OpenSceneGraph/include/osgVolume/VolumeSettings

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUMESETTINGS
#define OSGVOLUMESETTINGS 1
#include <osg/Object>
#include <osgVolume/Export>
namespace osgVolume {
class OSGVOLUME_EXPORT VolumeSettings : public osg::Object
{
public:
VolumeSettings();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, VolumeSettings);
enum Technique
{
FixedFunction,
RayTraced,
MultiPass
};
void setTechnique(Technique technique) { _technique = technique; }
Technique getTechnique() const { return _technique; }
enum ShadingModel
{
Standard,
Light,
Isosurface,
MaximumIntensityProjection
};
void setShadingModel(ShadingModel sm) { _shadingModel = sm; }
ShadingModel getShadingModel() const { return _shadingModel; }
void setSampleRatio(float sr) { _sampleRatio = sr; }
float getSampleRatio() const { return _sampleRatio; }
void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMoving = sr; }
float getSampleRatioWhenMoving() const { return _sampleRatioWhenMoving; }
void setCutoff(float co) { _cutoff = co; }
float getCutoff() const { return _cutoff; }
void setTransparency(float t) { _transparency = t; }
float getTransparency() const { return _transparency; }
protected:
virtual ~VolumeSettings() {}
Technique _technique;
ShadingModel _shadingModel;
float _sampleRatio;
float _sampleRatioWhenMoving;
float _cutoff;
float _transparency;
};
}
#endif