82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUMESETTINGS
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#define OSGVOLUMESETTINGS 1
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#include <osg/Object>
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#include <osgVolume/Export>
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namespace osgVolume {
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class OSGVOLUME_EXPORT VolumeSettings : public osg::Object
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{
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public:
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VolumeSettings();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgVolume, VolumeSettings);
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enum Technique
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{
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FixedFunction,
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RayTraced,
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MultiPass
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};
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void setTechnique(Technique technique) { _technique = technique; }
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Technique getTechnique() const { return _technique; }
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enum ShadingModel
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{
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Standard,
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Light,
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Isosurface,
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MaximumIntensityProjection
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};
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void setShadingModel(ShadingModel sm) { _shadingModel = sm; }
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ShadingModel getShadingModel() const { return _shadingModel; }
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void setSampleRatio(float sr) { _sampleRatio = sr; }
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float getSampleRatio() const { return _sampleRatio; }
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void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMoving = sr; }
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float getSampleRatioWhenMoving() const { return _sampleRatioWhenMoving; }
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void setCutoff(float co) { _cutoff = co; }
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float getCutoff() const { return _cutoff; }
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void setTransparency(float t) { _transparency = t; }
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float getTransparency() const { return _transparency; }
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protected:
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virtual ~VolumeSettings() {}
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Technique _technique;
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ShadingModel _shadingModel;
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float _sampleRatio;
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float _sampleRatioWhenMoving;
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float _cutoff;
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float _transparency;
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};
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}
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#endif
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