OpenSceneGraph/src/osg/Switch.cpp

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#include <osg/Switch>
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#include <algorithm>
using namespace osg;
Switch::Switch():
_newChildDefaultValue(true)
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{
}
Switch::Switch(const Switch& sw,const CopyOp& copyop):
Group(sw,copyop),
_newChildDefaultValue(sw._newChildDefaultValue),
_values(sw._values)
{
}
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void Switch::traverse(NodeVisitor& nv)
{
switch(nv.getTraversalMode())
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{
case(NodeVisitor::TRAVERSE_ALL_CHILDREN):
{
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std::for_each(_children.begin(),_children.end(),NodeAcceptOp(nv));
break;
}
case(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN):
{
for(unsigned int pos=0;pos<_children.size();++pos)
{
if (_values[pos]) _children[pos]->accept(nv);
}
break;
}
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default:
break;
}
}
bool Switch::addChild( Node *child )
{
return addChild(child,_newChildDefaultValue);
}
bool Switch::addChild( Node *child, bool value )
{
unsigned int childPosition = _children.size();
if (Group::addChild(child))
{
if (_children.size()>_values.size())
{
_values.resize(_children.size(),_newChildDefaultValue);
_values[childPosition]=value;
}
return true;
}
return false;
}
bool Switch::removeChild( Node *child )
{
// find the child's position.
unsigned int pos=getChildIndex(child);
if (pos==_children.size()) return false;
_values.erase(_values.begin()+pos);
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return Group::removeChild(child);
}
void Switch::setValue(unsigned int pos,bool value)
{
if (pos>=_values.size()) _values.resize(pos+1,_newChildDefaultValue);
_values[pos]=value;
}
void Switch::setValue(const Node* child,bool value)
{
// find the child's position.
unsigned int pos=getChildIndex(child);
if (pos==_children.size()) return;
_values[pos]=value;
}
bool Switch::getValue(unsigned int pos) const
{
if (pos>=_values.size()) return false;
return _values[pos];
}
bool Switch::getValue(const Node* child) const
{
// find the child's position.
unsigned int pos=getChildIndex(child);
if (pos==_children.size()) return false;
return _values[pos];
}
void Switch::setValue(int value)
{
switch(value)
{
case(MULTIPLE_CHILDREN_ON):
// do nothing...
break;
case(ALL_CHILDREN_OFF):
{
_newChildDefaultValue = false;
for(ValueList::iterator itr=_values.begin();
itr!=_values.end();
++itr)
{
*itr = false;
}
break;
}
case(ALL_CHILDREN_ON):
{
_newChildDefaultValue = true;
for(ValueList::iterator itr=_values.begin();
itr!=_values.end();
++itr)
{
*itr = true;
}
break;
}
default:
{
for(ValueList::iterator itr=_values.begin();
itr!=_values.end();
++itr)
{
*itr = false;
}
setValue(value,true);
break;
}
}
}
int Switch::getValue() const
{
if (_values.empty()) return ALL_CHILDREN_OFF;
unsigned int noChildrenSwitchedOn=0;
int firstChildSelected=ALL_CHILDREN_OFF;
for(unsigned int i=0; i<_values.size();++i)
{
if (_values[i])
{
++noChildrenSwitchedOn;
if (firstChildSelected==ALL_CHILDREN_OFF) firstChildSelected=i;
}
}
if (noChildrenSwitchedOn>1)
{
if (noChildrenSwitchedOn==_values.size()) return ALL_CHILDREN_ON;
else return MULTIPLE_CHILDREN_ON;
}
return firstChildSelected;
}