OpenSceneGraph/CMakeLists.txt

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#
# OpenSceneGraph CMake build file
#
SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
SET(OPENSCENEGRAPH_MINOR_VERSION 6)
SET(OPENSCENEGRAPH_PATCH_VERSION 1)
SET(OPENSCENEGRAPH_SOVERSION 157)
# set to 0 when not a release candidate, non zero means that any generated
# git tags will be treated as release candidates of given number
2018-05-28 15:58:21 +08:00
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
2016-09-23 01:33:35 +08:00
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0 FATAL_ERROR)
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
if(COMMAND cmake_policy)
# Works around warnings libraries linked against that don't
# have absolute paths (e.g. -lpthreads)
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
cmake_policy(SET CMP0003 NEW)
# Works around warnings about escaped quotes in ADD_DEFINITIONS
# statements.
cmake_policy(SET CMP0005 NEW)
# tell CMake to prefer CMake's own CMake modules when available
# only available from cmake-2.8.4
2018-05-12 14:51:51 +08:00
if("${CMAKE_VERSION}" VERSION_GREATER 2.8.3)
cmake_policy(SET CMP0017 NEW)
endif()
endif()
2007-03-09 17:07:05 +08:00
IF(APPLE)
# Get OSX version in MAJOR.MINOR format
EXECUTE_PROCESS(COMMAND sw_vers -productVersion
OUTPUT_VARIABLE OSG_OSX_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "^([0-9]+\\.[0-9]+).*$" "\\1"
OSG_OSX_VERSION "${OSG_OSX_VERSION}")
ENDIF()
# Set OSX architecture flags here, since they must be specified before
# creating the actual OSG project.
# Note that the CMAKE_OSX_* variables are not well documented in
# CMake 2.8, but they do officially exist.
# See https://cmake.org/Bug/view.php?id=14695#c34953
# Additionally, OSG_WINDOWING_SYSTEM is set here for OSX since its
# value is needed to find the correct version of OpenGL (X11 or Cocoa).
IF(APPLE AND NOT ANDROID)
# Here we check if the user specified IPhone SDK
# These options are formally defined later, but can also be specified
# by the user at the command line using the cmake -D switch
# Note that FORCE is used since the user will likely enable IPhone
# build via CMake GUI after already having configured once
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Windowing system type for graphics window creation, options only IOS.")
#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
IF(OSG_BUILD_PLATFORM_IPHONE)
IF(${IPHONE_VERSION_MIN} LESS "7.0")
SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
ELSE()
SET(CMAKE_OSX_ARCHITECTURES "armv7;armv7s;arm64" CACHE STRING "Build architectures for iOS" FORCE)
ENDIF()
ELSE()
#simulator uses i386 and x86_64 architectures
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
ENDIF()
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two separate projects
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
ELSE()
# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon
IF(OSG_OSX_VERSION VERSION_LESS 10.5)
SET(OSG_WINDOWING_SYSTEM "Carbon" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ELSE()
SET(OSG_WINDOWING_SYSTEM "Cocoa" CACHE STRING "Windowing system type for graphics window creation, options Carbon, Cocoa or X11.")
ENDIF()
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
# These are set the first time CMake is run, and can be changed by
# the user at any time.
IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
# 64 Bit Works, i386,ppc is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.8" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
# 64 Bit Works, PPC is not supported any more
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX")
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Target OSX version")
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
# 64-bit compiles are not supported with Carbon.
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX")
ELSE()
# No Universal Binary support and SDK detection is too unreliable.
# Warn user and continue at their own peril.
MESSAGE(WARNING "OSX 10.3 and earlier not supported.")
ENDIF()
ENDIF()
ENDIF()
2007-03-09 17:07:05 +08:00
PROJECT(OpenSceneGraph)
SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})
SET(OSG_PLUGIN_PREFIX "")
IF (CYGWIN)
SET(OSG_PLUGIN_PREFIX "cygwin_")
ENDIF()
IF(MINGW)
SET(OSG_PLUGIN_PREFIX "mingw_")
ENDIF()
# We want to build SONAMES shared librariess
SET(OPENSCENEGRAPH_SONAMES TRUE)
SET(OPENTHREADS_SONAMES TRUE)
SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})
2007-03-09 17:07:05 +08:00
# We have some custom .cmake scripts not in the official distribution.
# Maybe this can be used override existing behavior if needed?
SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
# Change the default build type to Release
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF(ANDROID)
INCLUDE(OsgAndroidMacroUtils)
ENDIF()
# Okay, here's the problem: On some platforms, linking against OpenThreads
# is not enough and explicit linking to the underlying thread library
# is also required (e.g. FreeBSD). But OpenThreads may be built with different
# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
# thread library is because some platforms support multiple backends (e.g.
# IRIX supports Sproc and Pthreads). Linking all libraries won't work
# because the libraries may be incompatible.
# So the current solution is to attempt best guess linking and exempt certain
# cases. With IRIX, we're going to hope explicit linking to the underlying
# library is not necessary. We currently don't case for pthreads on Windows
# which might be an issue on things like Cygwin. This may need to be fixed.
IF(NOT ANDROID)
FIND_PACKAGE(Threads)
ENDIF()
IF(CMAKE_SYSTEM MATCHES IRIX)
2007-04-11 16:33:40 +08:00
# Erase CMAKE_THREAD_LIBS_INIT and hope it works
SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
ENDIF()
2016-03-02 04:35:58 +08:00
OPTION(OSG_MAINTAINER "Enable OpenSceneGraph maintainer build methods, such as making git branches, tags, updating ChangeLog." OFF)
IF (OSG_MAINTAINER)
SET(OPENSCENEGRAPH_BRANCH OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION})
#
# Provide target for tagging a release
#
SET(GITCOMMAND git)
IF (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION})
ELSE()
SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION}-rc${OPENSCENEGRAPH_RELEASE_CANDIDATE})
ENDIF()
2016-03-02 04:24:19 +08:00
SET(RELEASE_MESSAGE "Release ${RELEASE_NAME}")
SET(BRANCH_MESSAGE "Branch ${OPENSCENEGRAPH_BRANCH}")
ADD_CUSTOM_TARGET(tag-test
2016-03-02 04:24:19 +08:00
COMMAND echo ${GITCOMMAND} tag -a ${RELEASE_NAME} -m ${RELEASE_MESSAGE}
COMMAND echo ${GITCOMMAND} push origin ${RELEASE_NAME}
)
ADD_CUSTOM_TARGET(tag-run
2016-03-02 04:24:19 +08:00
COMMAND ${GITCOMMAND} tag -a ${RELEASE_NAME} -m ${RELEASE_MESSAGE}
COMMAND ${GITCOMMAND} push origin ${RELEASE_NAME}
)
ADD_CUSTOM_TARGET(branch-test
COMMAND echo ${GITCOMMAND} branch ${OPENSCENEGRAPH_BRANCH}
COMMAND echo ${GITCOMMAND} push origin ${OPENSCENEGRAPH_BRANCH}
)
ADD_CUSTOM_TARGET(branch-run
COMMAND ${GITCOMMAND} branch ${OPENSCENEGRAPH_BRANCH}
COMMAND ${GITCOMMAND} push origin ${OPENSCENEGRAPH_BRANCH}
)
#
# Provide target for generating ChangeLog
#
2016-09-06 02:12:54 +08:00
SET(GITLOGFORMAT "%aD%nAuthor : %an%n%s%b%n")
SET(GENERATELOGS git log --pretty=format:${GITLOGFORMAT})
ADD_CUSTOM_TARGET(ChangeLog
COMMAND ${GENERATELOGS} > ChangeLog
)
ENDIF(OSG_MAINTAINER)
IF(NOT ANDROID)
IF(APPLE)
# Trying to get CMake to generate an XCode IPhone project, current efforts are to get iphoneos sdk 3.1 working
# Added option which needs manually setting to select the IPhone SDK for building. We can only have one of the below
# set to true. Should really have an OSG_BUILD_PLATFORM variable that we set to our desired platform
OPTION(OSG_BUILD_PLATFORM_IPHONE "Enable IPhoneSDK Device support" OFF)
OPTION(OSG_BUILD_PLATFORM_IPHONE_SIMULATOR "Enable IPhoneSDK Simulator support" OFF)
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
#you need to manually set the default sdk version here
SET (IPHONE_SDKVER "10.2" CACHE STRING "IOS SDK-Version")
SET (IPHONE_VERSION_MIN "7.0" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support")
#the below is taken from ogre, it states the gcc stuff needs to happen before PROJECT() is called. I've no clue if we even need it
# Force gcc <= 4.2 on iPhone
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore. * fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic) * removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS * added support for 10.9 (OS X) * new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64) * cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2 * cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors) * removed include-dir for avfoundation-plugin as not needed on OSX/IOS. * enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box * small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled) * better memory-handling for the zeroconf-plugin * fixed a possible bug in the rest-http-plugin when receiving mouse-events. * incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“ "
2013-10-07 18:05:09 +08:00
IF(IPHONE_VERSION_MIN LESS "6.0")
include(CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER(llvm-gcc-4.2 GNU)
CMAKE_FORCE_CXX_COMPILER(llvm-gcc-4.2 GNU)
SET(GCC_THUMB_SUPPORT NO)
ENDIF()
#set either the device sdk or the simulator sdk. Can't find away to separate these in the same project
IF(OSG_BUILD_PLATFORM_IPHONE)
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer")
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneOS${IPHONE_SDKVER}.sdk")
ELSE()
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer")
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneSimulator${IPHONE_SDKVER}.sdk")
ENDIF()
SET (IPHONE_ENABLE_BITCODE "NO" CACHE STRING "IOS Enable Bitcode")
# Apple iOS: Find OpenGLES
FIND_LIBRARY(OPENGLES_LIBRARY OpenGLES)
ELSE ()
FIND_LIBRARY(CARBON_LIBRARY Carbon)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
