OpenSceneGraph/include/osg/DisplaySettings

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_DisplaySettings
#define OSG_DisplaySettings 1
#include <osg/Referenced>
#include <string>
#include <vector>
namespace osg {
// forward declare
class ArgumentParser;
class ApplicationUsage;
/** DisplaySettings class for encapsulating what visuals are required and
* have been set up, and the status of stereo viewing.*/
class OSG_EXPORT DisplaySettings : public osg::Referenced
{
public:
/** Maintain a DisplaySettings singleton for objects to query at runtime.*/
static DisplaySettings* instance();
DisplaySettings():
Referenced(true)
{
setDefaults();
readEnvironmentalVariables();
}
DisplaySettings(ArgumentParser& arguments):
Referenced(true)
{
setDefaults();
readEnvironmentalVariables();
readCommandLine(arguments);
}
DisplaySettings(const DisplaySettings& vs);
DisplaySettings& operator = (const DisplaySettings& vs);
void setDisplaySettings(const DisplaySettings& vs);
void merge(const DisplaySettings& vs);
void setDefaults();
/** read the environmental variables.*/
void readEnvironmentalVariables();
/** read the commandline arguments.*/
void readCommandLine(ArgumentParser& arguments);
enum DisplayType
{
MONITOR,
POWERWALL,
REALITY_CENTER,
HEAD_MOUNTED_DISPLAY
};
void setDisplayType(DisplayType type) { _displayType = type; }
DisplayType getDisplayType() const { return _displayType; }
void setStereo(bool on) { _stereo = on; }
bool getStereo() const { return _stereo; }
enum StereoMode
{
QUAD_BUFFER,
ANAGLYPHIC,
HORIZONTAL_SPLIT,
VERTICAL_SPLIT,
LEFT_EYE,
RIGHT_EYE,
HORIZONTAL_INTERLACE,
VERTICAL_INTERLACE
};
void setStereoMode(StereoMode mode) { _stereoMode = mode; }
StereoMode getStereoMode() const { return _stereoMode; }
void setEyeSeparation(float eyeSeparation) { _eyeSeparation = eyeSeparation; }
float getEyeSeparation() const { return _eyeSeparation; }
enum SplitStereoHorizontalEyeMapping
{
LEFT_EYE_LEFT_VIEWPORT,
LEFT_EYE_RIGHT_VIEWPORT
};
void setSplitStereoHorizontalEyeMapping(SplitStereoHorizontalEyeMapping m) { _splitStereoHorizontalEyeMapping = m; }
SplitStereoHorizontalEyeMapping getSplitStereoHorizontalEyeMapping() const { return _splitStereoHorizontalEyeMapping; }
void setSplitStereoHorizontalSeparation(int s) { _splitStereoHorizontalSeparation = s; }
int getSplitStereoHorizontalSeparation() const { return _splitStereoHorizontalSeparation; }
enum SplitStereoVerticalEyeMapping
{
LEFT_EYE_TOP_VIEWPORT,
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LEFT_EYE_BOTTOM_VIEWPORT
};
void setSplitStereoVerticalEyeMapping(SplitStereoVerticalEyeMapping m) { _splitStereoVerticalEyeMapping = m; }
SplitStereoVerticalEyeMapping getSplitStereoVerticalEyeMapping() const { return _splitStereoVerticalEyeMapping; }
void setSplitStereoVerticalSeparation(int s) { _splitStereoVerticalSeparation = s; }
int getSplitStereoVerticalSeparation() const { return _splitStereoVerticalSeparation; }
void setSplitStereoAutoAdjustAspectRatio(bool flag) { _splitStereoAutoAdjustAspectRatio=flag; }
bool getSplitStereoAutoAdjustAspectRatio() const { return _splitStereoAutoAdjustAspectRatio; }
void setScreenWidth(float width) { _screenWidth = width; }
float getScreenWidth() const { return _screenWidth; }
void setScreenHeight(float height) { _screenHeight = height; }
float getScreenHeight() const { return _screenHeight; }
void setScreenDistance(float distance) { _screenDistance = distance; }
float getScreenDistance() const { return _screenDistance; }
void setDoubleBuffer(bool flag) { _doubleBuffer = flag; }
bool getDoubleBuffer() const { return _doubleBuffer; }
void setRGB(bool flag) { _RGB = flag; }
bool getRGB() const { return _RGB; }
void setDepthBuffer(bool flag) { _depthBuffer = flag; }
bool getDepthBuffer() const { return _depthBuffer; }
void setMinimumNumAlphaBits(unsigned int bits) { _minimumNumberAlphaBits = bits; }
unsigned int getMinimumNumAlphaBits() const { return _minimumNumberAlphaBits; }
bool getAlphaBuffer() const { return _minimumNumberAlphaBits!=0; }
void setMinimumNumStencilBits(unsigned int bits) { _minimumNumberStencilBits = bits; }
unsigned int getMinimumNumStencilBits() const { return _minimumNumberStencilBits; }
bool getStencilBuffer() const { return _minimumNumberStencilBits!=0; }
void setMinimumNumAccumBits(unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha);
unsigned int getMinimumNumAccumRedBits() const { return _minimumNumberAccumRedBits; }
unsigned int getMinimumNumAccumGreenBits() const { return _minimumNumberAccumGreenBits; }
unsigned int getMinimumNumAccumBlueBits() const { return _minimumNumberAccumBlueBits; }
unsigned int getMinimumNumAccumAlphaBits() const { return _minimumNumberAccumAlphaBits; }
bool getAccumBuffer() const { return (_minimumNumberAccumRedBits+_minimumNumberAccumGreenBits+_minimumNumberAccumBlueBits+_minimumNumberAccumAlphaBits)!=0; }
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void setMaxNumberOfGraphicsContexts(unsigned int num);
unsigned int getMaxNumberOfGraphicsContexts() const;
void setNumMultiSamples(unsigned int samples) { _numMultiSamples = samples; }
unsigned int getNumMultiSamples() const { return _numMultiSamples; }
bool getMultiSamples() const { return _numMultiSamples!=0; }
void setCompileContextsHint(bool useCompileContexts) { _compileContextsHint = useCompileContexts; }
bool getCompileContextsHint() const { return _compileContextsHint; }
protected:
virtual ~DisplaySettings();
DisplayType _displayType;
bool _stereo;
StereoMode _stereoMode;
float _eyeSeparation;
float _screenWidth;
float _screenHeight;
float _screenDistance;
SplitStereoHorizontalEyeMapping _splitStereoHorizontalEyeMapping;
int _splitStereoHorizontalSeparation;
SplitStereoVerticalEyeMapping _splitStereoVerticalEyeMapping;
int _splitStereoVerticalSeparation;
bool _splitStereoAutoAdjustAspectRatio;
bool _doubleBuffer;
bool _RGB;
bool _depthBuffer;
unsigned int _minimumNumberAlphaBits;
unsigned int _minimumNumberStencilBits;
unsigned int _minimumNumberAccumRedBits;
unsigned int _minimumNumberAccumGreenBits;
unsigned int _minimumNumberAccumBlueBits;
unsigned int _minimumNumberAccumAlphaBits;
unsigned int _maxNumOfGraphicsContexts;
unsigned int _numMultiSamples;
bool _compileContextsHint;
};
}
# endif