OpenSceneGraph/include/osgAnimation/ComputeBindMatrixVisitor

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2009-08-31 18:37:44 +08:00
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef COMPUTE_BIND_MATRIX_VISITOR_H
#define COMPUTE_BIND_MATRIX_VISITOR_H 1
#include <osg/NodeVisitor>
#include <osgAnimation/Bone>
namespace osgAnimation
{
class ComputeBindMatrixVisitor : public osg::NodeVisitor
{
public:
ComputeBindMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Node& node) { return; }
void apply(osg::Transform& node)
{
osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
if (!bone)
return;
if (bone->needToComputeBindMatrix())
bone->computeBindMatrix();
traverse(node);
}
};
}
#endif