OpenSceneGraph/src/osg/DrawPixels.cpp

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#include <osg/DrawPixels>
using namespace osg;
DrawPixels::DrawPixels()
{
// turn off display lists right now, just incase we want to modify the projection matrix along the way.
setSupportsDisplayList(false);
_position.set(0.0f,0.0f,0.0f);
_useSubImage = false;
_offsetX = 0;
_offsetY = 0;
_width = 0;
_height = 0;
}
2002-04-11 21:53:46 +08:00
DrawPixels::DrawPixels(const DrawPixels& drawimage,const CopyOp& copyop):
Drawable(drawimage,copyop),
_position(drawimage._position),
_image(drawimage._image),
_useSubImage(drawimage._useSubImage),
_offsetX(drawimage._offsetX),
_offsetY(drawimage._offsetY),
_width(drawimage._width),
_height(drawimage._height)
{
}
DrawPixels::~DrawPixels()
{
// image will delete itself thanks to ref_ptr :-)
}
void DrawPixels::setPosition(const osg::Vec3& position)
{
_position = position;
dirtyBound();
}
void DrawPixels::setSubImageDimensions(unsigned int offsetX,unsigned int offsetY,unsigned int width,unsigned int height)
{
_useSubImage = true;
_offsetX = offsetX;
_offsetY = offsetY;
_width = width;
_height = height;
}
void DrawPixels::getSubImageDimensions(unsigned int& offsetX,unsigned int& offsetY,unsigned int& width,unsigned int& height) const
{
offsetX = _offsetX;
offsetY = _offsetY;
width = _width;
height = _height;
}
const bool DrawPixels::computeBound() const
{
// really needs to be dependant of view poistion and projection... will implement simple version right now.
_bbox.init();
float diagonal = 0.0f;
if (_useSubImage)
{
diagonal = sqrtf(_width*_width+_height*_height);
}
else
{
diagonal = sqrtf(_image->s()*_image->s()+_image->t()*_image->t());
}
_bbox.expandBy(_position-osg::Vec3(diagonal,diagonal,diagonal));
_bbox.expandBy(_position+osg::Vec3(diagonal,diagonal,diagonal));
_bbox_computed = true;
return true;
}
void DrawPixels::drawImmediateMode(State&)
{
glRasterPos3f(_position.x(),_position.y(),_position.z());
if (_useSubImage)
{
const GLvoid* pixels = _image->data();
glDrawPixels(_width,_height,
(GLenum)_image->getPixelFormat(),
(GLenum)_image->getDataType(),
pixels);
}
else
{
glDrawPixels(_image->s(), _image->t(),
(GLenum)_image->getPixelFormat(),
(GLenum)_image->getDataType(),
_image->data() );
}
}