OpenSceneGraph/include/osg/UniformBase

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-20016 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial
* applications, as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef OSG_UNIFORMBASE
#define OSG_UNIFORMBASE 1
#include <osg/Object>
#include <osg/GLExtensions>
#include <string>
namespace osg {
/** BaseUniform base class for encapsulating glUniform values */
class OSG_EXPORT UniformBase : public Object
{
public:
UniformBase();
UniformBase(const std::string& name);
UniformBase(const UniformBase& rhs, const CopyOp& copyop);
META_Object(osg, UniformBase);
/** Set the name of the glUniform, ensuring it is only set once.*/
virtual void setName( const std::string& name );
inline unsigned int getNameID() const { return _nameID; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const UniformBase& rhs) const;
virtual int compareData(const UniformBase& rhs) const;
bool operator < (const UniformBase& rhs) const { return compare(rhs)<0; }
bool operator == (const UniformBase& rhs) const { return compare(rhs)==0; }
bool operator != (const UniformBase& rhs) const { return compare(rhs)!=0; }
/** A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.*/
typedef std::vector<StateSet*> ParentList;
/** Get the parent list of this Uniform. */
inline const ParentList& getParents() const { return _parents; }
/** Get the a copy of parent list of node. A copy is returned to
* prevent modification of the parent list.*/
inline ParentList getParents() { return _parents; }
inline StateSet* getParent(unsigned int i) { return _parents[i]; }
/**
* Get a single const parent of this Uniform.
* @param i index of the parent to get.
* @return the parent i.
*/
inline const StateSet* getParent(unsigned int i) const { return _parents[i]; }
/**
* Get the number of parents of this Uniform.
* @return the number of parents of this Uniform.
*/
inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); }
/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
void setUpdateCallback(UniformCallback* uc);
/** Get the non const UpdateCallback.*/
UniformCallback* getUpdateCallback() { return _updateCallback.get(); }
/** Get the const UpdateCallback.*/
const UniformCallback* getUpdateCallback() const { return _updateCallback.get(); }
/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
void setEventCallback(UniformCallback* ec);
/** Get the non const EventCallback.*/
UniformCallback* getEventCallback() { return _eventCallback.get(); }
/** Get the const EventCallback.*/
const UniformCallback* getEventCallback() const { return _eventCallback.get(); }
/** Increment the modified count on the Uniform so Programs watching it know it update themselves.
* NOTE: automatically called during osg::Uniform::set*();
* you must call if modifying the internal data array directly. */
inline void dirty() { ++_modifiedCount; }
inline void setModifiedCount(unsigned int mc) { _modifiedCount = mc; }
inline unsigned int getModifiedCount() const { return _modifiedCount; }
virtual void apply(const GLExtensions* ext, GLint location) const;
protected:
virtual ~UniformBase();
void addParent(osg::StateSet* object);
void removeParent(osg::StateSet* object);
friend class osg::StateSet;
ParentList _parents;
unsigned int _nameID;
unsigned int _modifiedCount;
ref_ptr<UniformCallback> _updateCallback;
ref_ptr<UniformCallback> _eventCallback;
};
}
#endif