# Apple OS X: Find OpenGL and AGL based on OSG_WINDOWING_SYSTEM
# This is the accepted way of finding X11/OpenGL on OSX, as
# documented in CMake's FindOpenGL module.
# Note that without this check, libosg would use Cocoa/OpenGL but
# libosgViewer would use X11/OpenGL, which causes compatibility
# issues for applications using OSG.
UNSET(OPENGL_gl_LIBRARY CACHE)
UNSET(OPENGL_INCLUDE_DIR CACHE)
IF(OSG_WINDOWING_SYSTEM STREQUAL "X11")
FIND_PACKAGE(X11)
IF(NOT X11_FOUND)
MESSAGE(FATAL_ERROR "OSG_WINDOWING_SYSTEM is X11, but no X11 installation was found. Please make sure X11 is properly installed.")
ENDIF()
# Use X11 version of OpenGL as seed for CMake FindOpenGL
GET_FILENAME_COMPONENT(X11LIBDIR ${X11_X11_LIB} DIRECTORY)
FIND_LIBRARY(OPENGL_gl_LIBRARY GL PATHS ${X11LIBDIR} DOC "OpenGL lib for OSX" NO_DEFAULT_PATH)
SET(OPENGL_INCLUDE_DIR ${X11_INCLUDE_DIR} CACHE PATH "Include for OpenGL on OSX" FORCE)
ELSEIF(OSG_WINDOWING_SYSTEM STREQUAL "Carbon")
# AGL needed for Carbon windowing systems
FIND_LIBRARY(AGL_LIBRARY AGL)
ENDIF()
FIND_PACKAGE(OpenGL)
FIND_PACKAGE(EGL)
ENDIF ()
OPTION(OSG_COMPILE_FRAMEWORKS "compile frameworks instead of dylibs (experimental)" OFF)
SET(OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR "@executable_path/../Frameworks" CACHE STRING "install name dir for compiled frameworks")
ELSE()
# Non-Apple: Find OpenGL
FIND_PACKAGE(OpenGL)
FIND_PACKAGE(EGL)
ENDIF()
ENDIF()
2007-03-09 17:07:05 +08:00
IF(UNIX AND NOT ANDROID)
2007-04-11 16:33:40 +08:00
# Not sure what this will do on Cygwin and Msys
# Also, remember OS X X11 is a user installed option so it may not exist.
FIND_PACKAGE(X11)
# Some Unicies need explicit linkage to the Math library or the build fails.
FIND_LIBRARY(MATH_LIBRARY m)
FIND_LIBRARY(DL_LIBRARY dl)
IF(NOT DL_LIBRARY)
SET(DL_LIBRARY "") # change from NOTFOUND to empty when passed to linker
ENDIF()
IF( CMAKE_SYSTEM MATCHES "Linux" )
FIND_LIBRARY( RT_LIBRARY rt )
ENDIF( CMAKE_SYSTEM MATCHES "Linux" )
ENDIF()
# Make the headers visible to everything
IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
ENDIF()
INCLUDE_DIRECTORIES(${OpenSceneGraph_SOURCE_DIR}/include/)
INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR})
2007-03-09 17:07:05 +08:00
# Common global definitions
#ADD_DEFINITIONS(-D)
# Platform specific definitions
IF(WIN32 AND NOT ANDROID)
OPTION(OSG_DETERMINE_WIN_VERSION "Wheter to automatically determine current Windows version" ON)
2017-12-31 21:32:44 +08:00
IF(OSG_DETERMINE_WIN_VERSION)
# Check window version
INCLUDE (OsgDetermineWinVersion)
get_WIN32_WINNT(WIN_VERSION)
ADD_DEFINITIONS(-D_WIN32_WINNT=${WIN_VERSION})
ENDIF(OSG_DETERMINE_WIN_VERSION)
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
IF(MSVC)
# This option is to enable the /MP switch for Visual Studio 2005 and above compilers
OPTION(WIN32_USE_MP "Set to ON to build OpenSceneGraph with the /MP option (Visual Studio 2005 and above)." OFF)
MARK_AS_ADVANCED(WIN32_USE_MP)
IF(WIN32_USE_MP)
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
ENDIF(WIN32_USE_MP)
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
# turn off various warnings
# foreach(warning 4244 4251 4267 4275 4290 4786 4305 4996)
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd${warning}")
# endforeach(warning)
# This option is to enable the /DYNAMICBASE switch
# It is used to workaround a bug in Windows 7 when linking in release, which results in corrupt
# binaries. See this page for details: http://www.wintellect.com/CS/blogs/jrobbins/archive/2009/01/24/the-case-of-the-corrupt-pe-binaries.aspx
OPTION(WIN32_USE_DYNAMICBASE "Set to ON to build OpenSceneGraph with the /DYNAMICBASE option to work around a bug when linking release executables on Windows 7." OFF)
MARK_AS_ADVANCED(WIN32_USE_DYNAMICBASE)
IF(WIN32_USE_DYNAMICBASE)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DYNAMICBASE")
ENDIF(WIN32_USE_DYNAMICBASE)
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
# More MSVC specific compilation flags
ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_DEPRECATE)
OPTION(MSVC_DISABLE_CHECKED_ITERATORS "Set to ON to disable Visual C++ checked iterators. If you do this you must ensure that every other project in your solution and all dependencies are compiled with _SECURE_SCL=0." OFF)
MARK_AS_ADVANCED(MSVC_DISABLE_CHECKED_ITERATORS)
IF(MSVC_DISABLE_CHECKED_ITERATORS)
ADD_DEFINITIONS(-D_SECURE_SCL=0)
ENDIF(MSVC_DISABLE_CHECKED_ITERATORS)
OPTION(MSVC_USE_DEFAULT_STACK_SIZE "Set to ON to use the default Visual C++ stack size. CMake forces a high stack size by default, which can cause problems for applications with large number of threads." OFF)
MARK_AS_ADVANCED(MSVC_USE_DEFAULT_STACK_SIZE)
IF(MSVC_USE_DEFAULT_STACK_SIZE)
STRING(REGEX REPLACE "/STACK:[0-9]+" "" CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}")
STRING(REGEX REPLACE "/STACK:[0-9]+" "" CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}")
STRING(REGEX REPLACE "/STACK:[0-9]+" "" CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}")
ENDIF(MSVC_USE_DEFAULT_STACK_SIZE)
get_filename_component( CMAKE_MAKE_PROGRAM_NAME ${CMAKE_MAKE_PROGRAM} NAME)
IF (CMAKE_MAKE_PROGRAM_NAME STREQUAL "VCExpress.exe")
OPTION(MSVC_BUILD_USE_SOLUTION_FOLDERS "Enable project grouping in VS - VCExpress detected, not supported in VCExpress )" OFF)
ELSE()
OPTION(MSVC_BUILD_USE_SOLUTION_FOLDERS "Enable project grouping in VS" ON)
ENDIF()
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ${MSVC_BUILD_USE_SOLUTION_FOLDERS})
ENDIF()
2007-04-11 16:33:40 +08:00
#needed for net plugin
SET (OSG_SOCKET_LIBS wsock32)
