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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This application is open source and may be redistributed and / or modified
* freely and without restriction , both in commericial and non commericial applications ,
* as long as this copyright notice is maintained .
*
* This application is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
*/
# include <osgDB/ReadFile>
# include <osgUtil/Optimizer>
# include <osgProducer/Viewer>
class MotionBlurDrawCallback : public osgProducer : : OsgSceneHandler : : Callback
{
public :
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MotionBlurDrawCallback ( double persistence )
: cleared_ ( false ) ,
persistence_ ( persistence )
{
}
virtual void operator ( ) ( osgProducer : : OsgSceneHandler & handler , Producer : : Camera & camera )
{
double t = handler . getSceneView ( ) - > getFrameStamp ( ) - > getReferenceTime ( ) ;
if ( ! cleared_ )
{
// clear the accumulation buffer
glClearColor ( 0 , 0 , 0 , 0 ) ;
glClear ( GL_ACCUM_BUFFER_BIT ) ;
cleared_ = true ;
t0_ = t ;
}
double dt = fabs ( t - t0_ ) ;
t0_ = t ;
// call the scene handler's draw function
handler . drawImplementation ( camera ) ;
// compute the blur factor
double s = powf ( 0.2 , dt / persistence_ ) ;
// scale, accumulate and return
glAccum ( GL_MULT , s ) ;
glAccum ( GL_ACCUM , 1 - s ) ;
glAccum ( GL_RETURN , 1.0f ) ;
}
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private :
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bool cleared_ ;
double t0_ ;
double persistence_ ;
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} ;
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is an OpenSceneGraph example that shows how to use the accumulation buffer to achieve a simple motion blur effect. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -P or --persistence " , " Set the motion blur persistence time " ) ;
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// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
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double persistence = 0.25 ;
arguments . read ( " -P " , persistence ) | | arguments . read ( " --persistence " , persistence ) ;
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// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
osg : : Timer_t start_tick = osg : : Timer : : instance ( ) - > tick ( ) ;
// read the scene from the list of file specified commandline args.
osg : : ref_ptr < osg : : Node > loadedModel = osgDB : : readNodeFiles ( arguments ) ;
// if no model has been successfully loaded report failure.
if ( ! loadedModel )
{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
}
osg : : Timer_t end_tick = osg : : Timer : : instance ( ) - > tick ( ) ;
std : : cout < < " Time to load = " < < osg : : Timer : : instance ( ) - > delta_s ( start_tick , end_tick ) < < std : : endl ;
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// set the display settings we can to request, OsgCameraGroup will read this.
osg : : DisplaySettings : : instance ( ) - > setMinimumNumAccumBits ( 8 , 8 , 8 , 8 ) ;
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// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil : : Optimizer optimizer ;
optimizer . optimize ( loadedModel . get ( ) ) ;
// pass the loaded scene graph to the viewer.
viewer . setSceneData ( loadedModel . get ( ) ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
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// set our motion blur callback as the draw callback for each scene handler
osgProducer : : Viewer : : SceneHandlerList & shl = viewer . getSceneHandlerList ( ) ;
for ( osgProducer : : Viewer : : SceneHandlerList : : iterator i = shl . begin ( ) ; i ! = shl . end ( ) ; + + i )
{
( * i ) - > setDrawCallback ( new MotionBlurDrawCallback ( persistence ) ) ;
}
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while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
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// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// run a clean up frame to delete all OpenGL objects.
viewer . cleanup_frame ( ) ;
// wait for all the clean up frame to complete.
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viewer . sync ( ) ;
return 0 ;
}