OpenSceneGraph/src/osgUtil/RenderBin.cpp

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#include <osgUtil/RenderBin>
#include <osgUtil/RenderStage>
#include <algorithm>
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using namespace osg;
using namespace osgUtil;
// register a RenderStage prototype with the RenderBin prototype list.
RegisterRenderBinProxy<RenderBin> s_registerRenderBinProxy;
typedef std::map< std::string, osg::ref_ptr<RenderBin> > RenderBinPrototypeList;
RenderBinPrototypeList* renderBinPrototypeList()
{
static RenderBinPrototypeList s_renderBinPrototypeList;
return &s_renderBinPrototypeList;
}
RenderBin* RenderBin::createRenderBin(const std::string& binName)
{
// cout << "creating RB "<<binName<<endl;
RenderBinPrototypeList::iterator itr = renderBinPrototypeList()->find(binName);
if (itr != renderBinPrototypeList()->end()) return dynamic_cast<RenderBin*>(itr->second->clone());
else return NULL;
}
void RenderBin::addRenderBinPrototype(RenderBin* proto)
{
if (proto)
{
(*renderBinPrototypeList())[proto->className()] = proto;
// cout << "Adding RB "<<proto->className()<<endl;
}
}
void RenderBin::removeRenderBinPrototype(RenderBin* proto)
{
if (proto)
{
RenderBinPrototypeList::iterator itr = renderBinPrototypeList()->find(proto->className());
if (itr != renderBinPrototypeList()->end()) renderBinPrototypeList()->erase(itr);
}
}
RenderBin::RenderBin()
{
_binNum = 0;
_parent = NULL;
_stage = NULL;
}
RenderBin::~RenderBin()
{
}
void RenderBin::reset()
{
_renderGraphList.clear();
_bins.clear();
}
void RenderBin::sort()
{
for(RenderBinList::iterator itr = _bins.begin();
itr!=_bins.end();
++itr)
{
itr->second->sort();
}
sort_local();
}
struct StateSortFunctor
{
const bool operator() (const RenderGraph* lhs,const RenderGraph* rhs)
{
return (*(lhs->_stateset)<*(rhs->_stateset));
}
};
void RenderBin::sort_local()
{
// now sort the list into acending depth order.
// std::sort(_renderGraphList.begin(),_renderGraphList.end(),StateSortFunctor());
}
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RenderBin* RenderBin::find_or_insert(int binNum,const std::string& binName)
{
// search for appropriate bin.
RenderBinList::iterator itr = _bins.find(binNum);
if (itr!=_bins.end()) return itr->second.get();
// create a renderin bin and insert into bin list.
RenderBin* rb = RenderBin::createRenderBin(binName);
if (rb)
{
RenderStage* rs = dynamic_cast<RenderStage*>(rb);
if (rs)
{
rs->_binNum = binNum;
rs->_parent = NULL;
rs->_stage = rs;
_stage->addToDependencyList(rs);
}
else
{
rb->_binNum = binNum;
rb->_parent = this;
rb->_stage = _stage;
_bins[binNum] = rb;
}
}
return rb;
}
void RenderBin::draw(osg::State& state,RenderLeaf*& previous)
{
// draw first set of draw bins.
RenderBinList::iterator itr;
for(itr = _bins.begin();
itr->first<0 && itr!=_bins.end();
++itr)
{
itr->second->draw(state,previous);
}
draw_local(state,previous);
for(;
itr!=_bins.end();
++itr)
{
itr->second->draw(state,previous);
}
}
void RenderBin::draw_local(osg::State& state,RenderLeaf*& previous)
{
// draw local bin.
for(RenderGraphList::iterator oitr=_renderGraphList.begin();
oitr!=_renderGraphList.end();
++oitr)
{
for(RenderGraph::LeafList::iterator dw_itr = (*oitr)->_leaves.begin();
dw_itr != (*oitr)->_leaves.end();
++dw_itr)
{
RenderLeaf* rl = dw_itr->get();
rl->render(state,previous);
previous = rl;
}
}
}
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// stats
void RenderBin::getStats(Statistics& primStats)
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{
for(RenderBinList::iterator itr = _bins.begin();
itr!=_bins.end();
++itr)
{
primStats.nbins++;
itr->second->getStats(primStats); // gwm 19.08.01 - multi-pass rendering uses these bins too.
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}
for(RenderGraphList::iterator oitr=_renderGraphList.begin();
oitr!=_renderGraphList.end();
++oitr)
{
for(RenderGraph::LeafList::iterator dw_itr = (*oitr)->_leaves.begin();
dw_itr != (*oitr)->_leaves.end();
++dw_itr)
{
RenderLeaf* rl = dw_itr->get();
Drawable* dw= rl->_drawable;
primStats.numOpaque++; // number of geosets
if (rl->_matrix.get()) primStats.nummat++; // number of matrices
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if (dw) { // then tot up the types 1-14
dw->getStats(primStats); // use sub-class to find the stats for each drawable
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}
}
}
}