OpenSceneGraph/src/osg/LOD.cpp

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#include <osg/LOD>
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#include <algorithm>
using namespace osg;
LOD::LOD(const LOD& lod,const CopyOp& copyop):
Group(lod,copyop),
_centerMode(lod._centerMode),
_userDefinedCenter(lod._userDefinedCenter),
_rangeList(lod._rangeList)
{
}
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void LOD::traverse(NodeVisitor& nv)
{
switch(nv.getTraversalMode())
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{
case(NodeVisitor::TRAVERSE_ALL_CHILDREN):
std::for_each(_children.begin(),_children.end(),NodeAcceptOp(nv));
break;
case(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN):
{
float distance = nv.getDistanceToEyePoint(getCenter(),true);
unsigned int numChildren = _children.size();
if (_rangeList.size()<numChildren) numChildren=_rangeList.size();
for(unsigned int i=0;i<numChildren;++i)
{
if (_rangeList[i].first<=distance && distance<_rangeList[i].second)
{
_children[i]->accept(nv);
}
}
break;
}
default:
break;
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}
}
bool LOD::addChild( Node *child )
{
float maxRange = 0.0f;
if (!_rangeList.empty()) maxRange=_rangeList.back().second;
return addChild(child,maxRange,maxRange);
}
bool LOD::addChild(Node *child, float min, float max)
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{
if (Group::addChild(child))
{
if (_children.size()>_rangeList.size()) _rangeList.resize(_children.size(),MinMaxPair(min,min));
_rangeList[_children.size()-1].first = min;
_rangeList[_children.size()-1].second = max;
return true;
}
return false;
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}
bool LOD::removeChild( Node *child )
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{
// find the child's position.
unsigned int pos=findChildNo(child);
if (pos==_children.size()) return false;
_rangeList.erase(_rangeList.begin()+pos);
return Group::removeChild(child);
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}
void LOD::setRange(unsigned int childNo, float min,float max)
{
if (childNo>=_rangeList.size()) _rangeList.resize(childNo+1,MinMaxPair(min,min));
_rangeList[childNo].first=min;
_rangeList[childNo].second=max;
}