OpenSceneGraph/include/osgViewer/Renderer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_RENDERER
#define OSGVIEWER_RENDERER 1
#include <osg/Timer>
#include <osgUtil/SceneView>
#include <osgViewer/Export>
namespace osgViewer {
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class OSGVIEWER_EXPORT OpenGLQuerySupport
{
public:
OpenGLQuerySupport();
typedef std::pair<GLuint, int> QueryFrameNumberPair;
typedef std::list<QueryFrameNumberPair> QueryFrameNumberList;
typedef std::vector<GLuint> QueryList;
void setStartTick(osg::Timer_t startTick) { _startTick = startTick; }
osg::Timer_t getStartTick() const { return _startTick; }
void checkQuery(osg::Stats* stats);
GLuint createQueryObject();
void beginQuery(int frameNumber);
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void endQuery();
void initialize(osg::State* state);
protected:
osg::Timer_t _startTick;
bool _initialized;
bool _timerQuerySupported;
const osg::Drawable::Extensions* _extensions;
QueryFrameNumberList _queryFrameNumberList;
QueryList _availableQueryObjects;
double _previousQueryTime;
};
class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation, public OpenGLQuerySupport
{
public:
Renderer(osg::Camera* camera);
osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); }
void setDone(bool done) { _done = done; }
bool getDone() { return _done; }
void setGraphicsThreadDoesCull(bool flag);
bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; }
void cull();
void draw();
void cull_draw();
virtual void operator () (osg::Object* object);
virtual void operator () (osg::GraphicsContext* context);
virtual void release();
protected:
void updateSceneView(osgUtil::SceneView* sceneView);
virtual ~Renderer();
osg::observer_ptr<osg::Camera> _camera;
bool _done;
bool _graphicsThreadDoesCull;
osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
osg::ref_ptr<osg::FlushDeletedGLObjectsOperation> _flushOperation;
struct OSGVIEWER_EXPORT TheadSafeQueue
{
OpenThreads::Mutex _mutex;
OpenThreads::Block _block;
typedef std::list<osgUtil::SceneView*> SceneViewList;
SceneViewList _queue;
TheadSafeQueue();
~TheadSafeQueue();
void release()
{
_block.release();
}
osgUtil::SceneView* takeFront();
void add(osgUtil::SceneView* sv);
};
TheadSafeQueue _availableQueue;
TheadSafeQueue _drawQueue;
};
}
#endif