OpenSceneGraph/src/osg/PolygonOffset.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GL>
#include <osg/PolygonOffset>
#include <osg/Notify>
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using namespace osg;
static float s_FactorMultipler = 1.0f;
static float s_UnitMultipler = 1.0f;
static bool s_MultiplerSet = false;
void PolygonOffset::setFactorMultiplier(float multiplier)
{
s_MultiplerSet = true;
s_FactorMultipler = multiplier;
}
float PolygonOffset::getFactorMultiplier()
{
return s_FactorMultipler;
}
void PolygonOffset::setUnitMultiplier(float multiplier)
{
s_MultiplerSet = true;
s_UnitMultipler = multiplier;
}
float PolygonOffset::getUnitMultiplier()
{
return s_UnitMultipler;
}
bool PolygonOffset::areUnitAndMultipliersSet()
{
return s_MultiplerSet;
}
void PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver()
{
s_MultiplerSet = true;
// osg::notify(osg::NOTICE)<<"PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver()"<<std::endl;
const GLubyte* renderer = glGetString(GL_RENDERER);
if (renderer)
{
if ((strstr((const char*)renderer,"Radeon")!=0) ||
(strstr((const char*)renderer,"RADEON")!=0))
{
setFactorMultiplier(256.0f);
setUnitMultiplier(256.0f);
osg::notify(osg::INFO)<<"PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver() apply ATI workaround."<<std::endl;
}
}
}
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PolygonOffset::PolygonOffset():
_factor(0.0f),
_units(0.0f)
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{
}
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PolygonOffset::PolygonOffset(float factor, float units):
_factor(factor),
_units(units)
{
}
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PolygonOffset::~PolygonOffset()
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{
}
void PolygonOffset::apply(State&) const
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{
if (!s_MultiplerSet) setFactorAndUnitMultipliersUsingBestGuessForDriver();
glPolygonOffset(_factor * s_FactorMultipler,
_units * s_UnitMultipler);
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}