OpenSceneGraph/include/osgDB/FileCache

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_FILECACHE
#define OSGDB_FILECACHE 1
#include <osg/Node>
#include <osgDB/ReaderWriter>
namespace osgDB {
class OSGDB_EXPORT FileCache : public osg::Referenced
{
public:
FileCache(const std::string& path);
const std::string& getFileCachePath() const { return _fileCachePath; }
virtual std::string createCacheFileName(const std::string& originalFileName) const;
virtual bool existsInCache(const std::string& originalFileName) const;
virtual ReaderWriter::ReadResult readNode(const std::string& originalFileName, const osgDB::Options* options, bool buildKdTreeIfRequired=true) const;
virtual ReaderWriter::WriteResult writeNode(const osg::Node& node, const std::string& originalFileName, const osgDB::Options* options) const;
protected:
virtual ~FileCache();
std::string _fileCachePath;
};
}
#endif