2007-04-11 16:33:40 +08:00
# Both Cygwin and Msys need -DNOMINMAX ???
IF(UNIX)
ADD_DEFINITIONS(-DNOMINMAX)
ENDIF()
########################################################################################################
# the following options are MSVC specific,
# the first OSG_MSVC_VERSIONED_DLL activate a custom build-time layout that should allow to run examples and application
# fron bin folder without requiring installation step.
# it also prepend "osg${OPENSCENEGRAPH_SOVERSION}-" to only .dll files, leaving .lib files untouched in lib
# it also use a hack to get rid of Debug and Release folder in MSVC projects
# all the .dll and .pdb are in bin and all the .lib and .exp are in lib
#
# the second option disable incremental linking in debug build , that is enabled by default by CMake
##########################################################################################################
IF(MSVC)
2016-09-23 01:33:35 +08:00
OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON)
MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
ENDIF(MSVC)
ENDIF(WIN32 AND NOT ANDROID)
2007-03-09 17:07:05 +08:00
########################################################################################################
##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
########################################################################################################
#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
#luigi#SET(CMAKE_SKIP_RPATH TRUE)
#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
#luigi#IF(UNIX)
2007-04-11 16:33:40 +08:00
#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
#luigi# IF (contains)
#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
#luigi# SET(CMAKE_CXX_COMPILER "g++")
#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
#luigi# ENDIF (contains)
#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
#luigi#ENDIF(UNIX)
########################################################################################################
OPTION(OSG_NOTIFY_DISABLED "Set to ON to build OpenSceneGraph with the notify() disabled." OFF)
OPTION(OSG_USE_DEPRECATED_API "Set to ON to build OpenSceneGraph with the OSG_USE_DEPREFATED_API #define enabled to allow access to deprecated APIs ." ON)
OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float Plane instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
2007-03-09 17:07:05 +08:00
OPTION(OSG_USE_FLOAT_BOUNDINGSPHERE "Set to ON to build OpenSceneGraph with float BoundingSphere instead of double." ON)
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)
OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float BoundingBox instead of double." ON)
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)
2007-03-09 17:07:05 +08:00
IF (WIN32)
OPTION(OSG_USE_UTF8_FILENAME "Set to ON to use a UTF8 locale for filenames instead of the default locale." OFF)
MARK_AS_ADVANCED(OSG_USE_UTF8_FILENAME)
ENDIF()
OPTION(OSG_DISABLE_MSVC_WARNINGS "Set to OFF to not disable MSVC warnings generated by OSG headers." ON)
MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
OPTION(OSG_PROVIDE_READFILE "Set to ON for include/osgDB/ReadFile to provide the osgDB::read*File(() methods. " ON)
OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON)
OPTION(OSG_USE_REF_PTR_SAFE_DEREFERENCE "Set to ON to throw an exception whenever ref_ptr<> is dereferenced or called. " OFF)
OPTION(OSG_ENVVAR_SUPPORTED "Set to ON to build OpenSceneGraph with the #define OSG_ENVVAR_SUPPORTED, found in include/osg/Config, to enable use of getenv() related functions." ON)
# Map the OPENGL_PROFILE to OSG_GL*_AVAILABLE settings
SET(OPENGL_PROFILE "GL2" CACHE STRING "OpenGL Profile to use, choose from GL1, GL2, GL3, GLES1, GLES2, GLES3")
IF ((OPENGL_PROFILE STREQUAL "GL1") OR (OPENGL_PROFILE STREQUAL "GL2"))
OPTION(OSG_GL1_AVAILABLE "Set to OFF to disable use of OpenGL 1.x functions library." ON )
ELSE()
OPTION(OSG_GL1_AVAILABLE "Set to OFF to disable use of OpenGL 1.x functions library." OFF )
ENDIF()
IF ((OPENGL_PROFILE STREQUAL "GL2"))
OPTION(OSG_GL2_AVAILABLE "Set to OFF to disable use of OpenGL 2.x functions library." ON )
ELSE()
OPTION(OSG_GL2_AVAILABLE "Set to OFF to disable use of OpenGL 2.x functions library." OFF )
ENDIF()
IF ((OPENGL_PROFILE STREQUAL "GL3") OR (OPENGL_PROFILE STREQUAL "GLCORE"))
OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." ON )
if(APPLE)
add_definitions(-DGL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED)
endif()
ELSE()
OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." OFF )
ENDIF()
IF ((OPENGL_PROFILE STREQUAL "GLES1"))
OPTION(OSG_GLES1_AVAILABLE "Set to OFF to disable use of OpenGL ES 1.x functions library." ON )
ELSE()
OPTION(OSG_GLES1_AVAILABLE "Set to OFF to disable use of OpenGL ES 1.x functions library." OFF )
ENDIF()
IF ((OPENGL_PROFILE STREQUAL "GLES2"))
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON )
ELSEIF ((OPENGL_PROFILE STREQUAL "GLES3"))
OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON )
ELSEIF ((OPENGL_PROFILE STREQUAL "GLES2+GLES3"))
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON )
OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON )
ELSE()
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." OFF )
OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." OFF )
ENDIF()
OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF)
# Map the OSG_GL*_AVAILABLE settings to OSG_GL_* settings
IF (OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE OR OSG_GL3_AVAILABLE)
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." OFF)
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." OFF)
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." OFF)
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertexPointer/glColorPointer etc." OFF)
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." OFF)
ELSEIF (OSG_GLES1_AVAILABLE)
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." OFF)
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." ON)
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ON)
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertexPointer/glColorPointer etc." ON)
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ON)
ELSE()
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." ON)
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." ON)
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ON)
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertexPointer/glColorPointer etc." ON)
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ON)
ENDIF()
IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE)
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." OFF)
ELSE()
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
ENDIF()
SET(OSG_GL_CONTEXT_VERSION "1.0" CACHE STRING "GL Context String to pass when creaing graphics contexts")
