OpenSceneGraph/src/osg/LightModel.cpp

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#include <osg/GL>
#include <osg/LightModel>
using namespace osg;
LightModel::LightModel():
StateAttribute(),
_ambient(0.2f,0.2f,0.2f,1.0f),
_colorControl(LightModel::SINGLE_COLOR),
_localViewer(false),
_twoSided(false)
{
}
LightModel::~LightModel()
{
}
// need to define if gl.h version < 1.2.
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#endif
#ifndef GL_SINGLE_COLOR
#define GL_SINGLE_COLOR 0x81F9
#endif
#ifndef GL_SEPERATE_SPECULAR_COLOR
#define GL_SEPERATE_SPECULAR_COLOR 0x81FA
#endif
void LightModel::apply(State&) const
{
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,_ambient.ptr());
static bool s_seperateSpecularSupported = strcmp((const char *)glGetString(GL_VERSION),"1.2")>=0;
if (s_seperateSpecularSupported)
{
if (_colorControl==SEPERATE_SPECULAR_COLOR)
{
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPERATE_SPECULAR_COLOR);
}
else
{
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR);
}
}
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,_localViewer);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,_twoSided);
}