OpenSceneGraph/doc/doc++/osgUtil/UpdateVisitor.html

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<TITLE>class OSGUTIL_EXPORT osgUtil::UpdateVisitor</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::UpdateVisitor</A></H2></H2><BLOCKQUOTE> Basic UpdateVisitor implementation for animating a scene.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::NodeVisitor,M,CUpdateVisitor,MUpdateVisitor.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.1">UpdateVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.29.2">~UpdateVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.3">reset</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.4">apply</A></B>(osg::Node&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.5">apply</A></B>(osg::Geode&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.6">apply</A></B>(osg::Billboard&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.7">apply</A></B>(osg::LightSource&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.8">apply</A></B>(osg::Group&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.9">apply</A></B>(osg::Transform&amp; node)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.10">apply</A></B>(osg::Projection&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.11">apply</A></B>(osg::Switch&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.12">apply</A></B>(osg::LOD&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.13">apply</A></B>(osg::Impostor&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.14">apply</A></B>(osg::OccluderNode&amp; node)
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</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="UpdateVisitor.html">UpdateVisitor</A>&amp; <B><A HREF="#DOC.2.29.15">operator = </A></B>(const <!1><A HREF="UpdateVisitor.html">UpdateVisitor</A>&amp;)
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<DD><I>prevent unwanted copy operator</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.29.16">handle_callbacks_and_traverse</A></B>(osg::Node&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.29.17">handle_geode_callbacks</A></B>(osg::Geode&amp; node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.29.18">traverseGeode</A></B>(osg::Geode&amp; geode)
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</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>
Basic UpdateVisitor implementation for animating a scene.
This visitor traverses the scene graph, call each nodes appCallback if
it exists. </BLOCKQUOTE>
<DL>
<A NAME="UpdateVisitor"></A>
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<A NAME="DOC.2.29.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UpdateVisitor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~UpdateVisitor"></A>
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<A NAME="DOC.2.29.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~UpdateVisitor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="reset"></A>
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<A NAME="DOC.2.29.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Billboard&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LightSource&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Group&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Transform&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Projection&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.29.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::OccluderNode&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
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<A NAME="DOC.2.29.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="UpdateVisitor.html">UpdateVisitor</A>&amp; operator = (const <!1><A HREF="UpdateVisitor.html">UpdateVisitor</A>&amp;)</B></TT>
<DD>prevent unwanted copy operator
<DL><DT><DD></DL><P>
<A NAME="handle_callbacks_and_traverse"></A>
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<A NAME="DOC.2.29.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_callbacks_and_traverse(osg::Node&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="handle_geode_callbacks"></A>
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<A NAME="DOC.2.29.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_geode_callbacks(osg::Geode&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverseGeode"></A>
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<A NAME="DOC.2.29.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void traverseGeode(osg::Geode&amp; geode)</B></TT>
<DL><DT><DD></DL><P></DL>
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