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content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Compilation dependencies</title>
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</head>
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<body text="#000000" bgcolor="#ffffff" link="#0000ff" vlink="#990066"
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alink="#ff0000">
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<img src="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tbody>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="examples.html">examples</a></td>
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<td><a href="data.html">Data</a></td>
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<td><a href="osgviewer.html">Viewer</a></td>
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<td><a href="stereo.html">Stereo</a></td>
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<td><a href="osgdem.html">osgdem</a></td>
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<td><a href="plan.html">Plan</a></td>
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<td><a href="documentation.html">Reference Guides</a></td>
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</tr>
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</tbody>
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</table>
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<h2> <a name="Scene graph dependencies"></a><u>Scene graph dependencies</u></h2>
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The OpenSceneGraph is composed of core scene graph libraries, plugins
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libraries and demo programs. The core scene graph libraries (osg,
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osgDB, osgUtil,
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osgText, osgParticle, osgSim) are only dependent upon OpenGL and
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Standard
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C++ so should compile straight out of the box on most systems. To run
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the
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examples one will also need to compile osgProducer which adds the
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dependency
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of Producer, and if true type text is required then the freetype
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library
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will be required. The plugins which are used to read and write various
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file
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formats have their own sets of dependencies listed below, some have no
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dependencies
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at all. A plugin is only needed if you need to load that specific file
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format,
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so it is not critical if you don't have all the required dependencies. <br>
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<hr>
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<h3> <a name="Windows dependency arhives"></a><u>Windows dependency
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archives</u></h3>
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To make life easier for Windows users, we have put together a .zip
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archives with all the required dependencies which can be download and
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installed somewhere in you system. You'll need to set VisualStudio to
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pick up on the include and
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libs, and the PATH set to pick up in the dll's. Alternatively, a more
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hacky
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but simpler solution is to unpack this archive inside you
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OpenSceneGraph distribution,
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so that all the include files drop into OpenSceneGraph/include, and the
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libs drop into OpenSceneGraph/lib, and all the dll's drop into
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OpenSceneGraph/bin, this way VisualStudio will pick up the files
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simpler through the paths set up inside the workspace and project
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files. The archives can be downloaded here: . .
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<ul>
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<li> freetype, libpng, libungif, libtiff, libjpeg & zlib
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includes,
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libs and dll.</li>
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<ul>
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<i><a
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href="http://www.openscenegraph.org/download/dependencies/OsgWin32Dependencies.zip">http://www.openscenegraph.org/download/dependencies/OsgWin32Dependencies.zip<br>
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<br>
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</a></i>
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</ul>
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<hr>
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<h3> <a name="Core library dependencies"></a><u>Core library
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dependencies</u></h3>
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<br>
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<ul>
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<li>src/osgDB + src/osgPlugin/txp + src/osgProducer all depend upon
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OpenThreads library :</li>
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<br>
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<ul>
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<i><a href="http://openthreads.sourceforge.net">http:://openthreads.sourceforge.net</a></i>
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</ul>
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<br>
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<li>src/osgProducer - The osgProducer library depends upon, you
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guessed it, Producer...</li>
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<br>
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<ul>
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<i><a href="http://www.andesengineering.com/Producer">http://www.andesengineering.com/Producer</a></i>
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</ul>
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<br>
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<li>src/osgTerrain - The optional osgTerrain library depends upon GDAL to load large scale imagery and DEM's.</li>
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<br>
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<ul>
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<i><a href="http://www.remotesensing.org/gdal/">http://www.remotesensing.org/gdal/</a></i>
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</ul>
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</ul>
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</ul>
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<ul>
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<hr>
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<h3> <a name="Plug-in dependencies"></a><u>Plug-in dependencies</u></h3>
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Follows is the list of dependencies which some of the osgPlugins
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require, note the core osg and viewer do not need the following
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dependencies, you
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only need the following if you require each specific plugin. Note, the
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flt,
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3ds, pic, tga, do not have any dependencies other than Standard C++ so
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will
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compile straight of the bag. Under Linux the majority of the
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dependencies
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below come as standard with distributions so you may not need to
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download
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them at all. Its best to try out a straight compile of the osg, if you
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get
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missing includes/libs errors then chase up the below. <br>
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<ul>
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<br>
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<li> src/osgPlugins/freetype</li>
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<br>
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The osgText library supports true
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type fonts via the freetype library.
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<ul>
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<i><a href="http://www.freetype.org/">http://www.freetype.org/</a></i>
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</ul>
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<br>
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<li> src/osgTerrain & src/osgPlugins/gdal</li>
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<br>
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The GDAL plugin uses GDAL to load large scale imagery and DEM's.
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<ul>
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<i><a href="http://www.remotesensing.org/gdal/">http://www.remotesensing.org/gdal/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/pfb</li>
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<br>
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There is a Performer plugin in this distribution for converting from
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Performer to OSG and from OSG to Performer. This plugin requires
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Performer to be installed and therefore is not compiled by default. If
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you have Performer (available under Linux and IRIX) then edit
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src/osgPlugins/Make to compile under the plugin.
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Performer can be downloaded from :
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<ul>
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<i><a href="http://www.sgi.com/">http://www.sgi.com/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/png</li>
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<br>
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The png plugin depends upon the libpng and zlib (for compression)
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libraries, if you don't already have it installed, you'll need to
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download, compile
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and install it. Project home pages are:
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<ul>
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<i><a href="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</a></i>
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<br>
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<i><a href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/gif</li>
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<br>
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The gif plugin depends upon the libungif library, if you don't already
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have it installed, you'll need to download, compile and install it.
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Project home page is:
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<ul>
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<i><a href="http://prtr-13.ucsc.edu/%7Ebadger/software/libungif/">http://prtr-13.ucsc.edu/~badger/software/libungif/</a></i>
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</ul>
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Ftp download at :
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<i><a href="ftp://prtr-13.ucsc.edu/pub/libungif/">ftp://prtr-13.ucsc.edu/pub/libungif/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/jpeg</li>
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<br>
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The jpeg plugin depends upon the libjpeg library, if you don't already
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have it installed, you'll need to download, compile and install it.
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Project home page is:
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<ul>
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<i><a href="http://www.ijg.org/">http://www.ijg.org/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/tiff</li>
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<br>
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The tiff plugin depends upon the libtiff library, if you don't already
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have it installed, you'll need to download, compile and install it.
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Project home page is:
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<ul>
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<i><a href="http://www.libtiff.org">http://www.libtiff.org</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/zip</li>
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<br>
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The zip compressed archive plugin depends upon the unzip executable
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being available on your system. If it is not then you'll be able to
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find binaries at:
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<ul>
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<i><a href="http://www.freesoftware.com/pub/infozip/">http://www.freesoftware.com/pub/infozip/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/tgz</li>
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<br>
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The tgz compressed archive plugin depends upon the unzip executable
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being available on your system. If it is not then you'll be able to
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find binaries at:
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<ul>
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<i><a href="http://www.gzip.org/">http://www.gzip.org/</a></i> <br>
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<a href="ftp://prep.ai.mit.edu/pub/gnu/tar/">ftp://prep.ai.mit.edu/pub/gnu/tar/</a>
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</ul>
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<br>
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<li> src/osgPlugins/osgtgz</li>
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<br>
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Has the same dependencies as the tgz plugin above.
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</ul>
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</ul>
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<br>
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<br>
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</body>
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</html>
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