# Map the OSG_GL*_AVAILABLE settings to OpenGL header settings
IF (OSG_GL3_AVAILABLE)
SET(OSG_GL_CONTEXT_VERSION "3.3")
IF (APPLE)
2014-05-01 23:50:14 +08:00
SET(OPENGL_HEADER1 "#include <OpenGL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "#include <OpenGL/gl3.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
IF (OPENGL_PROFILE STREQUAL "GLCORE")
IF(WIN32)
FIND_PACKAGE(GLCORE REQUIRED)
ENDIF()
SET(OPENGL_HEADER1 "#include <GL/glcorearb.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
SET(OPENGL_HEADER1 "#include <GL3/gl3.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF()
ENDIF()
ELSEIF(OSG_GLES1_AVAILABLE)
IF (APPLE AND NOT ANDROID)
SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "#include <OpenGLES/ES1/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
SET(OPENGL_HEADER1 "#include <GLES/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF()
ELSEIF(OSG_GLES2_AVAILABLE)
IF (APPLE AND NOT ANDROID)
2014-05-01 23:50:14 +08:00
SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "#include <OpenGLES/ES2/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
SET(OPENGL_HEADER1 "#include <GLES2/gl2.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF()
ELSEIF(OSG_GLES3_AVAILABLE)
IF (APPLE AND NOT ANDROID)
SET(OPENGL_HEADER1 "#include \"TargetConditionals.h\"" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "#include <OpenGLES/ES3/gl.h>" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
SET(OPENGL_HEADER1 "#include <GLES3/gl3.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF()
ELSE()
IF (APPLE)
2014-05-01 23:50:14 +08:00
SET(OPENGL_HEADER1 "#include <OpenGL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ELSE()
SET(OPENGL_HEADER1 "#include <GL/gl.h>" CACHE STRING "#include<> line for OpenGL Header")
SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for additional OpenGL Headers if required")
ENDIF()
ENDIF()
IF (OSG_GL1_AVAILABLE)
SET(OSG_GL1_FEATURES 1)
ELSE()
SET(OSG_GL1_FEATURES 0)
ENDIF()
IF (OSG_GL2_AVAILABLE)
SET(OSG_GL2_FEATURES 1)
ELSE()
SET(OSG_GL2_FEATURES 0)
ENDIF()
IF (OSG_GL3_AVAILABLE)
SET(OSG_GL3_FEATURES 1)
ELSE()
SET(OSG_GL3_FEATURES 0)
ENDIF()
IF (OSG_GLES1_AVAILABLE)
SET(OSG_GLES1_FEATURES 1)
ELSE()
SET(OSG_GLES1_FEATURES 0)
ENDIF()
IF (OSG_GLES2_AVAILABLE)
SET(OSG_GLES2_FEATURES 1)
ELSE()
SET(OSG_GLES2_FEATURES 0)
ENDIF()
IF (OSG_GLES3_AVAILABLE)
SET(OSG_GLES3_FEATURES 1)
ELSE()
SET(OSG_GLES3_FEATURES 0)
ENDIF()
IF(ANDROID)
IF(OSG_GLES1_AVAILABLE)
FIND_PATH(OPENGL_INCLUDE_DIR GLES/gl.h
PATHS
${ANDROID_SYSROOT}/usr/include)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv1_CM
PATHS
${ANDROID_SYSROOT}/usr/lib)
ELSEIF(OSG_GLES2_AVAILABLE)
FIND_PATH(OPENGL_INCLUDE_DIR GLES2/gl2.h
PATHS
${ANDROID_SYSROOT}/usr/include)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv2
PATHS
${ANDROID_SYSROOT}/usr/lib)
ELSEIF(OSG_GLES3_AVAILABLE)
FIND_PATH(OPENGL_INCLUDE_DIR GLES3/gl3.h
PATHS
${ANDROID_SYSROOT}/usr/include)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv3
PATHS
${ANDROID_SYSROOT}/usr/lib)
ENDIF()
ENDIF()
################################################################################
# Set Config header file
SET(OPENSCENEGRAPH_CONFIG_HEADER "${PROJECT_BINARY_DIR}/include/osg/Config")
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Config.in"
"${OPENSCENEGRAPH_CONFIG_HEADER}")
################################################################################
# Set OpenGL header file
INCLUDE (CheckCXXSourceCompiles)
#SET(CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES} ${OPENGL_INCLUDE_DIR})
check_cxx_source_compiles(
"${OPENGL_HEADER1}
${OPENGL_HEADER2}
int main() { GLint64 test; return 0; }"
GL_HEADER_HAS_GLINT64
)
check_cxx_source_compiles(
"${OPENGL_HEADER1}
${OPENGL_HEADER2}
int main() { GLuint64 test; return 0; }"
GL_HEADER_HAS_GLUINT64
)
SET(OPENSCENEGRAPH_OPENGL_HEADER "${PROJECT_BINARY_DIR}/include/osg/GL")
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/GL.in"
"${OPENSCENEGRAPH_OPENGL_HEADER}")
# INSTALL_FILES(/include/osg/ FILES "${OPENSCENEGRAPH_CONFIG_HEADER}")
################################################################################
# Set Version header file
SET(OPENSCENEGRAPH_VERSION_HEADER "${PROJECT_BINARY_DIR}/include/osg/Version")
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Version.in"
"${OPENSCENEGRAPH_VERSION_HEADER}")
################################################################################
# Set Version Info resource file
IF(MSVC)
SET(OPENSCENEGRAPH_VERSIONINFO_RC "${PROJECT_BINARY_DIR}/PlatformSpecifics/Windows/OpenSceneGraphVersionInfo.rc")
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/PlatformSpecifics/Windows/OpenSceneGraphVersionInfo.rc.in"
"${OPENSCENEGRAPH_VERSIONINFO_RC}")
ENDIF()
################################################################################
# Optional build components
# OSG Applications
OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
# OSG Examples
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
# OSG Plugins disable option for apple build on travis ci test - full build job runs over time limit of 50 min.
OPTION(BUILD_OSG_PLUGINS "Build OSG Plugins - Disable for compile testing examples on a time limit" ON)
mark_as_advanced(BUILD_OSG_PLUGINS)
2007-03-09 17:07:05 +08:00
################################################################################
# 3rd Party Dependency Stuff
IF(WIN32 AND NOT ANDROID)
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INCLUDE(Find3rdPartyDependencies)
ENDIF()
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OPTION(OSG_USE_LOCAL_LUA_SOURCE "Enable to use local Lua source when building the lua plugin" ON)
#
# If you want to prevent CMake from picking up on any of the following optional 3rd Party dependencies in CMake 2.8 onwards
# you can use the following style of command line option when invoking Cmake (here illustrating ignoring PythonLibs) :
# cmake -DCMAKE_DISABLE_FIND_PACKAGE_PythonLibs=1 .
#
IF(ANDROID)
ANDROID_3RD_PARTY()
ELSE()
# Common to all platforms except android:
FIND_PACKAGE(Freetype)
FIND_PACKAGE(ilmbase)
FIND_PACKAGE(Inventor)
FIND_PACKAGE(Jasper)
FIND_PACKAGE(OpenEXR)
FIND_PACKAGE(OpenCascade)
FIND_PACKAGE(COLLADA)
FIND_PACKAGE(FBX)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(OpenVRML)
FIND_PACKAGE(GDAL)
FIND_PACKAGE(GTA)
FIND_PACKAGE(CURL)
FIND_PACKAGE(LibVNCServer)
FIND_PACKAGE(DCMTK)
FIND_PACKAGE(FFmpeg)
FIND_PACKAGE(GStreamer COMPONENTS app pbutils)
FIND_PACKAGE(GLIB COMPONENTS gobject)
FIND_PACKAGE(DirectShow)
FIND_PACKAGE(SDL2)
FIND_PACKAGE(SDL)
FIND_PACKAGE(Poppler-glib)
FIND_PACKAGE(RSVG)
FIND_PACKAGE(GtkGl)
FIND_PACKAGE(DirectInput)
FIND_PACKAGE(NVTT)
IF (NOT WIN32)
FIND_PACKAGE(Asio)
ENDIF()
FIND_PACKAGE(ZeroConf)
FIND_PACKAGE(LIBLAS)
IF (NOT(OSG_USE_LOCAL_LUA_SOURCE))
FIND_PACKAGE(Lua52)
IF (NOT (LUA_LIBRARIES AND LUA_INCLUDE_DIR))
FIND_PACKAGE(Lua51)
ENDIF()
ENDIF()
