OpenSceneGraph/CMakeModules/Find3rdPartyDependencies.cmake

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################################################################################################
# this Macro find a generic dependency, handling debug suffix
# all the paramenter are required, in case of lists, use "" in calling
################################################################################################
MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX EXSUFFIX)
MESSAGE(STATUS "searching ${DEPNAME} -->${INCLUDEFILE}<-->${LIBRARY_NAMES_BASE}<-->${SEARCHPATHLIST}<--")
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
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SET(MY_PATH_INCLUDE )
SET(MY_PATH_LIB )
FOREACH( MYPATH ${SEARCHPATHLIST} )
SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MYPATH}/include)
SET(MY_PATH_LIB ${MY_PATH_LIB} ${MYPATH}/lib)
ENDFOREACH( MYPATH ${SEARCHPATHLIST} )
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
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FIND_PATH("${DEPNAME}_INCLUDE_DIR" ${INCLUDEFILE}
${MY_PATH_INCLUDE}
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
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NO_DEFAULT_PATH
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)
MARK_AS_ADVANCED("${DEPNAME}_INCLUDE_DIR")
#MESSAGE( " ${DEPNAME}_INCLUDE_DIR --> ${${DEPNAME}_INCLUDE_DIR}<--")
SET(LIBRARY_NAMES "")
FOREACH(LIBNAME ${LIBRARY_NAMES_BASE})
LIST(APPEND LIBRARY_NAMES "${LIBNAME}${EXSUFFIX}")
ENDFOREACH(LIBNAME)
FIND_LIBRARY("${DEPNAME}_LIBRARY"
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NAMES ${LIBRARY_NAMES}
PATHS ${MY_PATH_LIB}
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
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NO_DEFAULT_PATH
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)
SET(LIBRARY_NAMES_DEBUG "")
FOREACH(LIBNAME ${LIBRARY_NAMES_BASE})
LIST(APPEND LIBRARY_NAMES_DEBUG "${LIBNAME}${DEBUGSUFFIX}${EXSUFFIX}")
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ENDFOREACH(LIBNAME)
FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG"
NAMES ${LIBRARY_NAMES_DEBUG}
PATHS ${MY_PATH_LIB}
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
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NO_DEFAULT_PATH
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)
MARK_AS_ADVANCED("${DEPNAME}_LIBRARY")
#MESSAGE( " ${DEPNAME}_LIBRARY --> ${${DEPNAME}_LIBRARY}<--")
SET( ${DEPNAME}_FOUND "NO" )
IF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY)
SET( ${DEPNAME}_FOUND "YES" )
IF(NOT ${DEPNAME}_LIBRARY_DEBUG)
MESSAGE("-- Warning Debug ${DEPNAME} not found, using: ${${DEPNAME}_LIBRARY}")
SET(${DEPNAME}_LIBRARY_DEBUG "${${DEPNAME}_LIBRARY}")
ENDIF(NOT ${DEPNAME}_LIBRARY_DEBUG)
ENDIF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY)
ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX)
################################################################################################
# this Macro is tailored to Mike dependencies
################################################################################################
MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D" "_i")
FIND_DEPENDENCY(FREETYPE ft2build.h "freetype;freetype2311MT;freetype234;freetype234MT;freetype235;freetype237;freetype238;" ${OSG_3RDPARTY_BIN} "d" "")
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IF(FREETYPE_FOUND)
#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "" FORCE)
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MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
