OpenSceneGraph/src/osg/PrimitiveSet.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/PrimitiveSet>
#include <osg/BufferObject>
#include <osg/State>
using namespace osg;
void DrawArrays::draw(State&, bool) const
{
glDrawArrays(_mode,_first,_count);
}
void DrawArrays::accept(PrimitiveFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrays::accept(PrimitiveIndexFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw(State&, bool) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(PrimitiveFunctor& functor) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(PrimitiveIndexFunctor& functor) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
unsigned int DrawArrayLengths::getNumIndices() const
{
unsigned int count = 0;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
count += *itr;
}
return count;
}
DrawElementsUByte::~DrawElementsUByte()
{
for(unsigned int i=0;i<_vboList.size();++i)
{
if (_vboList[i] != 0)
{
BufferObject::deleteBufferObject(i,_vboList[i]);
_vboList[i] = 0;
}
}
}
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
if (useVertexBufferObjects)
{
const BufferObject::Extensions* extensions = BufferObject::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 1, &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, 0);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
void DrawElementsUByte::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
DrawElementsUShort::~DrawElementsUShort()
{
for(unsigned int i=0;i<_vboList.size();++i)
{
if (_vboList[i] != 0)
{
BufferObject::deleteBufferObject(i,_vboList[i]);
_vboList[i] = 0;
}
}
}
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
if (useVertexBufferObjects)
{
const BufferObject::Extensions* extensions = BufferObject::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 2, &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, 0);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
void DrawElementsUShort::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
DrawElementsUInt::~DrawElementsUInt()
{
for(unsigned int i=0;i<_vboList.size();++i)
{
if (_vboList[i] != 0)
{
BufferObject::deleteBufferObject(i,_vboList[i]);
_vboList[i] = 0;
}
}
}
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
if (useVertexBufferObjects)
{
const BufferObject::Extensions* extensions = BufferObject::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 4, &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_INT, 0);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
}
void DrawElementsUInt::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}