# V8 and Python plugins are tests for linking against these libraries but aren't functionality beyond this.
# FIND_PACKAGE(V8)
# FIND_PACKAGE(PythonLibs)
ENDIF()
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# Include macro utilities here
INCLUDE(OsgMacroUtils)
#optional example related dependencies
IF (BUILD_OSG_EXAMPLES AND NOT ANDROID)
FIND_PACKAGE(FLTK)
FIND_PACKAGE(FOX)
SET(wxWidgets_USE_LIBS base core gl net)
FIND_PACKAGE(wxWidgets)
ENDIF(BUILD_OSG_EXAMPLES AND NOT ANDROID)
2007-03-09 17:07:05 +08:00
# Platform specific:
# (We can approach this one of two ways. We can try to FIND everything
# and simply check if we found the packages before actually building
# or we can hardcode the cases. The advantage of the former is that
2007-03-09 17:07:05 +08:00
# packages that are installed on platforms that don't require them
# will still get built (presuming no compatibility issues). But this
# also means modules that are redundant may get built. For example,
2007-03-09 17:07:05 +08:00
# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
# Also, it will clutter the CMake menu with "NOT_FOUND".
# The downside to the latter is that it is harder to build those
# potentially redundant modules.)
# Image readers/writers depend on 3rd party libraries except for OS X which
# can use Quicktime.
IF(NOT ANDROID)
IF(NOT APPLE)
FIND_PACKAGE(GIFLIB)
FIND_PACKAGE(JPEG)
FIND_PACKAGE(PNG)
FIND_PACKAGE(TIFF)
# QuickTime is required for OS X, but optional for Windows.
IF(WIN32)
FIND_PACKAGE(QuickTime)
ENDIF()
2007-04-11 16:33:40 +08:00
ELSE()
FIND_PACKAGE(TIFF)
2007-04-11 16:33:40 +08:00
FIND_PACKAGE(QuickTime)
FIND_PACKAGE(QTKit)
FIND_PACKAGE(CoreVideo)
FIND_PACKAGE(CoreMedia)
FIND_PACKAGE(QuartzCore)
FIND_PACKAGE(AVFoundation)
ENDIF()
ENDIF()
2007-03-09 17:07:05 +08:00
################################################################################
# Create bin and lib directories if required
IF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
FILE(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin ${CMAKE_BINARY_DIR}/lib ${CMAKE_BINARY_DIR}/lib/${OSG_PLUGINS})
ENDIF()
2007-03-09 17:07:05 +08:00
################################################################################
# Installation stuff
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
SET(CMAKE_RELEASE_POSTFIX "" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_RELWITHDEBINFO_POSTFIX "rd" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_MINSIZEREL_POSTFIX "s" CACHE STRING "add a postfix, usually empty on windows")
# Correct any incorrect case usage in CMAKE_BUILD_TYPE
IF (CMAKE_BUILD_TYPE MATCHES "release" OR CMAKE_BUILD_TYPE MATCHES "RELEASE")
SET(CMAKE_BUILD_TYPE "Release")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "minsizerel" OR CMAKE_BUILD_TYPE MATCHES "MINSIZEREL")
SET(CMAKE_BUILD_TYPE "MinSizeRel")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "relwithdebinfo" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")
SET(CMAKE_BUILD_TYPE "RelWithDebInfo")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "debug" OR CMAKE_BUILD_TYPE MATCHES "DEBUG")
SET(CMAKE_BUILD_TYPE "Debug")
ENDIF()
# Set the build postfix extension according to what configuration is being built.
IF (CMAKE_BUILD_TYPE MATCHES "Release")
SET(CMAKE_BUILD_POSTFIX "${CMAKE_RELEASE_POSTFIX}")
ELSEIF (CMAKE_BUILD_TYPE MATCHES "MinSizeRel")
SET(CMAKE_BUILD_POSTFIX "${CMAKE_MINSIZEREL_POSTFIX}")
ELSEIF(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
SET(CMAKE_BUILD_POSTFIX "${CMAKE_RELWITHDEBINFO_POSTFIX}")
ELSEIF(CMAKE_BUILD_TYPE MATCHES "Debug")
SET(CMAKE_BUILD_POSTFIX "${CMAKE_DEBUG_POSTFIX}")
ELSE()
SET(CMAKE_BUILD_POSTFIX "")
ENDIF()
IF(UNIX AND NOT WIN32)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
ENDIF()
IF(CYGWIN)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
ENDIF()
2007-03-09 17:07:05 +08:00
IF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
MARK_AS_ADVANCED(LIB_POSTFIX)
ENDIF()
ENDIF()
IF(NOT DEFINED LIB_POSTFIX)
SET(LIB_POSTFIX "")
ENDIF()
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
# Here we apparently do some funky stuff with making the bin/ and lib/
From Philip Lowman, post 1: "Here is a collection of changes which should fix issues building the OSG with CMake 2.6.0 (along with some other changes) CMakeLists.txt: * Set CMP0003 to supress warning about linking against -lpthread (which is a non-absolute library location). (CMake 2.6.x fix) * Modified the WIN32_USE_MP and a couple of other Visual Studio specific flags to be in an IF(MSVC) block (minor tweak to reduce exposing this stuff on MinGW builds) * Includes my second set of glu tesselator autodetection changes that you seemed to want but haven't committed yet. src/OpenThreads/pthreads/CMakeLists.txt: * Eliminates warning when compiling on Linux about spaces in link line (CMake 2.6.x fix) CMakeModules/OsgMacroUtils.cmake: * Tweaks to make the macros behave properly under CMake 2.6.0 (doesn't change behavior under CMake 2.4.x) CMakeModules/Find3rdPartyDependencies.cmake: * Adds the NO_DEFAULT_PATH option to all of the search options so that things in C:\Program Files\OpenSceneGraph aren't accidently picked up during configure time and instead only things in the "3rdParty" folder are discovered. (general bugfix) " post 2: "Ok, hold the presses. I just discovered that for some odd reason the osgdb_* plugins under Linux aren't getting put under the osgPlugins-2.5.0 folder. Not exactly sure why this broke, the folder was there, just empty. I'll have to look into it this evening." post 3: "Fixed, was caused by the switch to CMAKE_LIBRARY_OUTPUT_DIRECTORY and some code in osgPlugins/CMakeLists.txt that effectively overrides LIBRARY_OUTPUT_PATH on non-MSVC compilers to dump the plugins in the plugins folder. I tweaked it to override CMAKE_LIBRARY_OUTPUT_DIRECTORY as well. Seems to work fine."
2008-05-27 06:36:58 +08:00
# folders which is probably needed to work around a very old CMake bug?
#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
2007-03-09 17:07:05 +08:00
MAKE_DIRECTORY(${OUTPUT_BINDIR})
IF(MSVC AND NOT MSVC_IDE)
MAKE_DIRECTORY(${OUTPUT_BINDIR}/${OSG_PLUGINS})
ENDIF(MSVC AND NOT MSVC_IDE)
#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
2007-03-09 17:07:05 +08:00
MAKE_DIRECTORY(${OUTPUT_LIBDIR})
IF(NOT MSVC OR MSVC_IDE)
MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
ENDIF(NOT MSVC OR MSVC_IDE)
2007-03-09 17:07:05 +08:00
# CMake >= 2.8.1 changed the output directory algorithm (See doc).
# Here we also set per-configuration directories (CMAKE_*_OUTPUT_DIRECTORY_<CONFIG>), or else binaries are generated in /bin/Debug and /bin/Release, etc. with MSVC and Xcode.
# (Doc reads "multi-configuration generators (VS, Xcode) do NOT append a per-configuration subdirectory to the specified directory").
# The workaround for 2.6.x (adding "../" as an output prefix for each target) seem to have no effect in >=2.8.1, so there is no need to change this.
2016-09-23 01:33:35 +08:00
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
IF(WIN32)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
ELSE(WIN32)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
ENDIF(WIN32)
# Testing CMAKE_VERSION is possible in >= 2.6.4 only
BUILDER_VERSION_GREATER(2 8 0)
IF(VALID_BUILDER_VERSION) # If CMake >= 2.8.1
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES}) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
STRING(TOUPPER "${CONF}" CONF) # Go uppercase (DEBUG, RELEASE...)
SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
IF(WIN32)
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
ELSE()
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
ENDIF()
ENDFOREACH()
ENDIF(VALID_BUILDER_VERSION)
2007-03-09 17:07:05 +08:00
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
#SET(INSTALL_INCDIR OpenSceneGraph/include)
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
################################################################################
# User Options
# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
# may set these values without needing to manipulate the environment.
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
# A formal feature request has been submited to CMake, Bug #4947.
# It is intended for those users who have common prefixes for their INCLUDE
# and LIBRARY locations. So if users have headers in /usr/local/include
# and libraries in /usr/local/lib, the common prefix is /usr/local.
# It should also cover the case where headers and libraries are
# in the same directory.
# Our proposal expects that FIND_* commands will automatically search for
# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
# Obviously, since CMake does not currently support this, we must write
# our Find*.cmake modules to explicitly support this. Otherwise, this variable
# will have no impact.
# This is unofficial so this may be removed or changed at anytime.
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.")
# This is for an advanced option to give aggressive warnings
# under different compilers. If yours is not implemented, this option
# will not be made available.
IF(CMAKE_COMPILER_IS_GNUCXX)
# To be complete, we might also do GNUCC flags,
# but everything here is C++ code.
# -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
# returns too many hits.
# FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
# interesting C-specific flag.
# Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
# errors instead of warnings for certain issues, including superfluous
# semicolons and commas, and the use of long long. -fpermissive seems
# to be the workaround.
SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused)
MESSAGE( STATUS "g++ version ${CMAKE_CXX_COMPILER_VERSION} ")
IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -Wmaybe-uninitialized -Wextra)
IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.9)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -Wshadow)
IF(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 6.0)
# -Wmisleading-indentation (in -Wall) generates less warnings when interpreting tab as 4 spaces instead of the default of 8
# SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -ftabstop=4)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} -Wno-misleading-indentation)
ENDIF()
ENDIF()
ENDIF()
# Previous included -Wformat=2 in OSG_AGGRESSIVE_WARNING_FLAGS but had to remove it due to standard library errors
ELSEIF(MSVC)
#disable specific warning level 4 warnings:
#C4100 'identifier' : unreferenced formal parameter
#C4127 Error Message conditional expression is constant
#C4706 assignment within conditional expression
2016-09-19 22:40:59 +08:00
#C4589: Constructor of abstract class 'osgGA::CameraManipulator' ignores initializer for virtual base class 'osg::Object'
SET(OSG_AGGRESSIVE_WARNING_FLAGS /W4 /wd4589 /wd4706 /wd4127 /wd4100)
ELSEIF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -Wno-overloaded-virtual)
# CMake lacks an elseif, so other non-gcc, non-VS compilers need
# to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
# remain unset.
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore. * fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic) * removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS * added support for 10.9 (OS X) * new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64) * cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2 * cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors) * removed include-dir for avfoundation-plugin as not needed on OSX/IOS. * enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box * small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled) * better memory-handling for the zeroconf-plugin * fixed a possible bug in the rest-http-plugin when receiving mouse-events. * incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“ "
2013-10-07 18:05:09 +08:00
IF (APPLE)
SET(OSG_CXX_LANGUAGE_STANDARD "C++11" CACHE STRING "set the c++ language standard (C++98 / GNU++98 / C++11) for OSG" )
MARK_AS_ADVANCED(OSG_CXX_LANGUAGE_STANDARD)
# remove existing flags
REMOVE_CXX_FLAG(-std=c++98)
REMOVE_CXX_FLAG(-std=gnu++98)
REMOVE_CXX_FLAG(-std=c++11)
REMOVE_CXX_FLAG(-stdlib=libstdc++)
REMOVE_CXX_FLAG(-stdlib=libc++)
IF(${OSG_CXX_LANGUAGE_STANDARD} STREQUAL "c++98" OR ${OSG_CXX_LANGUAGE_STANDARD} STREQUAL "C++98")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++98")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libstdc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98 -stdlib=libstdc++")
ELSE()
IF(${OSG_CXX_LANGUAGE_STANDARD} STREQUAL "gnu++98" OR ${OSG_CXX_LANGUAGE_STANDARD} STREQUAL "GNU++98")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "gnu++98")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libstdc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++98 -stdlib=libstdc++")
ELSE()
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++")
ENDIF()
ENDIF()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-overloaded-virtual -Wno-conversion")
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore. * fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic) * removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS * added support for 10.9 (OS X) * new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64) * cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2 * cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors) * removed include-dir for avfoundation-plugin as not needed on OSX/IOS. * enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box * small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled) * better memory-handling for the zeroconf-plugin * fixed a possible bug in the rest-http-plugin when receiving mouse-events. * incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“ "
2013-10-07 18:05:09 +08:00
set(WARNING_CFLAGS "")
ENDIF()
ENDIF()
# This part is for the CMake menu option to toggle the warnings on/off.
# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
IF(OSG_AGGRESSIVE_WARNING_FLAGS)
SET(OSG_AGGRESSIVE_WARNING_FLAGS ${OSG_AGGRESSIVE_WARNING_FLAGS} CACHE STRING "Compiler flags to use when OSG_AGGRESSIVE_WARNINGS is enabled." FORCE)
IF (APPLE)
SET(DEFAULT_USE_AGGRESSIVE_WARNINGS OFF)
ELSE()
SET(DEFAULT_USE_AGGRESSIVE_WARNINGS ON)
ENDIF()
2016-06-02 19:43:09 +08:00
OPTION(OSG_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" ${DEFAULT_USE_AGGRESSIVE_WARNINGS})
IF(OSG_AGGRESSIVE_WARNINGS)
# Add flags defined by OSG_AGGRESSIVE_WARNING_FLAGS if they aren't already there
FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS})
IF(NOT CMAKE_CXX_FLAGS MATCHES "${flag}")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
ENDIF()
ENDFOREACH()
ELSE()
# Remove all flags considered aggressive
FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS})
STRING(REGEX REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDFOREACH()
ENDIF()
ENDIF()
# Dynamic vs Static Linking
OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
IF (DYNAMIC_OPENSCENEGRAPH)
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
ELSE ()
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
ENDIF()
# OSG Core
ADD_SUBDIRECTORY(src)
IF (BUILD_OSG_APPLICATIONS AND NOT ANDROID)
ADD_SUBDIRECTORY(applications)
ENDIF()
IF (BUILD_OSG_EXAMPLES)
ADD_SUBDIRECTORY(examples)
ENDIF()
IF(APPLE AND NOT ANDROID)
#Here we check if the user specified IPhone SDK
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
IF(OSG_BUILD_PLATFORM_IPHONE)
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore. * fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic) * removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS * added support for 10.9 (OS X) * new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64) * cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2 * cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors) * removed include-dir for avfoundation-plugin as not needed on OSX/IOS. * enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box * small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled) * better memory-handling for the zeroconf-plugin * fixed a possible bug in the rest-http-plugin when receiving mouse-events. * incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“ "
2013-10-07 18:05:09 +08:00
IF(${IPHONE_VERSION_MIN} LESS "7.0")
SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore. * fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic) * removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS * added support for 10.9 (OS X) * new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64) * cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2 * cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors) * removed include-dir for avfoundation-plugin as not needed on OSX/IOS. * enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box * small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled) * better memory-handling for the zeroconf-plugin * fixed a possible bug in the rest-http-plugin when receiving mouse-events. * incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“ "
2013-10-07 18:05:09 +08:00
ELSE()
SET(CMAKE_OSX_ARCHITECTURES "armv7;armv7s;arm64" CACHE STRING "Build architectures for iOS" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore. * fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic) * removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS * added support for 10.9 (OS X) * new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64) * cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2 * cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors) * removed include-dir for avfoundation-plugin as not needed on OSX/IOS. * enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box * small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled) * better memory-handling for the zeroconf-plugin * fixed a possible bug in the rest-http-plugin when receiving mouse-events. * incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“ "
2013-10-07 18:05:09 +08:00
ENDIF()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=${IPHONE_VERSION_MIN}" FORCE)
ELSE()
#simulator uses i386 and x86_64 architectures
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for iOS Simulator" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-simulator-version-min=${IPHONE_VERSION_MIN}" FORCE)
ENDIF()
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two separate projects
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
#hack, force link to opengles
set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework OpenGLES")
#use the IPhone windowing system
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Forced IPhone windowing system on iOS" FORCE)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for iOS" FORCE)
#I think this or similar will be required for IPhone apps
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" ON)
ELSE()
