OpenSceneGraph/src/osg/TransferFunction.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TransferFunction>
#include <osg/Notify>
#include <osg/io_utils>
using namespace osg;
///////////////////////////////////////////////////////////////////////
//
// TransferFunction base class
//
TransferFunction::TransferFunction()
{
}
TransferFunction::TransferFunction(const TransferFunction& tf, const CopyOp& copyop):
Object(tf,copyop)
{
}
TransferFunction::~TransferFunction()
{
}
///////////////////////////////////////////////////////////////////////
//
// TransferFunction1D class
//
TransferFunction1D::TransferFunction1D()
{
}
TransferFunction1D::TransferFunction1D(const TransferFunction1D& tf, const CopyOp& copyop):
TransferFunction(tf,copyop)
{
allocate(tf.getNumberImageCells());
assign(_colorMap);
}
void TransferFunction1D::allocate(unsigned int numX)
{
_image = new osg::Image;
_image->allocateImage(numX,1,1,GL_RGBA, GL_FLOAT);
if (!_colorMap.empty()) assign(_colorMap);
}
void TransferFunction1D::clear(const osg::Vec4& color)
{
ColorMap newColours;
newColours[getMinimum()] = color;
newColours[getMaximum()] = color;
assign(newColours);
}
void TransferFunction1D::assignToImage(float lower_v, const osg::Vec4& lower_c, float upper_v, const osg::Vec4& upper_c)
{
float minimum = _colorMap.begin()->first;
float maximum = _colorMap.rbegin()->first;
float endPos = float(getNumberImageCells()-1);
float multiplier = endPos/(maximum - minimum);
osg::Vec4* imageData = reinterpret_cast<osg::Vec4*>(_image->data());
float lower_iPos = (lower_v - minimum)*multiplier;
float upper_iPos = (upper_v - minimum)*multiplier;
float start_iPos = ceilf(lower_iPos);
if (start_iPos<0.0f) start_iPos=0.0f;
if (start_iPos>endPos) return;
float end_iPos = floorf(upper_iPos);
if (end_iPos<0.0f) return;
if (end_iPos>endPos) end_iPos=endPos;
//osg::notify(osg::NOTICE)<<"TransferFunction1D::assignToImage[lower_v="<<lower_v<<", lower_c="<<lower_c<<", upper_v="<<upper_v<<" upper_c="<<upper_c<<std::endl;
//osg::notify(osg::NOTICE)<<" lower_iPos="<<lower_iPos<<" start_iPpos="<<start_iPos<<std::endl;
//osg::notify(osg::NOTICE)<<" upper_iPos="<<upper_iPos<<" end_iPpos="<<end_iPos<<std::endl;
Vec4 delta_c = (upper_c-lower_c)/(upper_iPos-lower_iPos);
unsigned int i=static_cast<unsigned int>(start_iPos);
for(float iPos=start_iPos;
iPos<=end_iPos;
++iPos, ++i)
{
imageData[i] = lower_c + delta_c*(iPos-lower_iPos);
//osg::notify(osg::NOTICE)<<" imageData["<<i<<"] = "<<imageData[i]<<std::endl;
}
_image->dirty();
}
void TransferFunction1D::setColor(float v, const osg::Vec4& color, bool updateImage)
{
if (!updateImage)
{
_colorMap[v] = color;
return;
}
if (!_image) allocate(1024);
if (_colorMap.empty() || v<getMinimum() || v>getMaximum())
{
_colorMap[v] = color;
assign(_colorMap);
return;
}
_colorMap[v] = color;
ColorMap::iterator itr = _colorMap.find(v);
if (itr != _colorMap.begin())
{
ColorMap::iterator previous_itr = itr;
--previous_itr;
assignToImage(previous_itr->first, previous_itr->second, v, color);
}
ColorMap::iterator next_itr = itr;
++next_itr;
if (next_itr != _colorMap.end())
{
assignToImage(v, color, next_itr->first, next_itr->second);
}
}
osg::Vec4 TransferFunction1D::getColor(float v) const
{
if (_colorMap.empty()) return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
if (_colorMap.size()==1) return _colorMap.begin()->second;
if (v <= _colorMap.begin()->first) return _colorMap.begin()->second;
if (v >= _colorMap.rbegin()->first) return _colorMap.rbegin()->second;
// need to implement
std::pair<ColorMap::const_iterator, ColorMap::const_iterator> range = _colorMap.equal_range(v);
// we have an identical match
if (v == range.first->first) return range.first->second;
// range.first will be at the next element after v, so move it before.
--range.first;
float vBefore = range.first->first;
const osg::Vec4& cBefore = range.first->second;
float vAfter = range.second->first;
const osg::Vec4& cAfter = range.second->second;
float r = (v-vBefore)/(vAfter-vBefore);
return cBefore*(1.0f-r) + cAfter*r;
}
void TransferFunction1D::assign(const ColorMap& newColours)
{
_colorMap = newColours;
updateImage();
}
void TransferFunction1D::updateImage()
{
if (_colorMap.empty()) return;
if (!_image || _image->data()==0) allocate(1024);
osg::Vec4* imageData = reinterpret_cast<osg::Vec4*>(_image->data());
if (_colorMap.size()==1)
{
osg::Vec4 color = _colorMap.begin()->second;
for(int i=0; i<_image->s(); ++i)
{
imageData[i] = color;
}
_image->dirty();
return;
}
ColorMap::const_iterator lower_itr = _colorMap.begin();
ColorMap::const_iterator upper_itr = lower_itr;
++upper_itr;
for(;
upper_itr != _colorMap.end();
++upper_itr)
{
float lower_v = lower_itr->first;
const osg::Vec4& lower_c = lower_itr->second;
float upper_v = upper_itr->first;
const osg::Vec4& upper_c = upper_itr->second;
assignToImage(lower_v, lower_c, upper_v, upper_c);
lower_itr = upper_itr;
}
_image->dirty();
}