OpenSceneGraph/examples/osgAndroidExampleGLES2/jni/OsgMainApp.cpp

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#include "OsgMainApp.hpp"
OsgMainApp::OsgMainApp(){
_lodScale = 1.0f;
_prevFrame = 0;
_initialized = false;
_clean_scene = false;
}
OsgMainApp::~OsgMainApp(){
}
void OsgMainApp::loadModels(){
if(_vModelsToLoad.size()==0) return;
osg::notify(osg::ALWAYS)<<"There are "<<_vModelsToLoad.size()<<" models to load"<<std::endl;
Model newModel;
for(unsigned int i=0; i<_vModelsToLoad.size(); i++){
newModel = _vModelsToLoad[i];
osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl;
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(newModel.filename);
if (loadedModel == 0) {
osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl;
} else {
osg::notify(osg::ALWAYS)<<"Model loaded"<<std::endl;
_vModels.push_back(newModel);
loadedModel->setName(newModel.name);
osg::Shader * vshader = new osg::Shader(osg::Shader::VERTEX, gVertexShader );
osg::Shader * fshader = new osg::Shader(osg::Shader::FRAGMENT, gFragmentShader );
osg::Program * prog = new osg::Program;
prog->addShader ( vshader );
prog->addShader ( fshader );
loadedModel->getOrCreateStateSet()->setAttribute ( prog );
_root->addChild(loadedModel);
}
}
osgViewer::Viewer::Windows windows;
_viewer->getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();itr != windows.end();++itr)
{
(*itr)->getState()->setUseModelViewAndProjectionUniforms(true);
(*itr)->getState()->setUseVertexAttributeAliasing(true);
}
_viewer->setSceneData(NULL);
_viewer->setSceneData(_root.get());
_manipulator->getNode();
_viewer->home();
_viewer->getDatabasePager()->clear();
_viewer->getDatabasePager()->registerPagedLODs(_root.get());
_viewer->getDatabasePager()->setUpThreads(3, 1);
_viewer->getDatabasePager()->setTargetMaximumNumberOfPageLOD(2);
_viewer->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, true);
_vModelsToLoad.clear();
}
void OsgMainApp::deleteModels(){
if(_vModelsToDelete.size()==0) return;
osg::notify(osg::ALWAYS)<<"There are "<<_vModelsToDelete.size()<<" models to delete"<<std::endl;
Model modelToDelete;
for(unsigned int i=0; i<_vModelsToDelete.size(); i++){
modelToDelete = _vModelsToDelete[i];
osg::notify(osg::ALWAYS)<<"Deleting: "<<modelToDelete.name<<std::endl;
for(unsigned int j=_root->getNumChildren(); j>0; j--){
osg::ref_ptr<osg::Node> children = _root->getChild(j-1);
if(children->getName() == modelToDelete.name){
_root->removeChild(children);
}
}
}
_vModelsToDelete.clear();
osg::notify(osg::ALWAYS)<<"finished"<<std::endl;
}
//Initialization function
void OsgMainApp::initOsgWindow(int x,int y,int width,int height){
__android_log_write(ANDROID_LOG_ERROR, "OSGANDROID",
"Initializing geometry");
//Pending
_notifyHandler = new OsgAndroidNotifyHandler();
_notifyHandler->setTag("Osg Viewer");
osg::setNotifyHandler(_notifyHandler);
osg::notify(osg::ALWAYS)<<"Testing"<<std::endl;
_viewer = new osgViewer::Viewer();
osgViewer::GraphicsWindowEmbedded* window = _viewer->setUpViewerAsEmbeddedInWindow(x, y, width, height);
_viewer->getEventQueue()->setGraphicsContext(window);
_viewer->getEventQueue()->syncWindowRectangleWithGraphicsContext();
_viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
_root = new osg::Group();
_viewer->realize();
_viewer->addEventHandler(new osgViewer::StatsHandler);
_viewer->addEventHandler(new osgGA::StateSetManipulator(_viewer->getCamera()->getOrCreateStateSet()));
_viewer->addEventHandler(new osgViewer::ThreadingHandler);
_viewer->addEventHandler(new osgViewer::LODScaleHandler);
_manipulator = new osgGA::KeySwitchMatrixManipulator;
_manipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
_manipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
_manipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
_manipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
_manipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() );
_manipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() );
_manipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() );
_viewer->setCameraManipulator( _manipulator.get() );
_viewer->getViewerStats()->collectStats("scene", true);
_initialized = true;
}
//Draw
void OsgMainApp::draw(){
//Every load o remove has to be done before any drawing
loadModels();
deleteModels();
_viewer->frame();
}
//Events
void OsgMainApp::mouseButtonPressEvent(float x,float y,int button){
_viewer->getEventQueue()->mouseButtonPress(x, y, button);
}
void OsgMainApp::mouseButtonReleaseEvent(float x,float y,int button){
_viewer->getEventQueue()->mouseButtonRelease(x, y, button);
}
void OsgMainApp::mouseMoveEvent(float x,float y){
_viewer->getEventQueue()->mouseMotion(x, y);
}
void OsgMainApp::keyboardDown(int key){
_viewer->getEventQueue()->keyPress(key);
}
void OsgMainApp::keyboardUp(int key){
_viewer->getEventQueue()->keyRelease(key);
}
//Loading and unloading
void OsgMainApp::loadObject(std::string filePath){
Model newModel;
newModel.filename = filePath;
newModel.name = filePath;
int num = 0;
for(unsigned int i=0;i<_vModels.size();i++){
if(_vModels[i].name==newModel.name)
return;
}
_vModelsToLoad.push_back(newModel);
}
void OsgMainApp::loadObject(std::string name,std::string filePath){
Model newModel;
newModel.filename = filePath;
newModel.name = name;
for(unsigned int i=0;i<_vModels.size();i++){
if(_vModels[i].name==newModel.name){
osg::notify(osg::ALWAYS)<<"Name already used"<<std::endl;
return;
}
}
_vModelsToLoad.push_back(newModel);
}
void OsgMainApp::unLoadObject(int number){
if(_vModels.size() <= number){
osg::notify(osg::FATAL)<<"Index number error"<<std::endl;
return;
}
Model modelToDelete = _vModels[number];
_vModels.erase(_vModels.begin()+number);
_vModelsToDelete.push_back(modelToDelete);
}
void OsgMainApp::clearScene(){
_vModelsToDelete = _vModels;
_vModels.clear();
}
//Other Functions
int OsgMainApp::getNumberObjects(){
return _vModels.size();
}
std::string OsgMainApp::getObjectName(int number){
return _vModels[number].name;
}
void OsgMainApp::setClearColor(osg::Vec4f color){
osg::notify(osg::ALWAYS)<<"Setting Clear Color"<<std::endl;
_viewer->getCamera()->setClearColor(color);
}
osg::Vec4f OsgMainApp::getClearColor(){
osg::notify(osg::ALWAYS)<<"Getting Clear Color"<<std::endl;
return _viewer->getCamera()->getClearColor();
}