OpenSceneGraph/include/osg/PrimitiveSet

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_PRIMITIVESET
#define OSG_PRIMITIVESET 1
#include <osg/GL>
#include <osg/Object>
#include <osg/buffered_value>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <vector>
namespace osg {
// ******************************** HACK **********************************
// Following classes are needed by VC++ in order to avoid linking errors due
// to multiply defined member functions. Classes that would normally derive
// from std::vector<T> (and that are exported via OSG_EXPORT) should derive
// from one of these classes instead.
//
// NOTE: to keep the interface consistent and avoid breaking introspection
// wrappers, this hack was deliberately made not Microsoft-specific
// even though other compilers like GCC actually don't need that.
//
// Marco Jez, Dec 2005
class VectorGLsizei: public std::vector<GLsizei>
{
typedef std::vector<value_type> vector_type;
public:
VectorGLsizei(): vector_type() {}
VectorGLsizei(const VectorGLsizei &copy): vector_type(copy) {}
VectorGLsizei(GLsizei* beg, GLsizei* end): vector_type(beg, end) {}
explicit VectorGLsizei(unsigned int n): vector_type(n) {}
};
class VectorGLubyte: public std::vector<GLubyte>
{
typedef std::vector<value_type> vector_type;
public:
VectorGLubyte(): vector_type() {}
VectorGLubyte(const VectorGLubyte &copy): vector_type(copy) {}
VectorGLubyte(GLubyte* beg, GLubyte* end): vector_type(beg, end) {}
explicit VectorGLubyte(unsigned int n): vector_type(n) {}
};
class VectorGLushort: public std::vector<GLushort>
{
typedef std::vector<value_type> vector_type;
public:
VectorGLushort(): vector_type() {}
VectorGLushort(const VectorGLushort &copy): vector_type(copy) {}
VectorGLushort(GLushort* beg, GLushort* end): vector_type(beg, end) {}
explicit VectorGLushort(unsigned int n): vector_type(n) {}
};
class VectorGLuint: public std::vector<GLuint>
{
typedef std::vector<value_type> vector_type;
public:
VectorGLuint(): vector_type() {}
VectorGLuint(const VectorGLuint &copy): vector_type(copy) {}
VectorGLuint(GLuint* beg, GLuint* end): vector_type(beg, end) {}
explicit VectorGLuint(unsigned int n): vector_type(n) {}
};
// **************************************************************************
class State;
/** A \c PrimitiveFunctor is used (in conjunction with
* <tt>osg::Drawable::accept (PrimitiveFunctor&)</tt>) to get access to the
* primitives that compose the things drawn by OSG.
* <p>If \c osg::Drawable::accept() is called with a \c PrimitiveFunctor
* parameter, the \c Drawable will "pretend" it is drawing itself, but instead
* of calling real OpenGL functions, it will call <tt>PrimitiveFunctor</tt>'s
* member functions that "mimic" the OpenGL calls.
* <p>Concrete subclasses of \c PrimitiveFunctor must implement these methods
* so that they performs whatever they want.
*/
class PrimitiveFunctor
{
public:
virtual ~PrimitiveFunctor() {}
/** Sets the array of vertices used to describe the primitives. Somehow
* mimics the OpenGL \c glVertexPointer() function.
*/
virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
/** Sets the array of vertices used to describe the primitives. Somehow
* mimics the OpenGL \c glVertexPointer() function.
*/
virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
/** Sets the array of vertices used to describe the primitives. Somehow
* mimics the OpenGL \c glVertexPointer() function.
*/
virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
/// Mimics the OpenGL \c glDrawArrays() function.
virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
/// Mimics the OpenGL \c glDrawElements() function.
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
/// Mimics the OpenGL \c glDrawElements() function.
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
/// Mimics the OpenGL \c glDrawElements() function.
