OpenSceneGraph/doc/doc++/osgUtil/TransformAttributeFunctor.html

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<TITLE>class OSGUTIL_EXPORT osgUtil::TransformAttributeFunctor</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::TransformAttributeFunctor</A></H2></H2><BLOCKQUOTE>Functor for transforming a drawable's vertex and normal attributes by specified matrix.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::Drawable::AttributeFunctor,M,CTransformAttributeFunctor,MTransformAttributeFunctor.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrix <B><A HREF="#DOC.2.27.4">_m</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrix <B><A HREF="#DOC.2.27.5">_im</A></B>
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</DL></P>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.1">TransformAttributeFunctor</A></B>(const osg::Matrix&amp; m)
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<DD><I>construct a functor to transform a drawable's vertex and normal attributes by specified matrix</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.27.2">~TransformAttributeFunctor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.3">apply</A></B>(osg::Drawable::AttributeType type, unsigned int count, osg::Vec3* <!1><A HREF="Tesselator.html#DOC.2.26.28">begin</A>)
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<DD><I>do the work of transforming vertex and normal attributes.</I>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Functor for transforming a drawable's vertex and normal attributes by specified matrix.
typically used for flattening transform down onto drawable leaves. </BLOCKQUOTE>
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<A NAME="TransformAttributeFunctor"></A>
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<A NAME="DOC.2.27.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TransformAttributeFunctor(const osg::Matrix&amp; m)</B></TT>
<DD>construct a functor to transform a drawable's vertex and normal attributes by specified matrix
<DL><DT><DD></DL><P>
<A NAME="~TransformAttributeFunctor"></A>
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<A NAME="DOC.2.27.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TransformAttributeFunctor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.27.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Drawable::AttributeType type, unsigned int count, osg::Vec3* <!1><A HREF="Tesselator.html#DOC.2.26.28">begin</A>)</B></TT>
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<DD>do the work of transforming vertex and normal attributes.
<DL><DT><DD></DL><P>
<A NAME="_m"></A>
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<A NAME="DOC.2.27.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix _m</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_im"></A>
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<A NAME="DOC.2.27.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix _im</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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