OpenSceneGraph/include/osg/ClampColor

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CLAMPCOLOR
#define OSG_CLAMPCOLOR 1
#include <osg/StateAttribute>
#ifndef GL_ARB_color_buffer_float
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define GL_FIXED_ONLY_ARB 0x891D
#endif
#ifndef GL_FIXED_ONLY
#define GL_FIXED_ONLY GL_FIXED_ONLY_ARB
#define GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB
#define GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB
#define GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB
#endif
#if defined(OSG_GL3_AVAILABLE)
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#endif
namespace osg {
/** Encapsulates OpenGL ClampColor state. */
class OSG_EXPORT ClampColor : public StateAttribute
{
public :
ClampColor();
ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
ClampColor(const ClampColor& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(rhs,copyop),
_clampVertexColor(rhs._clampVertexColor),
_clampFragmentColor(rhs._clampFragmentColor),
_clampReadColor(rhs._clampReadColor) {}
META_StateAttribute(osg, ClampColor,CLAMPCOLOR);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// Check for equal types, then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macros below.
COMPARE_StateAttribute_Types(ClampColor,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_clampVertexColor)
COMPARE_StateAttribute_Parameter(_clampFragmentColor)
COMPARE_StateAttribute_Parameter(_clampReadColor)
return 0; // Passed all the above comparison macros, so must be equal.
}
void setClampVertexColor(GLenum mode) { _clampVertexColor = mode; }
GLenum getClampVertexColor() const { return _clampVertexColor; }
void setClampFragmentColor(GLenum mode) { _clampFragmentColor = mode; }
GLenum getClampFragmentColor() const { return _clampFragmentColor; }
void setClampReadColor(GLenum mode) { _clampReadColor = mode; }
GLenum getClampReadColor() const { return _clampReadColor; }
virtual void apply(State& state) const;
/** Encapsulates queries of extension availability, obtains extension
* function pointers, and provides convenience wrappers for
* calling extension functions. */
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtensions(unsigned int contextID);
void setClampColorSupported(bool flag) { _isClampColorSupported=flag; }
bool isClampColorSupported() const { return _isClampColorSupported; }
void glClampColor(GLenum target, GLenum mode) const;
protected:
~Extensions() {}
typedef void (APIENTRY * GLClampColorProc) (GLenum target, GLenum mode);
bool _isClampColorSupported;
GLClampColorProc _glClampColor;
};
/** Returns the Extensions object for the given context.
* If createIfNotInitalized is true and the Extensions object doesn't
* exist, getExtensions() creates it on the given context.
* Returns NULL if createIfNotInitalized is false and the Extensions
* object doesn't exist. */
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** setExtensions() allows users to override the extensions across graphics contexts.
* Typically used when you have different extensions supported across graphics pipes,
* but need to ensure that they all use the same low common denominator extensions. */
static void setExtensions(unsigned int contextID,Extensions* extensions);
protected :
virtual ~ClampColor();
GLenum _clampVertexColor;
GLenum _clampFragmentColor;
GLenum _clampReadColor;
};
}
#endif