OpenSceneGraph/src/osgDB/Output.cpp

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#include <osgDB/Output>
#include <osgDB/Registry>
#include <osgDB/FileNameUtils>
#include <osg/Notify>
#include <stdio.h>
using namespace osgDB;
Output::Output()
{
init();
}
Output::Output(const char* name) : ofstream(name)
{
init();
_filename = name;
}
Output::~Output()
{
}
void Output::init()
{
_indent = 0;
_indentStep = 2;
_numIndicesPerLine = 10;
_pathNameHint = AS_IS;
}
void Output::open(const char *name)
{
init();
ofstream::open(name);
_filename = name;
}
void Output::open(const char *name,int mode)
{
init();
ofstream::open(name,mode);
_filename = name;
}
Output& Output::indent()
{
for(int i=0;i<_indent;++i) *this<<' ';
return *this;
}
void Output::moveIn()
{
_indent += _indentStep;
}
void Output::moveOut()
{
_indent -= _indentStep;
if (_indent<0) _indent=0;
}
bool Output::writeObject(const osg::Object& obj)
{
return Registry::instance()->writeObject(obj,*this);
}
bool Output::getUniqueIDForObject(const osg::Object* obj,std::string& uniqueID)
{
UniqueIDToLabelMapping::iterator fitr = _objectToUniqueIDMap.find(obj);
if (fitr != _objectToUniqueIDMap.end())
{
uniqueID = (*fitr).second;
return true;
}
else return false;
}
bool Output::createUniqueIDForObject(const osg::Object* obj,std::string& uniqueID)
{
char str[256];
sprintf(str,"%s_%i",obj->className(),_objectToUniqueIDMap.size());
uniqueID = str;
return true;
}
bool Output::registerUniqueIDForObject(const osg::Object* obj,std::string& uniqueID)
{
_objectToUniqueIDMap[obj] = uniqueID;
return true;
}
const std::string Output::getFileNameForOutput(const std::string& filename) const
{
switch(_pathNameHint)
{
case(FULL_PATH):
{
// need to think about how best to implement this first...
osg::notify(osg::WARN)<<"Warning: Output::getFileNameForOutput() does not support FULL_PATH yet."<<endl;
return filename;
}
case(RELATIVE_PATH):
{
// need to think about how best to implement this as well...
osg::notify(osg::WARN)<<"Warning: Output::getFileNameForOutput() does not support RELATIVE_PATH yet."<<endl;
return filename;
}
case(FILENAME_ONLY):
// this one is straight forward.
return getSimpleFileName(filename);
case(AS_IS):
default:
// and this one is even more trivial.
return filename;
}
}