OpenSceneGraph/examples/osgprecipitation/osgprecipitation.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgUtil/Optimizer>
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#include <osgUtil/CullVisitor>
#include <osgViewer/Viewer>
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#include <osg/MatrixTransform>
#include <osgUtil/TransformCallback>
#include <osgParticle/PrecipitationEffect>
#include <iostream>
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class MyGustCallback : public osg::NodeCallback
{
public:
MyGustCallback() {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osgParticle::PrecipitationEffect* pe = dynamic_cast<osgParticle::PrecipitationEffect*>(node);
float value = sin(nv->getFrameStamp()->getSimulationTime());
if (value<-0.5)
{
pe->snow(1.0);
}
else
{
pe->rain(0.5);
}
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traverse(node, nv);
}
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example provides an interactive viewer for visualising point clouds..");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--snow <density>","Set the snow with a density between 0 and 1.0");
arguments.getApplicationUsage()->addCommandLineOption("--rain <density>","");
arguments.getApplicationUsage()->addCommandLineOption("--particleSize <size>","");
arguments.getApplicationUsage()->addCommandLineOption("--particleColour <red> <green> <blue> <alpha>","");
arguments.getApplicationUsage()->addCommandLineOption("--wind <x> <y> <z>","Set the wind speed in model coordinates");
arguments.getApplicationUsage()->addCommandLineOption("--particleSpeed <float>","Set the particle speed");
arguments.getApplicationUsage()->addCommandLineOption("--nearTransition <distance>","Set the near transistion distance");
arguments.getApplicationUsage()->addCommandLineOption("--farTransition <distance>","Set the far transistion distance");
arguments.getApplicationUsage()->addCommandLineOption("--particleDensity <density>","Set the particle density");
arguments.getApplicationUsage()->addCommandLineOption("--cellSize <x> <y> <z>","Set the cell size in model coordinates");
arguments.getApplicationUsage()->addCommandLineOption("--fogDensity <density>","Set the fog density");
arguments.getApplicationUsage()->addCommandLineOption("--fogColour <red> <green> <blue> <alpha>","Set fog colour.");
arguments.getApplicationUsage()->addCommandLineOption("-useFarLineSegments","Switch on the use of line segments");
// construct the viewer.
osgViewer::Viewer viewer;
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osg::ref_ptr<osgParticle::PrecipitationEffect> precipitationEffect = new osgParticle::PrecipitationEffect;
float intensity;
while (arguments.read("--snow", intensity)) precipitationEffect->snow(intensity);
while (arguments.read("--rain", intensity)) precipitationEffect->rain(intensity);
float value;
while (arguments.read("--particleSize", value)) precipitationEffect->setParticleSize(value);
osg::Vec4 color;
while (arguments.read("--particleColor", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
while (arguments.read("--particleColour", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
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osg::Vec3 wind;
while (arguments.read("--wind", wind.x(), wind.y(), wind.z())) precipitationEffect->setWind(wind);
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while (arguments.read("--particleSpeed", value)) precipitationEffect->setParticleSpeed(value);
while (arguments.read("--nearTransition", value )) precipitationEffect->setNearTransition(value);
while (arguments.read("--farTransition", value )) precipitationEffect->setFarTransition(value);
while (arguments.read("--particleDensity", value )) precipitationEffect->setMaximumParticleDensity(value);
osg::Vec3 cellSize;
while (arguments.read("--cellSize", cellSize.x(), cellSize.y(), cellSize.z())) precipitationEffect->setCellSize(cellSize);
osg::BoundingBox bb;
while (arguments.read("--boundingBox", bb.xMin(),
bb.yMin(),
bb.zMin(),
bb.xMax(),
bb.yMax(),
bb.zMax())) {}
while (arguments.read("--fogDensity", value )) precipitationEffect->getFog()->setDensity(value);
while (arguments.read("--fogColor", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color);
while (arguments.read("--fogColour", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color);
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while (arguments.read("--useFarLineSegments")) { precipitationEffect->setUseFarLineSegments(true); }
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viewer.getCamera()->setClearColor( precipitationEffect->getFog()->getColor() );
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// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
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// precipitationEffect->setUpdateCallback(new MyGustCallback);
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osg::ref_ptr<osg::Group> group = new osg::Group;
group->addChild(precipitationEffect.get());
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group->addChild(loadedModel.get());
loadedModel->getOrCreateStateSet()->setAttributeAndModes(precipitationEffect->getFog());
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// create the light
osg::LightSource* lightSource = new osg::LightSource;
group->addChild(lightSource);
osg::Light* light = lightSource->getLight();
light->setLightNum(0);
light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); // directional light from above
light->setAmbient(osg::Vec4(0.8f,0.8f,0.8f,1.0f));
light->setDiffuse(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
light->setSpecular(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
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// set the scene to render
viewer.setSceneData(group.get());
return viewer.run();
}