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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSGVIEWER_GRAPHICWINDOW
#define OSGVIEWER_GRAPHICWINDOW 1
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#include <osg/GraphicsContext>
#include <osg/Notify>
#include <osgGA/EventQueue>
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#include <osgGA/GUIActionAdapter>
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#include <osgViewer/Export>
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extern "C"
{
typedef void (* CGraphicsWindowFunction) (void);
}
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namespace osgViewer {
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/** Base class for providing Windowing API agnostic access to creating and managing graphisc window and events.
* Note, the GraphicsWindow is subclassed from osg::GraphicsContext, and to provide an implemention you'll need to implement its
* range of pure virtual functions, you'll find these all have naming convention methodNameImplemention(..).
* GraphicsWindow adds the event queue ontop of the GraphicsContext, thereby adding a mechnism for adapting Windowing events
* as well as basics graphics context work, you should wire up custom GraphicsWindowImplementation to push their events through
* into the EventQueue. */
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class OSGVIEWER_EXPORT GraphicsWindow : public osg::GraphicsContext, public osgGA::GUIActionAdapter
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{
public:
GraphicsWindow() { _eventQueue = new osgGA::EventQueue; }
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindow*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "GraphicsWindow"; }
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
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virtual void checkEvents() {}
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/** Set the window's position and size.*/
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void setWindowRectangle(int x, int y, int width, int height)
{
if (setWindowRectangleImplementation(x ,y ,width, height) && _traits.valid())
{
resized(x,y,width,height);
}
}
/** implementation of setWindowRectangle, should be implemented by derived classes */
virtual bool setWindowRectangleImplementation(int /*x*/, int /*y*/, int /*width*/, int /*height*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setWindowRectangleImplementation(..) not implemented."<<std::endl; return false; }
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/** Get the window's position and size.*/
virtual void getWindowRectangle(int& x, int& y, int& width, int& height) { if (_traits.valid()) { x = _traits->x; y = _traits->y; width = _traits->width; height = _traits->height; } }
/** Set Window decoration.*/
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void setWindowDecoration(bool flag)
{
if (setWindowDecorationImplementation(flag) && _traits.valid())
{
_traits->windowDecoration = flag;
}
}
/** implementation of setWindowDecoration, should be implemented by derived classes */
virtual bool setWindowDecorationImplementation(bool /*flag*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setWindowDecorationImplementation(..) not implemented."<<std::endl; return false; }
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/** Set Window decoration.*/
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virtual bool getWindowDecoration() const { return _traits.valid() ? _traits->windowDecoration : false; }
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/** Get focus.*/
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virtual void grabFocus() { osg::notify(osg::NOTICE)<<"GraphicsWindow::grabFocus(..) not implemented."<<std::endl; }
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/** Get focus on if the pointer is in this window.*/
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virtual void grabFocusIfPointerInWindow() { osg::notify(osg::NOTICE)<<"GraphicsWindow::grabFocusIfPointerInWindow(..) not implemented."<<std::endl; }
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/** Mouse cursor types, the same ones already present with ancient glut ... */
enum MouseCursor {
InheritCursor,
NoCursor,
RightArrowCursor,
LeftArrowCursor,
InfoCursor,
DestroyCursor,
HelpCursor,
CycleCursor,
SprayCursor,
WaitCursor,
TextCursor,
CrosshairCursor,
UpDownCursor,
LeftRightCursor,
TopSideCursor,
BottomSideCursor,
LeftSideCursor,
RightSideCursor,
TopLeftCorner,
TopRightCorner,
BottomRightCorner,
BottomLeftCorner
};
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/** Set the name of the window */
virtual void setWindowName(const std::string& /*name*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setWindowName(..) not implemented."<<std::endl; }
/** Return the name of the window */
virtual std::string getWindowName() { return _traits.valid() ? _traits->windowName : ""; }
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/** Switch on/off the cursor.*/
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virtual void useCursor(bool cursorOn) { setCursor(cursorOn ? InheritCursor : NoCursor); }
/** Set mouse cursor to a specific shape.*/
virtual void setCursor(MouseCursor /*mouseCursor*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setCursor(..) not implemented."<<std::endl; }
/** Create a new mouse cursor from the usual bitmap data.*/
//virtual MouseCursor createCursor(const char *data, const char *mask, unsigned w, unsigned h, unsigned hotx, unsigned hoty) { osg::notify(osg::NOTICE)<<"GraphicsWindow::createCursor(..) not implemented."<<std::endl; }
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public:
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/** Return whether a valid and usable GraphicsContext has been created.*/
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virtual bool valid() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::valid() not implemented."<<std::endl; return false; }
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/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool makeCurrentImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; return false;}
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/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool makeContextCurrentImplementation(GraphicsContext* /*readContext*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; return false;}
/** Release the graphics context.*/
virtual bool releaseContextImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::releaseContextImplementation(..) not implemented."<<std::endl; return false; }
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/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
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/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
public:
// Override from GUIActionAdapter
virtual void requestRedraw() {}
// Override from GUIActionAdapter
virtual void requestContinuousUpdate(bool /*needed*/=true) {}
// Override from GUIActionAdapter
virtual void requestWarpPointer(float /*x*/,float /*y*/) {}
protected:
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
};
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class GraphicsWindowEmbedded : public GraphicsWindow
{
public:
GraphicsWindowEmbedded(osg::GraphicsContext::Traits* traits=0)
{
_traits = traits;
init();
}
GraphicsWindowEmbedded(int x, int y, int width, int height)
{
_traits = new GraphicsContext::Traits;
_traits->x = x;
_traits->y = y;
_traits->width = width;
_traits->height = height;
init();
}
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowEmbedded*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "GraphicsWindowEmbedded"; }
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void init()
{
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
// dumy implementations, assume that graphics context is *always* current and valid.
virtual bool valid() const { return true; }
virtual bool realizeImplementation() { return true; }
virtual bool isRealizedImplementation() const { return true; }
virtual void closeImplementation() {}
virtual bool makeCurrentImplementation() { return true; }
virtual bool releaseContextImplementation() { return true; }
virtual void swapBuffersImplementation() {}
virtual void grabFocus() {}
virtual void grabFocusIfPointerInWindow() {}
};
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struct GraphicsWindowFunctionProxy
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{
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GraphicsWindowFunctionProxy(CGraphicsWindowFunction function) { (function)(); }
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};
#define USE_GRAPICSWINDOW_IMPLEMENTATION(ext) \
extern "C" void graphicswindow_##ext(void); \
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static osgViewer::GraphicsWindowFunctionProxy graphicswindowproxy_##ext(graphicswindow_##ext);
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#if defined(_WIN32)
#define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Win32)
#elif defined(__APPLE__)
#define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Carbon)
#else
#define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(X11)
#endif
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}
#endif