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< TITLE > class OSGUTIL_EXPORT osgUtil::TransformAttributeFunctor< / TITLE >
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< H2 > class OSGUTIL_EXPORT < A HREF = "#DOC.DOCU" > osgUtil::TransformAttributeFunctor< / A > < / H2 > < / H2 > < BLOCKQUOTE > Functor for transforming a drawable's vertex and normal attributes by specified matrix.< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
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< param name = classes value = "Mosg::Drawable::AttributeFunctor,M,CTransformAttributeFunctor,MTransformAttributeFunctor.html" >
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< DT > < H3 > Public Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::Matrix < B > < A HREF = "#DOC.2.26.4" > _m< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::Matrix < B > < A HREF = "#DOC.2.26.5" > _im< / A > < / B >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.26.1" > TransformAttributeFunctor< / A > < / B > (const osg::Matrix& m)
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< DD > < I > construct a functor to transform a drawable's vertex and normal attributes by specified matrix< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.26.2" > ~TransformAttributeFunctor< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.26.3" > apply< / A > < / B > (osg::Drawable::AttributeType type, unsigned int count, osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.15" > begin< / A > )
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< DD > < I > do the work of transforming vertex and normal attributes.< / I >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > Functor for transforming a drawable's vertex and normal attributes by specified matrix.
typically used for flattening transform down onto drawable leaves. < / BLOCKQUOTE >
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< A NAME = "TransformAttributeFunctor" > < / A >
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< A NAME = "DOC.2.26.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TransformAttributeFunctor(const osg::Matrix& m)< / B > < / TT >
< DD > construct a functor to transform a drawable's vertex and normal attributes by specified matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~TransformAttributeFunctor" > < / A >
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< A NAME = "DOC.2.26.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~TransformAttributeFunctor()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.26.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Drawable::AttributeType type, unsigned int count, osg::Vec3* <!1> < A HREF = "Tesselator.html#DOC.2.25.15" > begin< / A > )< / B > < / TT >
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< DD > do the work of transforming vertex and normal attributes.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_m" > < / A >
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< A NAME = "DOC.2.26.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Matrix _m< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_im" > < / A >
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< A NAME = "DOC.2.26.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::Matrix _im< / B > < / TT >
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< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
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