<H2>inline Vec4d::value_type <AHREF="#DOC.DOCU">osg::operator * </A></H2><H2>(const <!1><AHREF="Vec3d.html">Vec3d</A>& lhs,<BR> const <!1><AHREF="Vec4d.html">Vec4d</A>& rhs)</H2><BLOCKQUOTE>Compute the dot product of a (Vec3,10) and a Vec4d</BLOCKQUOTE>
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