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
/// Mimics the OpenGL \c glBegin() function.
virtual void begin(GLenum mode) = 0;
/// Mimics the OpenGL \c glVertex() "family of functions".
virtual void vertex(const Vec2& vert) = 0;
/// Mimics the OpenGL \c glVertex() "family of functions".
virtual void vertex(const Vec3& vert) = 0;
/// Mimics the OpenGL \c glVertex() "family of functions".
virtual void vertex(const Vec4& vert) = 0;
/// Mimics the OpenGL \c glVertex() "family of functions".
virtual void vertex(float x,float y) = 0;
/// Mimics the OpenGL \c glVertex() "family of functions".
virtual void vertex(float x,float y,float z) = 0;
/// Mimics the OpenGL \c glVertex() "family of functions".
virtual void vertex(float x,float y,float z,float w) = 0;
/// Mimics the OpenGL \c glEnd() function.
virtual void end() = 0;
};
class PrimitiveIndexFunctor
{
public:
virtual ~PrimitiveIndexFunctor() {}
virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
virtual void begin(GLenum mode) = 0;
virtual void vertex(unsigned int pos) = 0;
virtual void end() = 0;
};
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class OSG_EXPORT PrimitiveSet : public Object
{
public:
enum Type
{
PrimitiveType,
DrawArraysPrimitiveType,
DrawArrayLengthsPrimitiveType,
DrawElementsUBytePrimitiveType,
DrawElementsUShortPrimitiveType,
DrawElementsUIntPrimitiveType
};
enum Mode
{
POINTS = GL_POINTS,
LINES = GL_LINES,
LINE_STRIP = GL_LINE_STRIP,
LINE_LOOP = GL_LINE_LOOP,
TRIANGLES = GL_TRIANGLES,
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
TRIANGLE_FAN = GL_TRIANGLE_FAN,
QUADS = GL_QUADS,
QUAD_STRIP = GL_QUAD_STRIP,
POLYGON = GL_POLYGON
};
PrimitiveSet(Type primType=PrimitiveType,GLenum mode=0):
_primitiveType(primType),
_mode(mode),
_modifiedCount(0) {}
PrimitiveSet(const PrimitiveSet& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(prim,copyop),
_primitiveType(prim._primitiveType),
_mode(prim._mode),
_modifiedCount(0) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const PrimitiveSet*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "PrimitiveSet"; }
Type getType() const { return _primitiveType; }
virtual const GLvoid* getDataPointer() const { return 0; }
virtual unsigned int getTotalDataSize() const { return 0; }
virtual bool supportsBufferObject() const { return false; }
void setMode(GLenum mode) { _mode = mode; }
GLenum getMode() const { return _mode; }
virtual void draw(State& state, bool useVertexBufferObjects) const = 0;
virtual void accept(PrimitiveFunctor& functor) const = 0;
virtual void accept(PrimitiveIndexFunctor& functor) const = 0;
virtual unsigned int index(unsigned int pos) const = 0;
virtual unsigned int getNumIndices() const = 0;
virtual void offsetIndices(int offset) = 0;
virtual unsigned int getNumPrimitives() const;
/** Dirty the primitive, which increments the modified count, to force buffer objects to update. */
inline void dirty() { ++_modifiedCount; }
/** Set the modified count value.*/
inline void setModifiedCount(unsigned int value) { _modifiedCount=value; }
/** Get modified count value.*/
inline unsigned int getModifiedCount() const { return _modifiedCount; }
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(State* /*state*/=0) const {}
protected:
virtual ~PrimitiveSet() {}
Type _primitiveType;
GLenum _mode;
unsigned int _modifiedCount;
struct ObjectIDModifiedCountPair
{
ObjectIDModifiedCountPair():
_objectID(0),
_modifiedCount(0) {}
ObjectIDModifiedCountPair(const ObjectIDModifiedCountPair& obj):
_objectID(obj._objectID),
_modifiedCount(obj._modifiedCount) {}
ObjectIDModifiedCountPair& operator = (const ObjectIDModifiedCountPair& obj)
{
_objectID = obj._objectID;
_modifiedCount = obj._modifiedCount;
return *this;
}
GLuint _objectID;
unsigned int _modifiedCount;
};
typedef osg::buffered_object<ObjectIDModifiedCountPair> GLObjectList;
};
class OSG_EXPORT DrawArrays : public PrimitiveSet
{
public:
DrawArrays(GLenum mode=0):
PrimitiveSet(DrawArraysPrimitiveType,mode),
_first(0),
_count(0) {}
DrawArrays(GLenum mode, GLint first, GLsizei count):
PrimitiveSet(DrawArraysPrimitiveType,mode),
_first(first),
_count(count) {}
DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(da,copyop),
_first(da._first),
_count(da._count) {}
virtual Object* cloneType() const { return new DrawArrays(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawArrays(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrays*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArrays"; }
void set(GLenum mode,GLint first, GLsizei count)
{
_mode = mode;
_first = first;
_count = count;
}
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
void setCount(GLsizei count) { _count = count; }
GLsizei getCount() const { return _count; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return _count; }
virtual unsigned int index(unsigned int pos) const { return _first+pos; }
virtual void offsetIndices(int offset) { _first += offset; }
protected:
virtual ~DrawArrays() {}
GLint _first;
GLsizei _count;
};
class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorGLsizei
