OpenSceneGraph/src/osg/TexEnv.cpp

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#include <osg/TexEnv>
#include <osg/GLExtensions>
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using namespace osg;
TexEnv::TexEnv()
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{
_mode = MODULATE;
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_color.set(0.0f,0.0f,0.0f,0.0f);
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}
TexEnv::~TexEnv()
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{
}
void TexEnv::apply(State&) const
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{
if (_mode==ADD)
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{
static bool isTexEnvAddSupported = isGLExtensionSupported("GL_ARB_texture_env_add");
if (isTexEnvAddSupported)
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, ADD);
else // fallback on OpenGL default.
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, MODULATE);
}
else
{
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, _mode);
if (_mode==TexEnv::BLEND)
{
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, _color.ptr());
}
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}
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}