93 lines
3.4 KiB
HTML
93 lines
3.4 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGUTIL_EXPORT osgUtil::OptimizeStateVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::OptimizeStateVisitor</A></H2></H2><BLOCKQUOTE>Insert impostor nodes into scene graph.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::NodeVisitor,M,COptimizeStateVisitor,MOptimizeStateVisitor.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.16.1">OptimizeStateVisitor</A></B>()
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<DD><I>default to traversing all children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.2">reset</A></B>()
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<DD><I>empty visitor, make it ready for next traversal</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.3">addStateSet</A></B>(osg::StateSet* stateset)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.4">apply</A></B>(osg::Node& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.5">apply</A></B>(osg::Geode& geode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.6">optimize</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::set<osg::StateSet*> StateSetList StateSetList <B><A HREF="#DOC.2.16.7">_statesets</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Insert impostor nodes into scene graph.
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For example of usage see src/Demos/osgimpostor.</BLOCKQUOTE>
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<DL>
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<A NAME="OptimizeStateVisitor"></A>
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<A NAME="DOC.2.16.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OptimizeStateVisitor()</B></TT>
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<DD>default to traversing all children
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.16.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
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<DD>empty visitor, make it ready for next traversal
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<DL><DT><DD></DL><P>
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<A NAME="addStateSet"></A>
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<A NAME="DOC.2.16.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addStateSet(osg::StateSet* stateset)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.16.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.16.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode& geode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="optimize"></A>
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<A NAME="DOC.2.16.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void optimize()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_statesets"></A>
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<A NAME="DOC.2.16.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::set<osg::StateSet*> StateSetList StateSetList _statesets</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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