OpenSceneGraph/include/osgManipulator/Translate1DDragger

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_TRANSLATE1DDRAGGER
#define OSGMANIPULATOR_TRANSLATE1DDRAGGER 1
#include <osgManipulator/Dragger>
#include <osgManipulator/Projector>
namespace osgManipulator {
/**
* Dragger for performing 1D translation.
*/
class OSGMANIPULATOR_EXPORT Translate1DDragger : public Dragger
{
public:
Translate1DDragger();
Translate1DDragger(const osg::Vec3d& s, const osg::Vec3d& e);
/** Handle pick events on dragger and generate TranslateInLine commands. */
virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
/** Setup default geometry for dragger. */
void setupDefaultGeometry();
/** Set/Get color for dragger. */
inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
inline const osg::Vec4 getColor() const { return _color; }
/** Set/Get pick color for dragger. Pick color is color of the dragger when picked.
2008-11-21 19:09:11 +08:00
It gives a visual feedback to show that the dragger has been picked. */
inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
inline const osg::Vec4 getPickColor() const { return _pickColor; }
inline void setCheckForNodeInNodePath(bool onOff) { _checkForNodeInNodePath = onOff; }
protected:
virtual ~Translate1DDragger();
osg::ref_ptr< LineProjector > _projector;
osg::Vec3d _startProjectedPoint;
osg::Vec4 _color;
osg::Vec4 _pickColor;
bool _checkForNodeInNodePath;
};
}
#endif