OpenSceneGraph/examples/osgtexturerectangle/osgtexturerectangle.cpp

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// -*-c++-*-
/*
* demonstrates usage of osg::TextureRectangle.
*
* Actually there isn't much difference to the rest of the osg::Texture*
* bunch only this:
* - texture coordinates for texture rectangles must be in image
* coordinates instead of normalized coordinates (0-1). So for a 500x250
* image the coordinates for the entire image would be
* 0,250 0,0 500,0 500,250 instead of 0,1 0,0 1,0 1,1
* - only the following wrap modes are supported (but not enforced)
* CLAMP, CLAMP_TO_EDGE, CLAMP_TO_BORDER
* - a border is not supported
* - mipmap is not supported
*/
#include <osg/Notify>
#include <osg/TextureRectangle>
#include <osg/Geometry>
#include <osg/Geode>
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#include <osg/Group>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osgText/Text>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
/**********************************************************************
*
* Texture pan animation callback
*
**********************************************************************/
class TexturePanCallback : public osg::NodeCallback
{
public:
TexturePanCallback(osg::Geometry* geom, osg::Image* img,
double delay = 0.05) :
_geom(geom),
_img(img),
_phaseS(35.0f),
_phaseT(18.0f),
_phaseScale(5.0f),
_delay(delay),
_prevTime(0.0)
{
}
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (!_geom || !_img)
return;
if (nv->getFrameStamp()) {
double currTime = nv->getFrameStamp()->getReferenceTime();
if (currTime - _prevTime > _delay) {
float rad = osg::DegreesToRadians(currTime);
// zoom scale (0.2 - 1.0)
float scale = sin(rad * _phaseScale) * 0.4f + 0.6f;
float scaleR = 1.0f - scale;
// calculate new texture coordinates
float s, t;
s = ((sin(rad * _phaseS) + 1) * 0.5f) * (_img->s() * scaleR);
t = ((sin(rad * _phaseT) + 1) * 0.5f) * (_img->t() * scaleR);
// set new texture coordinate array
osg::Vec2Array* texcoords = (osg::Vec2Array*) _geom->getTexCoordArray(0);
float w = _img->s() * scale, h = _img->t() * scale;
(*texcoords)[0].set(s, t+h);
(*texcoords)[1].set(s, t);
(*texcoords)[2].set(s+w, t);
(*texcoords)[3].set(s+w, t+h);
// record time
_prevTime = currTime;
}
}
}
private:
osg::Geometry* _geom;
osg::Image* _img;
float _phaseS, _phaseT, _phaseScale;
double _delay;
double _prevTime;
};
osg::Node* createRectangle(osg::BoundingBox& bb,
const std::string& filename)
{
osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMax());
osg::Vec3 bottom_left(bb.xMin(),bb.yMax(),bb.zMin());
osg::Vec3 bottom_right(bb.xMax(),bb.yMax(),bb.zMin());
osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMax());
// create geometry
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* vertices = new osg::Vec3Array(4);
(*vertices)[0] = top_left;
(*vertices)[1] = bottom_left;
(*vertices)[2] = bottom_right;
(*vertices)[3] = top_right;
geom->setVertexArray(vertices);
osg::Vec2Array* texcoords = new osg::Vec2Array(4);
(*texcoords)[0].set(0.0f, 0.0f);
(*texcoords)[1].set(1.0f, 0.0f);
(*texcoords)[2].set(1.0f, 1.0f);
(*texcoords)[3].set(0.0f, 1.0f);
geom->setTexCoordArray(0,texcoords);
osg::Vec3Array* normals = new osg::Vec3Array(1);
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(*normals)[0].set(0.0f,-1.0f,0.0f);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec4Array* colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
geom->setColorArray(colors);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
// disable display list so our modified tex coordinates show up
geom->setUseDisplayList(false);
// setup texture
osg::TextureRectangle* texture = new osg::TextureRectangle;
// load image
osg::Image* img = osgDB::readImageFile(filename);
texture->setImage(img);
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// setup state
osg::StateSet* state = geom->getOrCreateStateSet();
state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
// turn off lighting
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
// install 'update' callback
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osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
geode->setUpdateCallback(new TexturePanCallback(geom, img));
return geode;
}
osg::Geode* createText(const std::string& str,
const osg::Vec3& pos)
{
static std::string font("fonts/arial.ttf");
osg::Geode* geode = new osg::Geode;
osgText::Text* text = new osgText::Text;
geode->addDrawable(text);
text->setFont(font);
text->setPosition(pos);
text->setText(str);
return geode;
}
osg::Node* createHUD()
{
osg::Group* group = new osg::Group;
// turn off lighting and depth test
osg::StateSet* state = group->getOrCreateStateSet();
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
state->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
// add text
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osg::Vec3 pos(120.0f, 800.0f, 0.0f);
const osg::Vec3 delta(0.0f, -80.0f, 0.0f);
const char* text[] = {
"TextureRectangle Mini-HOWTO",
"- essentially behaves like Texture2D, *except* that:",
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"- tex coords must be non-normalized (0..pixel) instead of (0..1)",
"- wrap modes must be CLAMP, CLAMP_TO_EDGE, or CLAMP_TO_BORDER\n repeating wrap modes are not supported",
"- filter modes must be NEAREST or LINEAR since\n mipmaps are not supported",
"- texture borders are not supported",
"- defaults should be fine",
NULL
};
const char** t = text;
while (*t) {
group->addChild(createText(*t++, pos));
pos += delta;
}
// create HUD
osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
modelview_abs->setMatrix(osg::Matrix::identity());
modelview_abs->addChild(group);
osg::Projection* projection = new osg::Projection;
projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
projection->addChild(modelview_abs);
return projection;
}
osg::Node* createModel(const std::string& filename)
{
osg::Group* root = new osg::Group;
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if (filename != "X") {
osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.0f,1.0f);
root->addChild(createRectangle(bb, filename)); // XXX
}
root->addChild(createHUD());
return root;
}
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is a demo which demonstrates use of osg::TextureRectangle.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] <image> ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// create a model from the images.
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osg::Node* rootNode = createModel((arguments.argc() > 1 ? arguments[1] : "Images/lz.rgb"));
// add model to viewer.
viewer.setSceneData(rootNode);
// create the windows and run the threads.
viewer.realize();
while (!viewer.done())
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}