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
# These are just defaults/recommendations, but how we want to build
# out of the box. But the user needs to be able to change these options.
# So we must only set the values the first time CMake is run, or we
# will overwrite any changes the user sets.
# FORCE is used because the options are not reflected in the UI otherwise.
# Seems like a good place to add version specific compiler flags too.
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
IF(OSG_OSX_VERSION VERSION_GREATER 10.7)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.7)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSEIF(OSG_OSX_VERSION VERSION_GREATER 10.4)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ELSEIF(OSG_OSX_VERSION VERSION_EQUAL 10.4)
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "quicktime" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
ENDIF()
From Erik den Dekker, " IF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.7.sdk") ... ELSEIF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.5.sdk" OR ${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.6.sdk") ... ELSEIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk) ... ELSE() ... ENDIF() Which is fragile because XCode could be installed into another directory than /Developer. (In case XCode is not installed into the /Developer directory CMake can automatically resolve the path via command line utility ${CMAKE_XCODE_SELECT} --print-path) This issue bites me currently because the latest XCode (Version 4.3.1 - 4E1019) installed through the Mac App Store is per default installed in "/Applications/Xcode.app/Contents/Developer" and hence the 10.7 SDK in "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk" Searching the web to find the proper way to determine the version of the Platform SDK programmatically, I found no standard way. I came up with 2 options myself: 1) Parse the path string to extract the version number 2) Read a value from the SDKSettings.plist found in the root of each SDK (e.g., "defaults read ${CMAKE_OSX_ROOT}/SDKSettings.plist CanonicalName" gives "macosx10.7") I implemented the last option and verified that at least the following Mac OS SDKs (10.3.9, 10.4, 10.5, 10.6, 10.7) support this method. It also looks reasonably future proof. An additional benefit of this method is that it also seems to be compatible with iOS and iOS Simulator SDKs (at least for version 5.1, but I assume this also applies to older versions). This is interesting because the CMake infrastructure to build OSG for iOS currently still contains similar hard-coded paths and even requires you to manually change the cmake file to build for another iOS SDK version. In the near future I hope to address these issues, but I haven't been able to try this yet."
2012-03-23 18:18:27 +08:00
ENDIF()
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
ENDIF()
ENDIF()
2007-03-09 17:07:05 +08:00
2007-03-09 17:07:05 +08:00
# For Doxygen
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
OPTION(BUILD_DOCUMENTATION "Build OpenSceneGraph reference documentation using doxygen (use: make doc_openscenegraph doc_openthreads)" OFF)
MARK_AS_ADVANCED(CLEAR BUILD_DOCUMENTATION)
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# To build the documention, you will have to enable it
# and then do the equivalent of "make doc_openscenegraph doc_openthreads".
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IF(BUILD_DOCUMENTATION)
OPTION(BUILD_REF_DOCS_SEARCHENGINE "Enable doxygen's search engine (requires that documentation to be installed on a php enabled web server)" OFF)
IF(BUILD_REF_DOCS_SEARCHENGINE)
SET(SEARCHENGINE YES)
ELSE()
SET(SEARCHENGINE NO)
ENDIF()
OPTION(BUILD_REF_DOCS_TAGFILE "Generate a tag file named osg.tag on the documentation web server" OFF)
IF(BUILD_REF_DOCS_TAGFILE)
SET(GENERATE_TAGFILE "${OpenSceneGraph_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs/osg.tag")
ELSE()
SET(GENERATE_TAGFILE "")
ENDIF()
2007-04-11 16:33:40 +08:00
IF(DOT)
SET(HAVE_DOT YES)
ELSE()
2007-04-11 16:33:40 +08:00
SET(HAVE_DOT NO)
ENDIF()
# If html help generation was requested. DOCUMENTATION_HTML_HELP is defined by Documentation.cmake
SET(GENERATE_HTMLHELP "NO")
IF(DOCUMENTATION_HTML_HELP)
From Erik den Dekker, " IF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.7.sdk") ... ELSEIF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.5.sdk" OR ${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.6.sdk") ... ELSEIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk) ... ELSE() ... ENDIF() Which is fragile because XCode could be installed into another directory than /Developer. (In case XCode is not installed into the /Developer directory CMake can automatically resolve the path via command line utility ${CMAKE_XCODE_SELECT} --print-path) This issue bites me currently because the latest XCode (Version 4.3.1 - 4E1019) installed through the Mac App Store is per default installed in "/Applications/Xcode.app/Contents/Developer" and hence the 10.7 SDK in "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk" Searching the web to find the proper way to determine the version of the Platform SDK programmatically, I found no standard way. I came up with 2 options myself: 1) Parse the path string to extract the version number 2) Read a value from the SDKSettings.plist found in the root of each SDK (e.g., "defaults read ${CMAKE_OSX_ROOT}/SDKSettings.plist CanonicalName" gives "macosx10.7") I implemented the last option and verified that at least the following Mac OS SDKs (10.3.9, 10.4, 10.5, 10.6, 10.7) support this method. It also looks reasonably future proof. An additional benefit of this method is that it also seems to be compatible with iOS and iOS Simulator SDKs (at least for version 5.1, but I assume this also applies to older versions). This is interesting because the CMake infrastructure to build OSG for iOS currently still contains similar hard-coded paths and even requires you to manually change the cmake file to build for another iOS SDK version. In the near future I hope to address these issues, but I haven't been able to try this yet."
2012-03-23 18:18:27 +08:00
# on windows Documentation.cmake finds the html help workshop if it exists. On u*ix we might have it with wine but no way to point it out
IF(NOT WIN32)
SET(HTML_HELP_COMPILER "" CACHE FILEPATH "Enter location of the HTML help compiler to let doxygen compile html")
MARK_AS_ADVANCED(HTML_HELP_COMPILER)
ENDIF()
From Erik den Dekker, " IF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.7.sdk") ... ELSEIF(${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.5.sdk" OR ${CMAKE_OSX_SYSROOT} STREQUAL "/Developer/SDKs/MacOSX10.6.sdk") ... ELSEIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk) ... ELSE() ... ENDIF() Which is fragile because XCode could be installed into another directory than /Developer. (In case XCode is not installed into the /Developer directory CMake can automatically resolve the path via command line utility ${CMAKE_XCODE_SELECT} --print-path) This issue bites me currently because the latest XCode (Version 4.3.1 - 4E1019) installed through the Mac App Store is per default installed in "/Applications/Xcode.app/Contents/Developer" and hence the 10.7 SDK in "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk" Searching the web to find the proper way to determine the version of the Platform SDK programmatically, I found no standard way. I came up with 2 options myself: 1) Parse the path string to extract the version number 2) Read a value from the SDKSettings.plist found in the root of each SDK (e.g., "defaults read ${CMAKE_OSX_ROOT}/SDKSettings.plist CanonicalName" gives "macosx10.7") I implemented the last option and verified that at least the following Mac OS SDKs (10.3.9, 10.4, 10.5, 10.6, 10.7) support this method. It also looks reasonably future proof. An additional benefit of this method is that it also seems to be compatible with iOS and iOS Simulator SDKs (at least for version 5.1, but I assume this also applies to older versions). This is interesting because the CMake infrastructure to build OSG for iOS currently still contains similar hard-coded paths and even requires you to manually change the cmake file to build for another iOS SDK version. In the near future I hope to address these issues, but I haven't been able to try this yet."
