168 lines
4.6 KiB
C++
168 lines
4.6 KiB
C++
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/Locator>
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#include <list>
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using namespace osgVolume;
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void Locator::setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ)
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{
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_transform.set(maxX-minX, 0.0, 0.0, 0.0,
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0.0, maxY-minY, 0.0, 0.0,
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0.0, 0.0, maxZ-minZ, 0.0,
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minX, minY, minZ, 1.0);
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_inverse.invert(_transform);
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}
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bool Locator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const
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{
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world = local * _transform;
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return true;
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}
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bool Locator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const
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{
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local = world * _inverse;
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return true;
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}
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bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
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{
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typedef std::list<osg::Vec3d> Corners;
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Corners corners;
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osg::Vec3d cornerNDC;
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if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (corners.empty()) return false;
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for(Corners::iterator itr = corners.begin();
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itr != corners.end();
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++itr)
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{
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bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
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bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
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bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
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topRight.x() = osg::maximum( topRight.x(), itr->x());
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topRight.y() = osg::maximum( topRight.y(), itr->y());
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topRight.z() = osg::maximum( topRight.z(), itr->z());
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}
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return true;
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}
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bool Locator::computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
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{
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typedef std::list<osg::Vec3d> Corners;
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Corners corners;
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osg::Vec3d cornerNDC;
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if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
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{
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corners.push_back(cornerNDC);
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}
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if (corners.empty()) return false;
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for(Corners::iterator itr = corners.begin();
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itr != corners.end();
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++itr)
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{
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bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
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bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
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bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
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topRight.x() = osg::maximum( topRight.x(), itr->x());
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topRight.y() = osg::maximum( topRight.y(), itr->y());
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topRight.z() = osg::maximum( topRight.z(), itr->z());
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}
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return true;
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}
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