudeTransform as an app callback to allow it to follow the path defined by a AnimationPath< / I >
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< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.98.13" > _position< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Quat.html" > Quat< / A > < B > < A HREF = "#DOC.2.98.14" > _attitude< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.98.15" > _pivotPoint< / A > < / B >
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< HR > < H3 > Inherited from < A HREF = "Transform.html" > Transform< / A > :< / H3 >
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< IMG ALT = "o" SRC = icon2.gif > void < B > setReferenceFrame< / B > (<!1> < A HREF = "Transform.html#DOC.2.142.4" > ReferenceFrame< / A > rf)
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< IMG ALT = "o" SRC = icon2.gif > const <!1> < A HREF = "Transform.html#DOC.2.142.4" > ReferenceFrame< / A > < B > getReferenceFrame< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > void < B > setComputeTransformCallback< / B > (<!1> < A HREF = "Transform.html#DOC.2.142.7" > ComputeTransformCallback< / A > * ctc)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Transform.html#DOC.2.142.7" > ComputeTransformCallback< / A > * < B > getComputeTransformCallback< / B > ()
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< IMG ALT = "o" SRC = icon2.gif > const <!1> < A HREF = "Transform.html#DOC.2.142.7" > ComputeTransformCallback< / A > * < B > getComputeTransformCallback< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline const bool < B > getLocalToWorldMatrix< / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const
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< IMG ALT = "o" SRC = icon2.gif > inline const bool < B > getWorldToLocalMatrix< / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const
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< IMG ALT = "o" SRC = icon2.gif > enum < B > ReferenceFrame< / B >
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< IMG ALT = "o" SRC = icon2.gif > struct < B > ComputeTransformCallback< / B > : public <!1> < A HREF = "Referenced.html" > osg::Referenced< / A >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Transform.html#DOC.2.142.7" > ComputeTransformCallback< / A > > < B > _computeTransformCallback< / B >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Transform.html#DOC.2.142.4" > ReferenceFrame< / A > < B > _referenceFrame< / B >
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< IMG ALT = "o" SRC = icon2.gif > virtual const bool < B > computeBound< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > traverse< / B > (<!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > & nv)
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > addChild< / B > ( Node* child )
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > removeChild< / B > ( Node* child )
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > replaceChild< / B > ( Node* origChild, Node* newChild )
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< IMG ALT = "o" SRC = icon2.gif > inline const unsigned int < B > getNumChildren< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline Node* < B > getChild< / B > ( const unsigned int i )
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< IMG ALT = "o" SRC = icon2.gif > inline const Node* < B > getChild< / B > ( const unsigned int i ) const
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< IMG ALT = "o" SRC = icon2.gif > inline bool < B > containsNode< / B > ( const Node* node ) const
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< IMG ALT = "o" SRC = icon2.gif > inline ChildList::iterator < B > findNode< / B > ( const Node* node )
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< IMG ALT = "o" SRC = icon2.gif > inline ChildList::const_iterator < B > findNode< / B > ( const Node* node ) const
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< IMG ALT = "o" SRC = icon2.gif > ChildList < B > _children< / B >
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< H2 > Documentation< / H2 >
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< BLOCKQUOTE > PositionAttitideTransform - is Transform the set the coordinates transform
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up via a Vec3 position and Quat attitude< / BLOCKQUOTE >
< DL >
< A NAME = "PositionAttitudeTransform" > < / A >
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< A NAME = "DOC.2.98.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > PositionAttitudeTransform()< / B > < / TT >
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< A NAME = "PositionAttitudeTransform" > < / A >
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< A NAME = "DOC.2.98.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > PositionAttitudeTransform(const <!1> < A HREF = "PositionAttitudeTransform.html#DOC.2.98.2" > PositionAttitudeTransform< / A > & pat, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)< / B > < / TT >
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< A NAME = "META_Node" > < / A >
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< A NAME = "DOC.2.98.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_Node(<!1> < A HREF = "osg.html" > osg< / A > , <!1> < A HREF = "PositionAttitudeTransform.html" > PositionAttitudeTransform< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "setPosition" > < / A >
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< A NAME = "DOC.2.98.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setPosition(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & pos)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getPosition" > < / A >
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< A NAME = "DOC.2.98.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec3.html" > Vec3< / A > & getPosition() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setAttitude" > < / A >
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< A NAME = "DOC.2.98.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setAttitude(const <!1> < A HREF = "Quat.html" > Quat< / A > & quat)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getAttitude" > < / A >
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< A NAME = "DOC.2.98.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Quat.html" > Quat< / A > & getAttitude() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setPivotPoint" > < / A >
< A NAME = "DOC.2.98.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setPivotPoint(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & pivot)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getPivotPoint" > < / A >
< A NAME = "DOC.2.98.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec3.html" > Vec3< / A > & getPivotPoint() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "computeLocalToWorldMatrix" > < / A >
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< A NAME = "DOC.2.98.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const bool computeLocalToWorldMatrix(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "computeWorldToLocalMatrix" > < / A >
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< A NAME = "DOC.2.98.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const bool computeWorldToLocalMatrix(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_position" > < / A >
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< A NAME = "DOC.2.98.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > Vec3< / A > _position< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_attitude" > < / A >
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< A NAME = "DOC.2.98.14" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Quat.html" > Quat< / A > _attitude< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_pivotPoint" > < / A >
< A NAME = "DOC.2.98.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > Vec3< / A > _pivotPoint< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
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