2005-04-15 05:41:28 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2001-10-04 23:12:57 +08:00
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2001-09-20 07:41:39 +08:00
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#ifndef OSG_VIEWPORT
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#define OSG_VIEWPORT 1
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#include <osg/StateAttribute>
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2002-04-16 19:41:32 +08:00
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#include <osg/Matrix>
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2001-09-20 07:41:39 +08:00
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namespace osg {
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2004-09-16 03:10:15 +08:00
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/** Encapsulate OpenGL glViewport. */
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2005-04-12 01:14:17 +08:00
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class OSG_EXPORT Viewport : public StateAttribute
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2001-09-20 07:41:39 +08:00
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{
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public :
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Viewport();
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2003-03-26 20:50:30 +08:00
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Viewport(int x,int y,int width,int height):
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_x(x),
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_y(y),
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_width(width),
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_height(height) {}
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2001-09-22 10:42:08 +08:00
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2004-09-16 03:10:15 +08:00
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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2002-01-29 22:04:06 +08:00
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Viewport(const Viewport& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(vp,copyop),
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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_x(vp._x),
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_y(vp._y),
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_width(vp._width),
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_height(vp._height) {}
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2002-06-06 21:25:36 +08:00
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META_StateAttribute(osg, Viewport,VIEWPORT);
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2001-09-20 07:41:39 +08:00
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2004-09-16 03:10:15 +08:00
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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2001-09-22 10:42:08 +08:00
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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COMPARE_StateAttribute_Types(Viewport,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_x)
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COMPARE_StateAttribute_Parameter(_y)
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COMPARE_StateAttribute_Parameter(_width)
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COMPARE_StateAttribute_Parameter(_height)
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return 0; // passed all the above comparison macro's, must be equal.
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}
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2002-09-02 20:31:35 +08:00
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inline void setViewport(int x,int y,int width,int height)
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{
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_x = x;
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_y = y;
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_width = width;
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_height = height;
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}
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2002-05-03 06:02:14 +08:00
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void getViewport(int& x,int& y,int& width,int& height) const
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{
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x = _x;
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y = _y;
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width = _width;
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height = _height;
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}
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2005-07-22 17:31:19 +08:00
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inline int& x() { return _x; }
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inline int x() const { return _x; }
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inline int& y() { return _y; }
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inline int y() const { return _y; }
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inline int& width() { return _width; }
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inline int width() const { return _width; }
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inline int& height() { return _height; }
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inline int height() const { return _height; }
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inline bool valid() const { return _width!=0 && _height!=0; }
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2001-12-19 08:38:23 +08:00
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2004-09-16 03:10:15 +08:00
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/** Return the aspectRatio of the viewport, which is equal to width/height.
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* If height is zero, the potental division by zero is avoided by simply returning 1.0f.
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*/
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2002-09-02 20:31:35 +08:00
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inline float aspectRatio() const { if (_height!=0) return (float)_width/(float)_height; else return 1.0f; }
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2002-04-16 19:41:32 +08:00
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/** Compute the Window Matrix which takes projected coords into Window coordinates.
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2004-09-16 03:10:15 +08:00
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* To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix,
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* where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by
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* Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the
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* current osg::State object, via osgUtil::SceneView or CullVisitor.
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*/
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2002-04-16 19:41:32 +08:00
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inline const osg::Matrix computeWindowMatrix() const
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{
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2005-12-19 20:00:40 +08:00
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return osg::Matrix::translate(1.0f,1.0f,1.0f)*osg::Matrix::scale(0.5f*width(),0.5f*height(),0.5f)*osg::Matrix::translate(x(),y(),0.0f);
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}
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2001-09-20 07:41:39 +08:00
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virtual void apply(State& state) const;
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protected:
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virtual ~Viewport();
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int _x;
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int _y;
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int _width;
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int _height;
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};
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2002-02-03 20:33:41 +08:00
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}
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2001-09-20 07:41:39 +08:00
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#endif
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