OpenSceneGraph/examples/osgmultiviewOVR/multiviewOVR.vert

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#version 330
#extension GL_OVR_multiview2 : enable
layout(num_views = 2) in;
uniform mat4 osg_ModelViewProjectionMatrix;
in vec4 osg_Vertex;
in vec4 osg_MultiTexCoord0;
out vec2 texcoord;
void main(void)
{
texcoord = osg_MultiTexCoord0.xy;
gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;
}