OpenSceneGraph/doc/doc++/osg/PolygonMode.html

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<TITLE>class SG_EXPORT osg::PolygonMode</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::PolygonMode</A></H2></H2><BLOCKQUOTE>Class to for setting OpenGL's polygon culling mode</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CPolygonMode,MPolygonMode.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">PolygonMode</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.2">PolygonMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.2">PolygonMode</A>&amp; pm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.26">POLYGONMODE</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.89.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.7">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.8">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.89.9">getFrontAndBack</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.89.5">Face</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.89.6">Mode</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.89.12">_frontAndBack</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.13">_modeFront</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.14">_modeBack</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.11">~PolygonMode</A></B>()
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Class to for setting OpenGL's polygon culling mode</BLOCKQUOTE>
<DL>
<A NAME="PolygonMode"></A>
<A NAME="DOC.2.89.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode()</B></TT>
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<A NAME="PolygonMode"></A>
<A NAME="DOC.2.89.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.2">PolygonMode</A>&amp; pm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.89.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.26">POLYGONMODE</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
<A NAME="DOC.2.89.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
<A NAME="Face"></A>
<A NAME="DOC.2.89.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
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<A NAME="FRONT"></A>
<A NAME="DOC.2.89.5.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
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<A NAME="BACK"></A>
<A NAME="DOC.2.89.5.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
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<A NAME="FRONT_AND_BACK"></A>
<A NAME="DOC.2.89.5.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="Mode"></A>
<A NAME="DOC.2.89.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
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<A NAME="POINT"></A>
<A NAME="DOC.2.89.6.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
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<A NAME="LINE"></A>
<A NAME="DOC.2.89.6.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE</B></TT>
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<A NAME="FILL"></A>
<A NAME="DOC.2.89.6.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILL</B></TT>
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<A NAME="setMode"></A>
<A NAME="DOC.2.89.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> mode)</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.89.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face) const </B></TT>
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<DL><DT><DD></DL><P>
<A NAME="getFrontAndBack"></A>
<A NAME="DOC.2.89.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getFrontAndBack() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.89.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~PolygonMode"></A>
<A NAME="DOC.2.89.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonMode()</B></TT>
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<A NAME="_frontAndBack"></A>
<A NAME="DOC.2.89.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _frontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modeFront"></A>
<A NAME="DOC.2.89.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> _modeFront</B></TT>
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<DL><DT><DD></DL><P>
<A NAME="_modeBack"></A>
<A NAME="DOC.2.89.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> _modeBack</B></TT>
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<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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