OpenSceneGraph/src/osgVolume/Locator.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Locator>
#include <list>
using namespace osgVolume;
void Locator::setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ)
{
_transform.set(maxX-minX, 0.0, 0.0, 0.0,
0.0, maxY-minY, 0.0, 0.0,
0.0, 0.0, maxZ-minZ, 0.0,
minX, minY, minZ, 1.0);
_inverse.invert(_transform);
}
bool Locator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const
{
world = local * _transform;
return true;
}
bool Locator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const
{
local = world * _inverse;
return true;
}
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}
bool Locator::computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}