2012-03-23 18:18:27 +08:00
# this var sets a proper value in .doxygen files when configuring them below
SET(GENERATE_HTMLHELP "YES")
endif()
# This processes our doxyfile.cmake and substitutes paths to generate
2007-04-11 16:33:40 +08:00
# a final Doxyfile
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
${PROJECT_BINARY_DIR}/doc/openscenegraph.doxyfile
)
# copy the osg logo to documentations target folder
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/PlatformSpecifics/Windows/icons/src/osg32-32.png
${PROJECT_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs/osg32-32.png COPYONLY
2007-04-11 16:33:40 +08:00
)
#INSTALL(FILES ${PROJECT_BINARY_DIR}/doc/${PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm DESTINATION doc OPTIONAL COMPONENT openscenegraph-doc)
INSTALL(DIRECTORY ${PROJECT_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs DESTINATION doc COMPONENT openscenegraph-doc)
# now set up openthreads documentation generation
IF(BUILD_REF_DOCS_TAGFILE)
SET(GENERATE_TAGFILE "${OpenSceneGraph_BINARY_DIR}/doc/OpenThreadsReferenceDocs/ot.tag")
ENDIF()
# This processes our openthreads.doxyfile.cmake and generate a final doxyfile
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/openthreads.doxyfile.cmake
${PROJECT_BINARY_DIR}/doc/openthreads.doxyfile
)
# copy the osg logo to documentations target folder
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/PlatformSpecifics/Windows/icons/src/osg32-32.png
${PROJECT_BINARY_DIR}/doc/OpenThreadsReferenceDocs/osg32-32.png COPYONLY
)
#INSTALL(FILES ${PROJECT_BINARY_DIR}/doc/${PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm DESTINATION doc OPTIONAL COMPONENT openscenegraph-doc)
INSTALL(DIRECTORY ${PROJECT_BINARY_DIR}/doc/OpenThreadsReferenceDocs DESTINATION doc COMPONENT openthreads-doc)
# Process our other doxyfiles but don't create targets for these
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/all_Doxyfile
${PROJECT_BINARY_DIR}/doc/all_Doxyfile)
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/auto_Doxyfile
${PROJECT_BINARY_DIR}/doc/auto_Doxyfile)
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/core_Doxyfile
${PROJECT_BINARY_DIR}/doc/core_Doxyfile)
2007-04-11 16:33:40 +08:00
# This creates a new target to build documentation.
# It runs ${DOXYGEN} which is the full path and executable to
# Doxygen on your system, set by the FindDoxygen.cmake module
# (called by FindDocumentation.cmake).
# It runs the final generated Doxyfile against it.
# The DOT_PATH is substituted into the Doxyfile.
ADD_CUSTOM_TARGET(doc_openscenegraph ${DOXYGEN}
${PROJECT_BINARY_DIR}/doc/openscenegraph.doxyfile
)
SET_TARGET_PROPERTIES(doc_openscenegraph PROPERTIES FOLDER "Documentation")
ADD_CUSTOM_TARGET(doc_openthreads ${DOXYGEN}
${PROJECT_BINARY_DIR}/doc/openthreads.doxyfile
2007-04-11 16:33:40 +08:00
)
SET_TARGET_PROPERTIES(doc_openthreads PROPERTIES FOLDER "Documentation")
2007-03-09 17:07:05 +08:00
ENDIF(BUILD_DOCUMENTATION)
OPTION(BUILD_DASHBOARD_REPORTS "Set to ON to activate reporting of OpenSceneGraph builds here http://cdash.openscenegraph.org/index.php?project=OpenSceneGraph" OFF)
IF(BUILD_DASHBOARD_REPORTS)
# The following are required to uses Dart and the Cdash dashboard
2013-06-22 03:35:26 +08:00
# viewable here : http://cdash.openscenegraph.org/index.php?project=OpenSceneGraph
INCLUDE(Dart)
ENDIF()
# present the packaging option only if we have the cpack command defined (effectively >= 2.6.0)
IF(CMAKE_CPACK_COMMAND)
OPTION(BUILD_OSG_PACKAGES "Set to ON to generate CPack configuration files and packaging targets" OFF)
IF(BUILD_OSG_PACKAGES)
INCLUDE(OsgCPack)
ENDIF()
ENDIF()
# Generate pkg-config configuration files
SET(PKGCONFIG_FILES
openscenegraph
openscenegraph-osg
openscenegraph-osgDB
openscenegraph-osgFX
openscenegraph-osgGA
openscenegraph-osgParticle
openscenegraph-osgSim
openscenegraph-osgText
openscenegraph-osgUtil
openscenegraph-osgTerrain
openscenegraph-osgManipulator
openscenegraph-osgViewer
openscenegraph-osgWidget
openscenegraph-osgShadow
openscenegraph-osgAnimation
openscenegraph-osgVolume
)
FOREACH(PKGCONFIG_FILE ${PKGCONFIG_FILES})
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc.in
${PROJECT_BINARY_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc
@ONLY
)
INSTALL(FILES ${PROJECT_BINARY_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc DESTINATION lib${LIB_POSTFIX}/pkgconfig COMPONENT libopenscenegraph-dev)
ENDFOREACH(PKGCONFIG_FILE)
# Run this as late as possible so users can easier spot the message
IF (NOT DEFINED REQUIRES_LIBPATH_MESSAGE AND ${CMAKE_INSTALL_PREFIX} STREQUAL "/usr/local")
SET(REQUIRES_LIBPATH_MESSAGE ON)
ENDIF()
IF(REQUIRES_LIBPATH_MESSAGE)
IF (NOT OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE)
SET(OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether the libpath message has been reported before")
MESSAGE("\nThe build system is configured to install libraries to ${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX}\n"
"Your applications may not be able to find your installed libraries unless you:\n"
" set your LD_LIBRARY_PATH (user specific) or\n"
" update your ld.so configuration (system wide)")
IF(IS_DIRECTORY /etc/ld.so.conf.d)
MESSAGE("You have an ld.so.conf.d directory on your system, so if you wish to ensure that\n"
"applications find the installed osg libraries, system wide, you could install an\n"
"OpenSceneGraph specific ld.so configuration with:\n"
" sudo make install_ld_conf\n")
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/packaging/ld.so.conf.d/openscenegraph.conf.in
${PROJECT_BINARY_DIR}/packaging/ld.so.conf.d/openscenegraph.conf
)
ADD_CUSTOM_TARGET(install_ld_conf ${CMAKE_COMMAND} -E copy_if_different
${PROJECT_BINARY_DIR}/packaging/ld.so.conf.d/openscenegraph.conf
/etc/ld.so.conf.d/openscenegraph.conf
COMMAND ldconfig
COMMENT "Copying openscenegraph.conf to /etc/ld.so.conf.d and running ldconfig"
)
ELSE()
IF(EXISTS /etc/ld.so.conf)
MESSAGE("You have an ld.so.conf file in /etc, if you wish to ensure \n"
"that applications find the installed osg libraries, system wide, you\n"
"could add ${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX} to it.")
ENDIF()
ENDIF()
# emit a message during installation.
INSTALL(CODE "MESSAGE(\"Libraries were installed to ${CMAKE_INSTALL_PREFIX}lib${LIB_POSTFIX}.\\nYou may need to update your ld.so configuration. \")")
ENDIF(NOT OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE)
ELSE()
SET(OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE 0 CACHE INTERNAL "Flag to track whether the libpath message has been reported before")
ENDIF()
# This needs to be run very last so other parts of the scripts can take
# advantage of this.
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before")
ENDIF()
#-----------------------------------------------------------------------------
### uninstall target
#-----------------------------------------------------------------------------
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
#