{
public:
typedef VectorGLsizei vector_type;
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DrawArrayLengths(GLenum mode=0):
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
_first(0) {}
DrawArrayLengths(const DrawArrayLengths& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(dal,copyop),
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vector_type(dal),
_first(dal._first) {}
DrawArrayLengths(GLenum mode, GLint first, unsigned int no, GLsizei* ptr) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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vector_type(ptr,ptr+no),
_first(first) {}
DrawArrayLengths(GLenum mode,GLint first, unsigned int no) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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vector_type(no),
_first(first) {}
DrawArrayLengths(GLenum mode,GLint first) :
PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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vector_type(),
_first(first) {}
virtual Object* cloneType() const { return new DrawArrayLengths(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawArrayLengths(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrayLengths*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArrayLengths"; }
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const { return _first+pos; }
virtual void offsetIndices(int offset) { _first += offset; }
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawArrayLengths() {}
GLint _first;
};
class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorGLubyte
{
public:
typedef VectorGLubyte vector_type;
DrawElementsUByte(GLenum mode=0):
PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {}
DrawElementsUByte(const DrawElementsUByte& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
vector_type(array) {}
DrawElementsUByte(GLenum mode,unsigned int no,GLubyte* ptr) :
PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
vector_type(ptr,ptr+no) {}
DrawElementsUByte(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
vector_type(no) {}
virtual Object* cloneType() const { return new DrawElementsUByte(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUByte(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUByte*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUByte"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return size(); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const ;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
virtual void releaseGLObjects(State* state=0) const;
protected:
virtual ~DrawElementsUByte();
mutable GLObjectList _vboList;
};
class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorGLushort
{
public:
typedef VectorGLushort vector_type;
DrawElementsUShort(GLenum mode=0):
PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {}
DrawElementsUShort(const DrawElementsUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
vector_type(array) {}
DrawElementsUShort(GLenum mode,unsigned int no,GLushort* ptr) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
DrawElementsUShort(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsUShort(GLenum mode, InputIterator first,InputIterator last) :
PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const { return new DrawElementsUShort(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUShort(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUShort*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUShort"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return 2*size(); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
virtual void releaseGLObjects(State* state=0) const;
protected:
virtual ~DrawElementsUShort();
mutable GLObjectList _vboList;
};
class OSG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorGLuint
{
public:
typedef VectorGLuint vector_type;
DrawElementsUInt(GLenum mode=0):
PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {}
DrawElementsUInt(const DrawElementsUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
PrimitiveSet(array,copyop),
vector_type(array) {}
DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
DrawElementsUInt(GLenum mode,unsigned int no) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsUInt(GLenum mode, InputIterator first,InputIterator last) :
PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const { return new DrawElementsUInt(); }
virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUInt(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUInt*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUInt"; }
virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
virtual unsigned int getTotalDataSize() const { return 4*size(); }
virtual bool supportsBufferObject() const { return false; }
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const { return size(); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
virtual void offsetIndices(int offset);
virtual void releaseGLObjects(State* state=0) const;
protected:
virtual ~DrawElementsUInt();
mutable GLObjectList _vboList;
};
}
#endif