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< TITLE > class SG_EXPORT osg::TexMat< / TITLE >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::TexMat< / A > < / H2 > < / H2 > < BLOCKQUOTE > Texture Matrix state class for encapsulating OpenGL texture matrix functionality< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 125 >
< param name = classes value = "CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexMat,MTexMat.html" >
< param name = before value = "M,M,M,M" >
< param name = after value = "Md_SPSP,Md_SP,Md_,M" >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.109.1" > TexMat< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.109.2" > TexMat< / A > < / B > (const <!1> < A HREF = "TexMat.html#DOC.2.109.2" > TexMat< / A > & texmat, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)
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< DD > < I > Copy constructor using CopyOp to manage deep vs shallow copy< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.109.3" > META_StateAttribute< / A > < / B > (<!1> < A HREF = "TexMat.html" > TexMat< / A > , <!1> < A HREF = "StateAttribute.html#DOC.2.102.6.30" > TEXMAT< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual int < B > < A HREF = "#DOC.2.109.4" > compare< / A > < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & sa) const
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< DD > < I > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.109.5" > setMatrix< / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix)
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< DD > < I > Set the texture matrix < / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > & < B > < A HREF = "#DOC.2.109.6" > getMatrix< / A > < / B > ()
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< DD > < I > Get the texture matrix < / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Matrix.html" > Matrix< / A > & < B > < A HREF = "#DOC.2.109.7" > getMatrix< / A > < / B > () const
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< DD > < I > Get the const texture matrix < / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.109.8" > apply< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state) const
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< DD > < I > apply as OpenGL texture matrix< / I >
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< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.109.10" > _matrix< / A > < / B >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.109.9" > ~TexMat< / A > < / B > ( void )
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< HR > < H3 > Inherited from < A HREF = "StateAttribute.html" > StateAttribute< / A > :< / H3 >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > cloneType< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > clone< / B > (const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & ) const
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< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isSameKindAs< / B > (const <!1> < A HREF = "Object.html" > Object< / A > * obj) const
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< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > className< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > virtual const <!1> < A HREF = "StateAttribute.html#DOC.2.102.5" > Type< / A > < B > getType< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > operator < < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > operator == < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< IMG ALT = "o" SRC = icon2.gif > bool < B > operator != < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > setStateSetModes< / B > (<!1> < A HREF = "StateSet.html" > StateSet< / A > & , const <!1> < A HREF = "StateAttribute.html#DOC.2.102.2" > GLModeValue< / A > ) const
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< IMG ALT = "o" SRC = icon2.gif > virtual void < B > compile< / B > (<!1> < A HREF = "State.html" > State< / A > & ) const
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< IMG ALT = "o" SRC = icon2.gif > typedef GLenum < B > GLMode< / B >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > GLModeValue< / B >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > OverrideValue< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > Values< / B >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > Type< / B >
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< IMG ALT = "o" SRC = icon2.gif > enum < B > Types< / B >
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< HR > < H3 > Inherited from < A HREF = "Object.html" > Object< / A > :< / H3 >
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< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > & < B > operator = < / B > (<!1> < A HREF = "Referenced.html" > Referenced< / A > & )
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
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< IMG ALT = "o" SRC = icon2.gif > inline const int < B > referenceCount< / B > () const
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< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
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< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > Texture Matrix state class for encapsulating OpenGL texture matrix functionality< / BLOCKQUOTE >
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< A NAME = "TexMat" > < / A >
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< A NAME = "DOC.2.109.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TexMat()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "TexMat" > < / A >
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< A NAME = "DOC.2.109.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > TexMat(const <!1> < A HREF = "TexMat.html#DOC.2.109.2" > TexMat< / A > & texmat, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)< / B > < / TT >
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< DD > Copy constructor using CopyOp to manage deep vs shallow copy
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "META_StateAttribute" > < / A >
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< A NAME = "DOC.2.109.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_StateAttribute(<!1> < A HREF = "TexMat.html" > TexMat< / A > , <!1> < A HREF = "StateAttribute.html#DOC.2.102.6.30" > TEXMAT< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "compare" > < / A >
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< A NAME = "DOC.2.109.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual int compare(const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & sa) const < / B > < / TT >
< DD > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "setMatrix" > < / A >
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< A NAME = "DOC.2.109.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setMatrix(const <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix)< / B > < / TT >
< DD > Set the texture matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
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< A NAME = "DOC.2.109.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > & getMatrix()< / B > < / TT >
< DD > Get the texture matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
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< A NAME = "DOC.2.109.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Matrix.html" > Matrix< / A > & getMatrix() const < / B > < / TT >
< DD > Get the const texture matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.109.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(<!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DD > apply as OpenGL texture matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~TexMat" > < / A >
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< A NAME = "DOC.2.109.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~TexMat( void )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_matrix" > < / A >
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< A NAME = "DOC.2.109.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Matrix.html" > Matrix< / A > _matrix< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
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