OpenSceneGraph/src/osgWrappers/osgTerrain/Layer.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
#include <osg/Image>
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#include <osg/Object>
#include <osg/Shape>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
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#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
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#include <osgTerrain/ValidDataOperator>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::HeightFieldLayer)
I_BaseType(osgTerrain::Layer);
I_Constructor0(____HeightFieldLayer,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::HeightFieldLayer &, hfLayer, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____HeightFieldLayer__C5_HeightFieldLayer_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
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I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL,
__bool__transform__float__float,
"",
"");
I_Method1(void, setHeightField, IN, osg::HeightField *, hf,
Properties::NON_VIRTUAL,
__void__setHeightField__osg_HeightField_P1,
"",
"");
I_Method0(osg::HeightField *, getHeightField,
Properties::NON_VIRTUAL,
__osg_HeightField_P1__getHeightField,
"",
"");
I_Method0(const osg::HeightField *, getHeightField,
Properties::NON_VIRTUAL,
__C5_osg_HeightField_P1__getHeightField,
"",
"");
I_Method0(unsigned int, getNumColumns,
Properties::VIRTUAL,
__unsigned_int__getNumColumns,
"",
"");
I_Method0(unsigned int, getNumRows,
Properties::VIRTUAL,
__unsigned_int__getNumRows,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, float &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__float_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec2 &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__osg_Vec2_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec3 &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__osg_Vec3_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec4 &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__osg_Vec4_R1,
"",
"");
I_SimpleProperty(osg::HeightField *, HeightField,
__osg_HeightField_P1__getHeightField,
__void__setHeightField__osg_HeightField_P1);
END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::ImageLayer)
I_BaseType(osgTerrain::Layer);
I_Constructor0(____ImageLayer,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::ImageLayer &, imageLayer, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ImageLayer__C5_ImageLayer_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
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I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL,
__bool__transform__float__float,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__osg_Image_P1,
"",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__osg_Image_P1__getImage,
"",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_osg_Image_P1__getImage,
"",
"");
I_Method0(unsigned int, getNumColumns,
Properties::VIRTUAL,
__unsigned_int__getNumColumns,
"",
"");
I_Method0(unsigned int, getNumRows,
Properties::VIRTUAL,
__unsigned_int__getNumRows,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, float &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__float_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec2 &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__osg_Vec2_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec3 &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__osg_Vec3_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec4 &, value,
Properties::VIRTUAL,
__bool__getValue__unsigned_int__unsigned_int__osg_Vec4_R1,
"",
"");
I_SimpleProperty(osg::Image *, Image,
__osg_Image_P1__getImage,
__void__setImage__osg_Image_P1);
END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
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I_BaseType(osg::Object);
I_Constructor0(____Layer,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::Layer &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Layer__C5_Layer_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
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I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
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I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
Properties::NON_VIRTUAL,
__void__setLocator__Locator_P1,
"",
"");
I_Method0(osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__Locator_P1__getLocator,
"",
"");
I_Method0(const osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__C5_Locator_P1__getLocator,
"",
"");
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I_Method1(void, setValidDataOperator, IN, osgTerrain::ValidDataOperator *, validDataOp,
Properties::NON_VIRTUAL,
__void__setValidDataOperator__ValidDataOperator_P1,
"",
"");
I_Method0(osgTerrain::ValidDataOperator *, getValidDataOperator,
Properties::NON_VIRTUAL,
__ValidDataOperator_P1__getValidDataOperator,
"",
"");
I_Method0(const osgTerrain::ValidDataOperator *, getValidDataOperator,
Properties::NON_VIRTUAL,
__C5_ValidDataOperator_P1__getValidDataOperator,
"",
"");
I_Method0(unsigned int, getNumColumns,
Properties::VIRTUAL,
__unsigned_int__getNumColumns,
"",
"");
I_Method0(unsigned int, getNumRows,
Properties::VIRTUAL,
__unsigned_int__getNumRows,
"",
"");
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I_Method1(void, setDefaultValue, IN, const osg::Vec4 &, value,
Properties::NON_VIRTUAL,
__void__setDefaultValue__C5_osg_Vec4_R1,
"",
"");
I_Method0(const osg::Vec4 &, getDefaultValue,
Properties::NON_VIRTUAL,
__C5_osg_Vec4_R1__getDefaultValue,
"",
"");
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I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL,
__bool__transform__float__float,
"",
"");
I_Method3(bool, getValue, IN, unsigned, int, IN, unsigned, int, IN, float &, x,
Properties::VIRTUAL,
__bool__getValue__unsigned__unsigned__float_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned, int, IN, unsigned, int, IN, osg::Vec2 &, x,
Properties::VIRTUAL,
__bool__getValue__unsigned__unsigned__osg_Vec2_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned, int, IN, unsigned, int, IN, osg::Vec3 &, x,
Properties::VIRTUAL,
__bool__getValue__unsigned__unsigned__osg_Vec3_R1,
"",
"");
I_Method3(bool, getValue, IN, unsigned, int, IN, unsigned, int, IN, osg::Vec4 &, x,
Properties::VIRTUAL,
__bool__getValue__unsigned__unsigned__osg_Vec4_R1,
"",
"");
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I_Method3(bool, getValidValue, IN, unsigned int, i, IN, unsigned int, j, IN, float &, value,
Properties::NON_VIRTUAL,
__bool__getValidValue__unsigned_int__unsigned_int__float_R1,
"",
"");
I_Method3(bool, getValidValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec2 &, value,
Properties::NON_VIRTUAL,
__bool__getValidValue__unsigned_int__unsigned_int__osg_Vec2_R1,
"",
"");
I_Method3(bool, getValidValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec3 &, value,
Properties::NON_VIRTUAL,
__bool__getValidValue__unsigned_int__unsigned_int__osg_Vec3_R1,
"",
"");
I_Method3(bool, getValidValue, IN, unsigned int, i, IN, unsigned int, j, IN, osg::Vec4 &, value,
Properties::NON_VIRTUAL,
__bool__getValidValue__unsigned_int__unsigned_int__osg_Vec4_R1,
"",
"");
I_Method6(void, computeIndices, IN, double, ndc_x, IN, double, ndc_y, IN, unsigned int &, i, IN, unsigned int &, j, IN, double &, ir, IN, double &, jr,
Properties::NON_VIRTUAL,
__void__computeIndices__double__double__unsigned_int_R1__unsigned_int_R1__double_R1__double_R1,
"",
"");
I_Method3(bool, getInterpolatedValue, IN, double, ndc_x, IN, double, ndc_y, IN, float &, value,
Properties::NON_VIRTUAL,
__bool__getInterpolatedValue__double__double__float_R1,
"",
"");
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I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__osg_BoundingSphere__computeBound,
"",
"");
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I_SimpleProperty(const osg::Vec4 &, DefaultValue,
__C5_osg_Vec4_R1__getDefaultValue,
__void__setDefaultValue__C5_osg_Vec4_R1);
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I_SimpleProperty(osgTerrain::Locator *, Locator,
__Locator_P1__getLocator,
__void__setLocator__Locator_P1);
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I_SimpleProperty(osgTerrain::ValidDataOperator *, ValidDataOperator,
__ValidDataOperator_P1__getValidDataOperator,
__void__setValidDataOperator__ValidDataOperator_P1);
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END_REFLECTOR