OpenSceneGraph/src/osgText/CMakeLists.txt

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CMake
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IF (DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSGTEXT_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
SET(LIB_NAME osgText)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Export
${HEADER_PATH}/Font
${HEADER_PATH}/Font3D
${HEADER_PATH}/KerningType
${HEADER_PATH}/String
${HEADER_PATH}/TextBase
${HEADER_PATH}/Text
${HEADER_PATH}/Text3D
${HEADER_PATH}/FadeText
${HEADER_PATH}/Version
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)
IF(APPLE)
SET(ADD_LIBRARY_HEADERS "")
ELSEIF(APPLE)
SET(ADD_LIBRARY_HEADERS ${LIB_PUBLIC_HEADERS} )
ENDIF(APPLE)
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# FIXME: For OS X, need flag for Framework or dylib
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
${ADD_LIBRARY_HEADERS}
DefaultFont.cpp
DefaultFont.h
Font.cpp
Font3D.cpp
String.cpp
FadeText.cpp
TextBase.cpp
Text.cpp
Text3D.cpp
Version.cpp
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)
SET(TARGET_LIBRARIES_VARS FREETYPE_LIBRARY )
LINK_INTERNAL(${LIB_NAME}
osgDB
osg
OpenThreads
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)
LINK_CORELIB_DEFAULT(${LIB_NAME})
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INCLUDE(ModuleInstall OPTIONAL)