OpenSceneGraph/examples/osgimagesequence/osgimagesequence.cpp

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/* OpenSceneGraph example, osgtexture3D.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/Texture1D>
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <osg/TextureRectangle>
#include <osg/ImageSequence>
#include <osg/Geode>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
#include <iostream>
//
// A simple demo demonstrating how to set on an animated texture using an osg::ImageSequence
//
osg::StateSet* createState(osg::ArgumentParser& arguments)
{
osg::ref_ptr<osg::ImageSequence> imageSequence = new osg::ImageSequence;
bool preLoad = true;
while (arguments.read("--page-and-discard"))
{
imageSequence->setMode(osg::ImageSequence::PAGE_AND_DISCARD_USED_IMAGES);
preLoad = false;
}
while (arguments.read("--page-and-retain"))
{
imageSequence->setMode(osg::ImageSequence::PAGE_AND_RETAIN_IMAGES);
preLoad = false;
}
while (arguments.read("--preload"))
{
imageSequence->setMode(osg::ImageSequence::PRE_LOAD_ALL_IMAGES);
preLoad = true;
}
double length = -1.0;
while (arguments.read("--length",length)) {}
if (arguments.argc()>1)
{
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for(int i=1; i<arguments.argc(); ++i)
{
if (preLoad)
{
osg::ref_ptr<osg::Image> image = osgDB::readImageFile(arguments[i]);
if (image.valid())
{
imageSequence->addImage(image.get());
}
}
else
{
imageSequence->addImageFile(arguments[i]);
}
}
if (length>0.0)
{
imageSequence->setLength(length);
}
else
{
unsigned int maxNum = osg::maximum(imageSequence->getFileNames().size(),
imageSequence->getImages().size());
imageSequence->setLength(float(maxNum)*0.1f);
}
}
else
{
if (length>0.0)
{
imageSequence->setLength(length);
}
else
{
imageSequence->setLength(4.0);
}
imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posx.png"));
imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negx.png"));
imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posy.png"));
imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negy.png"));
imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/posz.png"));
imageSequence->addImage(osgDB::readImageFile("Cubemap_axis/negz.png"));
}
// start the image sequence playing
imageSequence->play();
#if 1
osg::Texture2D* texture = new osg::Texture2D;
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT);
texture->setResizeNonPowerOfTwoHint(false);
texture->setImage(imageSequence.get());
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//texture->setTextureSize(512,512);
#else
osg::TextureRectangle* texture = new osg::TextureRectangle;
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT);
texture->setImage(imageSequence.get());
//texture->setTextureSize(512,512);
#endif
// create the StateSet to store the texture data
osg::StateSet* stateset = new osg::StateSet;
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
return stateset;
}
osg::Node* createModel(osg::ArgumentParser& arguments)
{
// create the geometry of the model, just a simple 2d quad right now.
osg::Geode* geode = new osg::Geode;
geode->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0), osg::Vec3(1.0f,0.0f,0.0), osg::Vec3(0.0f,0.0f,1.0f)));
geode->setStateSet(createState(arguments));
return geode;
}
osg::ImageStream* s_imageStream = 0;
class MovieEventHandler : public osgGA::GUIEventHandler
{
public:
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MovieEventHandler():_playToggle(true),_trackMouse(false) {}
void setMouseTracking(bool track) { _trackMouse = track; }
bool getMouseTracking() const { return _trackMouse; }
void set(osg::Node* node);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
virtual void getUsage(osg::ApplicationUsage& usage) const;
typedef std::vector< osg::observer_ptr<osg::ImageStream> > ImageStreamList;
protected:
virtual ~MovieEventHandler() {}
class FindImageStreamsVisitor : public osg::NodeVisitor
{
public:
FindImageStreamsVisitor(ImageStreamList& imageStreamList):
_imageStreamList(imageStreamList) {}
virtual void apply(osg::Geode& geode)
{
apply(geode.getStateSet());
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
apply(geode.getDrawable(i)->getStateSet());
}
traverse(geode);
}
virtual void apply(osg::Node& node)
{
apply(node.getStateSet());
traverse(node);
}
inline void apply(osg::StateSet* stateset)
{
if (!stateset) return;
osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
if (attr)
{
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
if (texture2D) apply(dynamic_cast<osg::ImageStream*>(texture2D->getImage()));
osg::TextureRectangle* textureRec = dynamic_cast<osg::TextureRectangle*>(attr);
if (textureRec) apply(dynamic_cast<osg::ImageStream*>(textureRec->getImage()));
}
}
inline void apply(osg::ImageStream* imagestream)
{
if (imagestream)
{
_imageStreamList.push_back(imagestream);
s_imageStream = imagestream;
}
}
ImageStreamList& _imageStreamList;
};
bool _playToggle;
bool _trackMouse;
ImageStreamList _imageStreamList;
};
void MovieEventHandler::set(osg::Node* node)
{
_imageStreamList.clear();
if (node)
{
FindImageStreamsVisitor fisv(_imageStreamList);
node->accept(fisv);
}
}
bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='p')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
if ((*itr)->getStatus()==osg::ImageStream::PLAYING)
{
// playing, so pause
std::cout<<"Pause"<<std::endl;
(*itr)->pause();
}
else
{
// playing, so pause
std::cout<<"Play"<<std::endl;
(*itr)->play();
}
}
return true;
}
else if (ea.getKey()=='r')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Restart"<<std::endl;
(*itr)->rewind();
}
return true;
}
else if (ea.getKey()=='L')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
{
std::cout<<"Toggle Looping Off"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
}
else
{
std::cout<<"Toggle Looping On"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::LOOPING );
}
}
return true;
}
return false;
}
default:
return false;
}
}
void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("p","Play/Pause movie");
usage.addKeyboardMouseBinding("r","Restart movie");
usage.addKeyboardMouseBinding("l","Toggle looping of movie");
}
int main(int argc, char **argv)
{
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
std::string filename;
arguments.read("-o",filename);
// create a model from the images and pass it to the viewer.
viewer.setSceneData(createModel(arguments));
// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
MovieEventHandler* meh = new MovieEventHandler();
meh->set( viewer.getSceneData() );
viewer.addEventHandler( meh );
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viewer.addEventHandler( new osgViewer::StatsHandler());
if (!filename.empty())
{
osgDB::writeNodeFile(*viewer.getSceneData(),filename);
}
return viewer.run();
}