2002-07-17 04:07:32 +08:00
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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2001-10-04 23:12:57 +08:00
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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2001-01-11 00:32:10 +08:00
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#ifndef OSG_SWITCH
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#define OSG_SWITCH 1
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#include <osg/Group>
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namespace osg {
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2001-09-20 05:08:56 +08:00
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/** Switch is a Group node which allows switching between children.
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2001-01-11 00:32:10 +08:00
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Typical uses would be for objects which might need to be rendered
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differently at different times, for instance a switch could be used
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to represent the different states of a traffic light.
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*/
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class SG_EXPORT Switch : public Group
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{
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public :
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Switch();
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2002-01-29 22:04:06 +08:00
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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2002-06-06 21:25:36 +08:00
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META_Node(osg, Switch);
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2001-09-22 10:42:08 +08:00
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2001-01-11 00:32:10 +08:00
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virtual void traverse(NodeVisitor& nv);
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2002-10-08 04:17:57 +08:00
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void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
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bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
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2002-10-04 22:50:33 +08:00
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virtual bool addChild( Node *child );
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2002-10-08 04:17:57 +08:00
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virtual bool addChild( Node *child, bool value );
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2002-10-04 22:50:33 +08:00
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virtual bool removeChild( Node *child );
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void setValue(unsigned int pos,bool value);
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void setValue(const Node* child,bool value);
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bool getValue(unsigned int pos) const;
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bool getValue(const Node* child) const;
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/**
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* Special values for the Switch. Use these if you want to
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* turn on/off all child nodes.
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*/
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enum Values {
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/** All children turned on. */
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ALL_CHILDREN_ON=-1,
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/** All children off. */
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ALL_CHILDREN_OFF=-2,
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/** Multiple children turned on.*/
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MULTIPLE_CHILDREN_ON=-3
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};
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2001-09-20 05:08:56 +08:00
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/**
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* Selects the active child Node or enables a special
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* SwitchType mode.
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* @param value the number of the active child
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* (first child == number 0) or SwitchType. Invalid values
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* will be ignored.
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*/
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2002-10-04 22:50:33 +08:00
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void setValue(int value);
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int getValue() const;
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typedef std::vector<bool> ValueList;
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const ValueList& getValueList() const { return _values; }
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2001-01-11 00:32:10 +08:00
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protected :
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virtual ~Switch() {}
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2002-10-04 22:50:33 +08:00
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// this is effectively a bit mask.
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2002-10-08 04:17:57 +08:00
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bool _newChildDefaultValue;
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ValueList _values;
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2001-01-11 00:32:10 +08:00
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};
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2002-02-03 20:33:41 +08:00
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}
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2001-01-11 00:32:10 +08:00
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#endif
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