2012-03-22 01:36:20 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2007-07-06 21:08:51 +08:00
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*
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2012-03-22 01:36:20 +08:00
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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2007-07-06 21:08:51 +08:00
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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2012-03-22 01:36:20 +08:00
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*
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2007-07-06 21:08:51 +08:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2012-03-22 01:36:20 +08:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2007-07-06 21:08:51 +08:00
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_GLOBJECTS
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#define OSG_GLOBJECTS 1
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2015-09-23 17:47:34 +08:00
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#include <osg/Referenced>
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#include <osg/GL>
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#include <list>
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#include <string>
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2007-07-06 21:08:51 +08:00
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namespace osg {
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2015-09-23 17:47:34 +08:00
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// forward declare
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class FrameStamp;
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2007-07-06 21:08:51 +08:00
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/** Flush all deleted OpenGL objects within the specified availableTime.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
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/** Flush all deleted OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
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2009-11-26 20:33:07 +08:00
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/** Do a GL delete all OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID);
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/** Discard all OpenGL objects.
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2012-08-23 00:39:47 +08:00
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* Note, unlike deleteAllGLjects discard does not
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2009-11-26 20:33:07 +08:00
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* do any OpenGL calls so can be called from any thread, but as a consequence it
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* also doesn't remove the associated OpenGL resource so discard should only be
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* called when the associated graphics context is being/has been closed. */
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extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID);
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2015-09-23 17:47:34 +08:00
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class OSG_EXPORT GraphicsObject : public osg::Referenced
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{
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public:
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GraphicsObject();
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protected:
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virtual ~GraphicsObject();
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};
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class OSG_EXPORT GraphicsObjectManager : public osg::Referenced
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{
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public:
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GraphicsObjectManager(const std::string& name, unsigned int contextID);
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unsigned int getContextID() const { return _contextID; }
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/** Signal that a new frame has started.*/
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virtual void newFrame(osg::FrameStamp* fs) {}
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virtual void resetStats() {}
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virtual void reportStats(std::ostream& out) {}
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virtual void recomputeStats(std::ostream& out) const {}
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/** Flush all deleted OpenGL objects within the specified availableTime.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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virtual void flushDeletedGLObjects(double currentTime, double& availableTime) = 0;
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/** Flush all deleted OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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virtual void flushAllDeletedGLObjects() = 0;
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/** Do a GL delete all OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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virtual void deleteAllGLObjects() = 0;
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/** Discard all OpenGL objects.
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* Note, unlike deleteAllGLjects discard does not
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* do any OpenGL calls so can be called from any thread, but as a consequence it
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* also doesn't remove the associated OpenGL resource so discard should only be
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* called when the associated graphics context is being/has been closed. */
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virtual void discardAllGLObjects() = 0;
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protected:
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virtual ~GraphicsObjectManager();
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std::string _name;
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unsigned int _contextID;
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};
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class OSG_EXPORT GLObjectManager : public GraphicsObjectManager
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{
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public:
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GLObjectManager(const std::string& name, unsigned int contextID);
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virtual void flushDeletedGLObjects(double currentTime, double& availableTime);
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virtual void flushAllDeletedGLObjects();
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virtual void deleteAllGLObjects();
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virtual void discardAllGLObjects();
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/** schedule a GL object for deletion by the graphics thread.*/
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virtual void sheduleGLObjectForDeletion(GLuint globj);
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/** implementation of the actual creation of an GL object - subclasses from GLObjectManager must implement the appropriate GL calls.*/
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virtual GLuint createGLObject();
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/** implementation of the actual deletion of an GL object - subclasses from GLObjectManager must implement the appropriate GL calls.*/
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virtual void deleteGLObject(GLuint globj) = 0;
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protected:
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virtual ~GLObjectManager();
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typedef std::list<GLuint> GLObjectHandleList;
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OpenThreads::Mutex _mutex;
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GLObjectHandleList _deleteGLObjectHandles;
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};
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2007-07-06 21:08:51 +08:00
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}
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#endif
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