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ENDIF(FREETYPE_FOUND)
FIND_DEPENDENCY(CURL curl/curl.h "libcurl;curllib" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(JPEG jpeglib.h "libjpeg;jpeg" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(GDAL gdal.h "gdal;gdal16" ${OSG_3RDPARTY_BIN} "d" "_i")
FIND_DEPENDENCY(GLUT GL/glut.h glut32 ${OSG_3RDPARTY_BIN} "D" "")
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IF(GLUT_FOUND)
#forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack
SET(GLUT_glut_LIBRARY ${GLUT_LIBRARY} CACHE FILEPATH "")
MARK_AS_ADVANCED(GLUT_glut_LIBRARY)
ENDIF(GLUT_FOUND)
FIND_DEPENDENCY(GIFLIB gif_lib.h "ungif;libungif;giflib" ${OSG_3RDPARTY_BIN} "D" "")
FIND_DEPENDENCY(ZLIB zlib.h "z;zlib;zlib1" ${OSG_3RDPARTY_BIN} "D" "")
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IF(ZLIB_FOUND)
FIND_DEPENDENCY(PNG png.h "libpng;libpng13;libpng15" ${OSG_3RDPARTY_BIN} "D" "")
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IF(PNG_FOUND)
#forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack
SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "")
MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR)
ENDIF(PNG_FOUND)
ENDIF(ZLIB_FOUND)
FIND_DEPENDENCY(LIBXML2 libxml "libxml2" ${OSG_3RDPARTY_BIN} "D" "")
IF(LIBXML2_FOUND)
# The CMAKE find libxml module uses LIBXML2_LIBRARIES -> fill it.... kind of a hack
SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARY} CACHE FILEPATH "" FORCE)
SET(LIBXML2_XMLLINT_EXECUTABLE ${OSG_3RDPARTY_BIN}/bin/xmllint.exe CACHE FILEPATH "Path to xmllint executable" FORCE)
ENDIF(LIBXML2_FOUND)
#FIND_DEPENDENCY(DEPNAME INCLUDEFILE LIBRARY_NAMES_BASE SEARCHPATHLIST DEBUGSUFFIX EXSUFFIX)
FIND_Package(NVTT)
#luigi#INCLUDE(FindOSGDepends.cmake)
ENDMACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
################################################################################################
# this is code for handling optional 3DPARTY usage
################################################################################################
OPTION(USE_3DPARTY_BIN "Set to ON to use Mike prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON)
IF(USE_3DPARTY_BIN)
# Check Architecture
IF( CMAKE_SIZEOF_VOID_P EQUAL 4 )
MESSAGE( STATUS "32 bit architecture detected" )
SET(DESTINATION_ARCH "x86")
ENDIF()
IF( CMAKE_SIZEOF_VOID_P EQUAL 8 )
MESSAGE( STATUS "64 bit architecture detected" )
SET(DESTINATION_ARCH "x64")
ENDIF()
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GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH)
SET(TEST_3DPARTY_DIR "${PARENT_DIR}/3rdparty")
IF(NOT EXISTS ${TEST_3DPARTY_DIR})
SET(3RDPARTY_DIR_BY_ENV $ENV{OSG_3RDPARTY_DIR})
IF(3RDPARTY_DIR_BY_ENV)
MESSAGE( STATUS "3rdParty-Package ENV variable found:${3RDPARTY_DIR_BY_ENV}/${DESTINATION_ARCH}" )
SET(TEST_3DPARTY_DIR "${3RDPARTY_DIR_BY_ENV}/${DESTINATION_ARCH}")
ELSEIF(MSVC71)
SET(TEST_3DPARTY_DIR "${PARENT_DIR}/3rdParty_win32binaries_vs71")
ELSEIF(MSVC80)
SET(TEST_3DPARTY_DIR "${PARENT_DIR}/3rdParty_win32binaries_vs80sp1")
ELSEIF(MSVC90)
SET(TEST_3DPARTY_DIR "${PARENT_DIR}/3rdParty_win32binaries_vs90sp1")
ENDIF()
ENDIF(NOT EXISTS ${TEST_3DPARTY_DIR})
SET(ACTUAL_3DPARTY_DIR "${TEST_3DPARTY_DIR}" CACHE PATH "Location of 3rdparty dependencies")
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IF(EXISTS ${ACTUAL_3DPARTY_DIR})
SET (3rdPartyRoot ${ACTUAL_3DPARTY_DIR})
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SEARCH_3RDPARTY(${ACTUAL_3DPARTY_DIR})
ENDIF(EXISTS ${ACTUAL_3DPARTY_DIR})
ENDIF(USE_3DPARTY_BIN)