OpenSceneGraph/include/osgDB/SharedStateManager

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_SHAREDSTATEMANAGER
#define OSGDB_SHAREDSTATEMANAGER 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osgDB/Export>
#include <OpenThreads/Mutex>
#include <set>
namespace osgDB {
class OSGDB_EXPORT SharedStateManager : public osg::NodeVisitor
{
public:
enum ShareMode
{
SHARE_NONE = 0,
SHARE_STATIC_TEXTURES = 1<<0,
SHARE_UNSPECIFIED_TEXTURES = 1<<1,
SHARE_DYNAMIC_TEXTURES = 1<<2,
SHARE_STATIC_STATESETS = 1<<3,
SHARE_UNSPECIFIED_STATESETS = 1<<4,
SHARE_DYNAMIC_STATESETS = 1<<5,
SHARE_TEXTURES = SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES,
SHARE_STATESETS = SHARE_STATIC_STATESETS | SHARE_UNSPECIFIED_STATESETS,
SHARE_ALL = SHARE_TEXTURES |
SHARE_STATESETS
};
SharedStateManager(unsigned int mode = SHARE_ALL);
META_NodeVisitor("osgDB","SharedStateManager")
void setShareMode(unsigned int mode);
unsigned int getShareMode() { return _shareMode; }
// Call right after each unload and before Registry cache prune.
void prune();
// Call right after each load
void share(osg::Node *node, OpenThreads::Mutex *mt=0);
void apply(osg::Node& node);
void apply(osg::Geode& geode);
// Answers the question "Will this state set be eliminated by
// the SharedStateManager because an equivalent one has been
// seen already?" Safe to call from the pager thread.
bool isShared(osg::StateSet* stateSet);
bool isShared(osg::Texture* texture);
void releaseGLObjects(osg::State* state ) const;
protected:
inline bool shareTexture(osg::Object::DataVariance variance)
{
return _shareTexture[variance];
}
inline bool shareStateSet(osg::Object::DataVariance variance)
{
return _shareStateSet[variance];
}
void process(osg::StateSet* ss, osg::Object* parent);
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osg::StateAttribute *find(osg::StateAttribute *sa);
osg::StateSet *find(osg::StateSet *ss);
void setStateSet(osg::StateSet* ss, osg::Object* object);
void shareTextures(osg::StateSet* ss);
struct CompareStateAttributes
{
bool operator()(const osg::ref_ptr<osg::StateAttribute>& lhs,
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const osg::ref_ptr<osg::StateAttribute>& rhs) const
{
return *lhs < *rhs;
}
};
struct CompareStateSets
{
bool operator()(const osg::ref_ptr<osg::StateSet>& lhs,
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const osg::ref_ptr<osg::StateSet>& rhs) const
{
return lhs->compare(*rhs, true) < 0;
}
};
// Lists of shared objects
typedef std::set< osg::ref_ptr<osg::StateAttribute>, CompareStateAttributes > TextureSet;
TextureSet _sharedTextureList;
typedef std::set< osg::ref_ptr<osg::StateSet>, CompareStateSets > StateSetSet;
StateSetSet _sharedStateSetList;
// Temporary lists just to avoid unnecessary find calls
typedef std::pair<osg::StateAttribute*, bool> TextureSharePair;
typedef std::map<osg::StateAttribute*, TextureSharePair> TextureTextureSharePairMap;
TextureTextureSharePairMap tmpSharedTextureList;
typedef std::pair<osg::StateSet*, bool> StateSetSharePair;
typedef std::map<osg::StateSet*, StateSetSharePair> StateSetStateSetSharePairMap;
StateSetStateSetSharePairMap tmpSharedStateSetList;
unsigned int _shareMode;
bool _shareTexture[3];
bool _shareStateSet[3];
// Share connection mutex
OpenThreads::Mutex *_mutex;
// Mutex for doing isShared queries from other threads
mutable OpenThreads::Mutex _listMutex;
};
}
#endif